Resources Interface Table Structure
This table lists the details of the Resources Interface staging table structure:
| Field Number | Field Name | Type | Criteria | Description |
|---|---|---|---|---|
|
1 |
INTFC_ID |
Number |
Required |
Batch interface identifier. |
|
2 |
INTFC_LINE_NUM |
Number |
Required |
Unique batch line identifier. |
|
3 |
BUSINESS_UNIT |
Character |
Required |
Prompts from the SP_BU_PC_NONVW table. |
|
4 |
PROJECT_ID |
Character |
Required |
Unique project identifier |
|
5 |
ACTIVITY_ID |
Character |
Optional |
Required if loading activity team member. Otherwise, leave blank for project team member. |
|
6 |
TEAM_MEMBER_CLASS |
Character |
Required |
“L” for labor, “M” for material, “A” for equipment asset. |
|
7 |
TEAM_MEMBER_IND |
Character |
Required |
For named resources, use “E”. For generic resources, use “G” if labor resource, else use “N” for material or equipment asset generic resource. |
|
8 |
TEAM_MEMBER |
Character |
Required |
For named resources, this is the unique valid resource ID. For generic resources, this is a generic text field. |
|
9 |
PLAN_STARTDT |
Character |
Optional |
Required if adding project team member. Indicates the planned start date the resource is assigned to the project. |
|
10 |
PLAN_ENDDT |
Character |
Optional |
Required if adding project team member. Indicates the planned end date the resource is assigned to the project. |
|
11 |
PROJ_ROLE |
Character |
Optional |
Required for labor resource. Prompts from the PROJ_ROLE table. |
|
12 |
BUSINESS_UNIT_AM |
Character |
Optional |
Required for equipment asset resource. The Asset Management business unit associated with the resource. |
|
13 |
ASSET_TYPE |
Character |
Optional |
Required for equipment asset resource. The type of asset. |
|
14 |
ASSET_SUBTYPE |
Character |
Optional |
Required for equipment asset resource. Prompts from the AM_SUBTYPE table. |
|
15 |
MODEL |
Character |
Optional |
Optional for equipment asset resource. Prompts from the MFG_MODEL equipment asset. |
|
16 |
MFG_ID |
Character |
Optional |
Optional for equipment asset resource. Prompts from the MANUFACTURER table. |
|
17 |
AVAIL_UNITS |
Number |
Optional |
Not used if loading project team member. For activity team member:
|
|
18 |
UNIT_OF_MEASURE |
Character |
Optional |
Not used if loading project team member. For activity team member, this is the unit of measure associated with the quantity, cost, and bill rates. Prompts from the UNITS_TBL table. |
|
19 |
PGM_RATE_TYPE |
Character |
Optional |
Indicates the source of the cost rate. “C” is for customer rate. “J” is for job code rate (for labor only. “E” is for employee rate (for labor only). “R” is for role rate (for labor only). |
|
20 |
COST_RATE |
Number |
Optional |
The cost rate for the resource. |
|
21 |
CURRENCY_CD |
Character |
Optional |
The currency code associated with the cost rate. Prompts for the CURRENCY_CD_TBL table. |
|
22 |
BILL_RATE |
Number |
Optional |
The bill rate for the resource. |
|
23 |
BILL_RATE_TYPE_1 |
Character |
Optional |
Indicates the source of the billing rate. “C” is for customer rate. “J” is for jobcode rate (for labor only). “E” is for employee rate (for labor only). “R” is for role rate (for labor only). |
|
24 |
BILL_CURRENCY_CD |
Character |
Optional |
The currency code associated with the billing rate. Prompts for the CURRENCY_CD_TBL table. |
|
25 |
ASSGND_WORK |
Number |
Optional |
For labor resources only. Not used if loading project team member. For activity team member, this is the number of days, or hours, to which the resource is assigned. The units will be based on the unit of measure field. |
|
26 |
BASELINE_WORK |
Number |
Optional |
For labor resources only. For information only. Not used if loading project team member. For activity team member, this is the baseline (original) number of days, or hours, to which the resource is assigned. The units will be based on the unit of measure field. |
|
27 |
INTFC_STATUS |
Character |
Optional |
Set to “NEW” for loading. This will get updated to “DON” if loaded successfully, or “ERR” if an error is encountered. |
|
28 |
LOAD_STATUS |
Character |
Optional |
Populated in the Application Engine with NEW if not provided in the source file. |
|
29 |
SOURCE_FLAG |
The source where the team was created:
|
||
|
30 |
ERR_REASON |
Can be left blank for loading. If an error is encountered during the load, this field is populated with the reason code. |
||
|
31 |
PC_DURATION |
Can be left blank for loading. |