For the Asset Manager to work effectively in Unifier, you will need to create the following components in uDesigner:
Asset Class Attribute form | Sets up the Asset Manager and defines asset classes and their corresponding codes. To define codes, you must use a formula to build the code from the segments of data elements that were created for your assets (such as location segments: country-state-city). The codes appear on the company Asset sheet, where users can drill down to see assets by code segment. Also appears on the Asset picker on resource-type business process forms. |
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Log | Lists every asset class designed for Unifier. Allows Unifier users to choose the asset class they want to work with. |
Link to a reference process) (if necessary | Retrieves the asset’s acquisition cost from a company-level business process. |
Design Flow
The following outlines the design steps necessary to launch the manager and create an asset class.
1. Create a data structure (if necessary) | ||
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2. Launch the manager | ||
3. Create an Asset Class Attribute Form | See the instructions beginning with Adding Blocks to the Attribute Form and also Adding Fields to the Form | Mandatory fields for the asset attribute form are:
If users should be able to reserve this asset, these fields are mandatory:
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4. Create a log for the manager |