Package | Description |
---|---|
oracle.hsgbu.hdr.hl7.rim | |
oracle.hsgbu.hdr.hl7.rim.factories |
This package contains factory classes for the RIM, datatype, domain, and query classes.
|
Modifier and Type | Interface and Description |
---|---|
interface |
Container
A subtype of
ManufacturedMaterial used to hold other entities
for purposes such as transportation or protection of contents from loss or
damage. |
interface |
Device
A subtype of
ManufacturedMaterial used in an activity, without
being substantially changed through that activity. |
interface |
LivingSubject
A subtype of
Entity representing an organism or complex animal,
alive or not. |
interface |
ManufacturedMaterial
A subtype of
Material representing an Entity or
combination of entities transformed for a particular purpose by a non-natural
or manufacturing process. |
interface |
Material
A subtype of
Entity that is inanimate and locationally
independent. |
interface |
NonPersonLivingSubject
A subtype of
LivingSubject that includes all living things
except the species homo sapiens. |
interface |
Organization
An
Entity representing a formalized group of entities with a
common purpose (example, administrative, legal, political) and the
infrastructure to carry out that purpose. |
interface |
Person
A subtype of
LivingSubject representing a human being. |
interface |
Place
A subtype of
Entity representing a bounded physical place or
site with its contained structures, if any. |
Modifier and Type | Method and Description |
---|---|
Entity |
Role.getPlayerEntity()
Returns the
Entity playing the Role . |
Entity |
Role.getPlayerEntity(EntityFetch entityFetch)
Gets player
Entity returned based on this fetch object. |
Entity |
Role.getScoperEntity()
Returns the
Entity scoping the Role . |
Entity |
Role.getScoperEntity(EntityFetch entityFetch)
Gets scoper
Entity returned based on this fetch object. |
Modifier and Type | Method and Description |
---|---|
Role |
Entity.addPlayedRole(CS roleClass,
CE code,
Entity scoper,
SET<II> id)
Creates a role according to the given parameters and adds the role to the
collection of roles played by this entity.
|
Role |
Entity.addScopedRole(CS roleClass,
CE code,
Entity player,
SET<II> id)
Creates a role according to the given parameters and adds the role to the
collection of roles scoped by this entity.
|
void |
Role.setPlayerEntity(Entity entity) |
void |
Role.setScoperEntity(Entity entity) |
Modifier and Type | Method and Description |
---|---|
abstract Entity |
EntityFactory.makeReference(ReferenceModifier modifier,
CS entityClass,
CE code,
CS determiner,
SET<II> id,
int versionNumber)
Creates a reference to an object that is assumed to already exist in HDR.
|
abstract Entity |
EntityFactory.newEntity(CS entityClass,
CE code,
CS determiner,
SET<II> id)
Used by applications where the class is passed in rather than determined
Programmatically.
|
abstract Entity |
EntityFactory.newGroup(CE code,
CS determiner,
SET<II> id)
GROUP (group) Any grouping of entities that are not considered resources.
|
abstract Entity |
EntityFactory.newHealthChart(CE code,
CS determiner,
SET<II> id)
HCE (health chart entity) a health chart included to serve as a document
receiving entity in the management of medical records.
|
abstract Entity |
EntityFactory.newResourceGroup(CE code,
CS determiner,
SET<II> id)
RGRP (group) A grouping of resources (personnel, material, or places) to
be used for scheduling purposes.
|
Modifier and Type | Method and Description |
---|---|
abstract Role |
RoleFactory.makeReference(ReferenceModifier modifier,
CS roleClass,
CE code,
Entity player,
Entity scoper,
SET<II> id,
int versionNumber)
Creates a reference to an object that is assumed to already exist in HDR.
|
abstract Access |
RoleFactory.newAccess(CE code,
Entity player,
Entity scoper,
SET<II> id)
ACCESS (access) Creates an access, a role in which the playing entity
(material) provides access to another entity.
|
abstract Role |
RoleFactory.newActiveIngredient(CE code,
Entity player,
Entity scoper,
SET<II> id)
ACTI (active ingredient) Active ingredient, a therapeutically active
ingredient (player) in a mixture (scoper), where the mixture is typically
a manufactured pharmaceutical.
|
abstract Role |
RoleFactory.newActiveIngredientBasisOfStrength(CE code,
Entity player,
Entity scoper,
SET<II> id)
ACTIB (active ingredient - basis of strength) Active ingredient, where the
ingredient substance
(player) is itself the "basis of strength", i.e., where the
Role.quantity specifies exactly the quantity of the player substance
in the medicine formulation.
|
abstract Role |
RoleFactory.newActiveIngredientMoietyIsBasisOfStrength(CE code,
Entity player,
Entity scoper,
SET<II> id)
ACTIM (active ingredient - moiety is basis of strength) Active ingredient,
where not the ingredient substance (player), but itaTMs active moiety
is the "basis of strength", i.e., where the Role.quantity specifies the
quantity of the player substance's active moiety in the medicine
formulation
|
abstract Role |
RoleFactory.newActiveIngredientReferenceSubstanceIsBasisOfStrength(CE code,
Entity player,
Entity scoper,
SET<II> id)
ACTIR (active ingredient - reference substance is basis of strength)
Active ingredient,
where not the ingredient substance (player) but another reference
substance
with the same active moiety, is the "basis of strength", i.e., where the
Role.quantity
specifies the quantity of a reference substance, similar but different
from the player
substance's in the medicine formulation
|
abstract Role |
RoleFactory.newActiveMoiety(CE code,
Entity player,
Entity scoper,
SET<II> id)
ACTM (active moiety).
|
abstract Role |
RoleFactory.newAdditive(CE code,
Entity player,
Entity scoper,
SET<II> id)
ADTV (additive) Additive, an ingredient (player) that is added to a base
(scoper), that amounts to a minor part of the overall mixture.
|
abstract Role |
RoleFactory.newAdjacency(CE code,
Entity player,
Entity scoper,
SET<II> id)
ADJY (adjacency) A physical association whereby two Entities are
in some (even lose) spatial relationship with each other such that
they touch each other in some way
|
abstract Role |
RoleFactory.newAdjuvant(CE code,
Entity player,
Entity scoper,
SET<II> id)
ADJV (adjuvant) A component (player) added to enhance the action of an
active ingredient (scoper) (in the manner of a catalyst) but which has
no active effect in and of itself.
|
abstract Role |
RoleFactory.newAdministerableMaterial(CE code,
Entity player,
Entity scoper,
SET<II> id)
ADMM (Administerable Material) A material (player) that can be
administered to an Entity (scoper).
|
abstract Role |
RoleFactory.newAffiliate(CE code,
Entity player,
Entity scoper,
SET<II> id)
AFFL (affiliate) Player of the Affiliate role has a business/professional
relationship with scoper.
|
abstract Role |
RoleFactory.newAgent(CE code,
Entity player,
Entity scoper,
SET<II> id)
AGNT (agent) Creates an entity (player) that acts or is authorized to act
on behalf of another entity (scoper).
|
abstract Role |
RoleFactory.newAliquot(CE code,
Entity player,
Entity scoper,
SET<II> id)
ALQT (aliquot) Aliquot, a portion (player) of an original or source
specimen (scoper) used for testing or transportation.
|
abstract Role |
RoleFactory.newAssignedEntity(CE code,
Entity player,
Entity scoper,
SET<II> id)
ASSIGNED (assigned entity) Create an assigned entity, an agent role in
which the agent is an
Entity acting in the employ of an
organization. |
abstract Role |
RoleFactory.newBaseIngredient(CE code,
Entity player,
Entity scoper,
SET<II> id)
BASE (base) A base ingredient (player) is what comprises the major part
of a mixture (scoper).
|
abstract Role |
RoleFactory.newBirthplace(CE code,
Entity player,
Entity scoper,
SET<II> id)
BIRTHPL (birthplace) Creates a birthplace that relates a place (playing
entity) as the location where a living subject (scoping Entity) was born.
|
abstract Role |
RoleFactory.newBond(CE code,
Entity player,
Entity scoper,
SET<II> id)
BOND (molecular bond) A connection between two atoms of a molecule.
|
abstract Role |
RoleFactory.newCareGiver(CE code,
Entity player,
Entity scoper,
SET<II> id)
CAREGIVER (caregiver) Role played by a person giving care to the scoper.
|
abstract Role |
RoleFactory.newCaseSubject(CE code,
Entity player,
Entity scoper,
SET<II> id)
CASESBJ (case subject) A person, non-person living subject, or place that
is the subject of an investigation related to a notifiable condition
(health circumstance that is reportable within the applicable public
health jurisdiction).
|
abstract Role |
RoleFactory.newCitizen(CE code,
Entity player,
Entity scoper,
SET<II> id)
CIT (citizen) Creates the citizen of a political entity.
|
abstract Role |
RoleFactory.newClaimant(CE code,
Entity player,
Entity scoper,
SET<II> id)
CLAIM (claimant) A role played by a party making a claim for coverage
under a policy or program.
|
abstract Role |
RoleFactory.newColorAdditive(CE code,
Entity player,
Entity scoper,
SET<II> id)
COLR (color additive) Color additive, a substance (player) influencing
the optical aspect of material (scoper).
|
abstract Role |
RoleFactory.newCommissioningParty(CE code,
Entity player,
Entity scoper,
SET<II> id)
COMPAR (commissioning party) An Entity that is authorized to issue or
instantiate permissions, privileges, credentials or other formal/legal
authorizations.
|
abstract Role |
RoleFactory.newConnection(CE code,
Entity player,
Entity scoper,
SET<II> id)
CONC (connection) An adjacency of two Entities held together by a bond
which attaches to each of the two entities.
|
abstract Role |
RoleFactory.newContact(CE code,
Entity player,
Entity scoper,
SET<II> id)
CON (contact) Creates a person or an organization (player) that provides
or receives information regarding another entity (scoper).
|
abstract Role |
RoleFactory.newContaminant(CE code,
Entity player,
Entity scoper,
SET<II> id)
CNTM (contaminant ingredient) An ingredient whose presence is not intended
but
may not be reasonably avoided given the circumstances of the mixture's
nature or origin.
|
abstract Role |
RoleFactory.newContent(CE code,
Entity player,
Entity scoper,
SET<II> id)
CONT (content) Content relates a material as the content (player) to a
container (scoper).
|
abstract Role |
RoleFactory.newContinuity(CE code,
Entity player,
Entity scoper,
SET<II> id)
CONY (continuity) A connection between two regional parts.
|
abstract Role |
RoleFactory.newCoveredParty(CE code,
Entity player,
Entity scoper,
SET<II> id)
COVPTY (covered party) Creates a role class played by a person who
receives benefit coverage under the terms of a particular insurance
policy.
|
abstract LicensedEntity |
RoleFactory.newDedicatedServiceDeliveryLocation(CE code,
Entity player,
Entity scoper,
SET<II> id)
DSDLOC (dedicated service delivery location) Creates a dedicated service
delivery location, a role of a place (player) that is intended to house
the provision of services.
|
abstract Role |
RoleFactory.newDependent(CE code,
Entity player,
Entity scoper,
SET<II> id)
DEPEN (dependent) A role played by a person covered under a policy or
program
based on an association with a subscriber, which is recognized by the
policy holder.
|
abstract Role |
RoleFactory.newDistributedMaterial(CE code,
Entity player,
Entity scoper,
SET<II> id)
DST (distributed material) Creates a material (player) distributed by a
distributor (scoper) who functions between a manufacturer and a buyer or
retailer.
|
abstract Role |
RoleFactory.newEmergencyContact(CE code,
Entity player,
Entity scoper,
SET<II> id)
ECON (emergency contact) Creates an entity to be contacted in the event
of an emergency.
|
abstract Employee |
RoleFactory.newEmployee(CE code,
Entity player,
Entity scoper,
SET<II> id)
EMP (employee) Creates a relationship between a person or organization
and a person or organization formed for the purpose of exchanging work
for compensation.
|
abstract Role |
RoleFactory.newEquivalentEntity(CE code,
Entity player,
Entity scoper,
SET<II> id)
EQUIV (equivalent entity) Specifies the player Entity (the equivalent
Entity) as
an Entity that is considered to be equivalent to a reference Entity
(scoper).
|
abstract Role |
RoleFactory.newEventLocation(CE code,
Entity player,
Entity scoper,
SET<II> id)
EXLOC (event location) A role played by a place at which the location of
an event may be recorded.
|
abstract Role |
RoleFactory.newExposedEntity(CE code,
Entity player,
Entity scoper,
SET<II> id)
EXPR (exposed entity) Creates an exposed entity, a role played by an
entity that has been exposed to a person or animal suffering a contagious
disease, or with a location from which a toxin has been distributed.
|
abstract Role |
RoleFactory.newExposureAgentCarrier(CE code,
Entity player,
Entity scoper,
SET<II> id)
EXPAGTCAR (exposure agent carrier) An exposure agent carrier is an entity
that is capable of conveying an exposure agent from one entity to another.
|
abstract Role |
RoleFactory.newExposureVector(CE code,
Entity player,
Entity scoper,
SET<II> id)
EXPVECTOR (exposure vector) An exposure agent carrier is an entity that is
capable
of conveying an exposure agent from one entity to another.
|
abstract Role |
RoleFactory.newFlavorAdditive(CE code,
Entity player,
Entity scoper,
SET<II> id)
FLVR (flavor additive) Flavor additive, a substance (player) added to a
mixture (scoper) to make it taste a certain way.
|
abstract Role |
RoleFactory.newFomite(CE code,
Entity player,
Entity scoper,
SET<II> id)
FOMITE (fomite) A fomite is a non-living entity that is capable of
conveying
exposure agent from one entity to another.
|
abstract Role |
RoleFactory.newGeneralization(CE code,
Entity player,
Entity scoper,
SET<II> id)
GEN (has generalization) Has generalization relates a specialized
material concept (player) to its generalization (scoper).
|
abstract Role |
RoleFactory.newGeneric(CE code,
Entity player,
Entity scoper,
SET<II> id)
GRIC (has generic) Has generic, a special link between pharmaceuticals
indicating that the target (scoper) is a generic for the source (player).
|
abstract Role |
RoleFactory.newGuarantor(CE code,
Entity player,
Entity scoper,
SET<II> id)
GUAR (guarantor) Creates a person or organization (player) that serves as
a financial guarantor for another person or organization (scoper).
|
abstract Role |
RoleFactory.newGuardian(CE code,
Entity player,
Entity scoper,
SET<II> id)
GUARD (guardian) Creates the guardian of a ward.
|
abstract LicensedEntity |
RoleFactory.newHealthcareProvider(CE code,
Entity player,
Entity scoper,
SET<II> id)
PROV (healthcare provider) Creates the role of an entity (player) that is
authorized to provide healthcare services by some authorizing agency
(scoper).
|
abstract Role |
RoleFactory.newHealthChart(CE code,
Entity player,
Entity scoper,
SET<II> id)
HLTHCHRT (health chart) Creates a health chart, the role of a material
(player) that is the physical health chart belonging to an organization
(scoper).
|
abstract Role |
RoleFactory.newHeldEntity(CE code,
Entity player,
Entity scoper,
SET<II> id)
HLD (held entity) Creates an entity that is currently in the possession
of a holder (scoper), who holds, or uses it, usually based on some
agreement with the owner.
|
abstract Role |
RoleFactory.newIdentifiedEntity(CE code,
Entity player,
Entity scoper,
SET<II> id)
IDENT (identified entity) Creates a role played by entities and scoped by
entities that identify them for various purposes.
|
abstract Role |
RoleFactory.newInactiveIngredient(CE code,
Entity player,
Entity scoper,
SET<II> id)
IACT (inactive ingredient).
|
abstract Role |
RoleFactory.newIncidentalServiceDeliveryLocation(CE code,
Entity player,
Entity scoper,
SET<II> id)
ISDLOC (incidental service delivery location) Creates an incidental
service delivery location, a role played by a place at which healthcare
services may be provided without prior designation or authorization.
|
abstract Role |
RoleFactory.newIndividual(CE code,
Entity player,
Entity scoper,
SET<II> id)
INDIV (individual) A role played by a party covered under a policy as
the policy holder.
|
abstract Role |
RoleFactory.newIngredient(CE code,
Entity player,
Entity scoper,
SET<II> id)
INGR (ingredient) Ingredient relates a component (player) to a mixture
(scoper).
|
abstract Role |
RoleFactory.newInstance(CE code,
Entity player,
Entity scoper,
SET<II> id)
INST (instance) Instance is an individual piece of material (player)
instantiating a class of material (scoper).
|
abstract Role |
RoleFactory.newInvestigatedSubject(CE code,
Entity player,
Entity scoper,
SET<II> id)
INVSBJ (investigated subject) An entity that is the subject of an
investigation.
|
abstract Role |
RoleFactory.newIsolate(CE code,
Entity player,
Entity scoper,
SET<II> id)
ISLT (isolate) Isolate, a microorganism that has been isolated from other
microorganisms or a source matrix.
|
abstract LicensedEntity |
RoleFactory.newLicensedEntity(CE code,
Entity player,
Entity scoper,
SET<II> id)
LIC (licensed entity) Creates a relationship in which the scoper
certifies the player (example, a medical care giver, a medical device or
a provider organization) to perform certain activities that fall under
the jurisdiction of the scoper (example, a health authority licensing
healthcare providers, a medical quality authority certifying healthcare
professionals).
|
abstract Role |
RoleFactory.newLocatedEntity(CE code,
Entity player,
Entity scoper,
SET<II> id)
LOCE (located entity) Located entity relates an entity (player) to a
location (scoper) at which it is present in some way.
|
abstract Role |
RoleFactory.newMaintainedEntity(CE code,
Entity player,
Entity scoper,
SET<II> id)
MNT (maintained entity) Creates an entity (player) that is maintained by
another entity (scoper).
|
abstract Role |
RoleFactory.newManufacturedProduct(CE code,
Entity player,
Entity scoper,
SET<II> id)
MANU (manufactored product) Creates a manufactured product scoped by the
manufacturer.
|
abstract Role |
RoleFactory.newMechanicalIngredient(CE code,
Entity player,
Entity scoper,
SET<II> id)
MECH (mechanical ingredient) An ingredient (player) of a medication
(scoper) that is inseparable
from the active ingredients, but has no intended chemical or
pharmaceutical effect itself,
but which may have some systemic effect on the patient.An example is a
collagen matrix used
as a base for transplanting skin cells.
|
abstract Role |
RoleFactory.newMember(CE code,
Entity player,
Entity scoper,
SET<II> id)
MBR (member) Creates a role played by an entity that is a member of a
group.
|
abstract Employee |
RoleFactory.newMilitaryPerson(CE code,
Entity player,
Entity scoper,
SET<II> id)
MIL (military) Creates the role played by a member of a military service.
|
abstract Role |
RoleFactory.newNamedInsured(CE code,
Entity player,
Entity scoper,
SET<II> id)
NAMED (named insured) A role played by a party to an insurance policy to
which the insurer agrees to indemnify for losses, provides benefits for,
or renders
services.
|
abstract Role |
RoleFactory.newNextOfKin(CE code,
Entity player,
Entity scoper,
SET<II> id)
NOK (next of kin) Creates an individual designated for notification as
the next of kin for a given entity.
|
abstract LicensedEntity |
RoleFactory.newNotaryPublic(CE code,
Entity player,
Entity scoper,
SET<II> id)
NOT (notary public) Creates a notary public role.
|
abstract Role |
RoleFactory.newOwnedEntity(CE code,
Entity player,
Entity scoper,
SET<II> id)
OWN (owned entity) Creates an entity (player) for which someone (scoper)
is granted by law the right to call the material (player) his own.
|
abstract Role |
RoleFactory.newPart(CE code,
Entity player,
Entity scoper,
SET<II> id)
PART (part) An association between two entities where the playing entity
is considered in some way "part" of the scoping Entity, e.g., as a
member, component, ingredient, or content.
|
abstract Patient |
RoleFactory.newPatient(CE code,
Entity player,
Entity scoper,
SET<II> id)
PAT (patient) Creates the patient of a provider.
|
abstract Role |
RoleFactory.newPayee(CE code,
Entity player,
Entity scoper,
SET<II> id)
PAYEE (payee) Creates the role of an organization or individual
designated to receive payment for a claim against a particular coverage.
|
abstract Role |
RoleFactory.newPayor(CE code,
Entity player,
Entity scoper,
SET<II> id)
PAYOR (payor) Creates the role of an organization that undertakes to
accept claims invoices, assess the coverage or payments due for those
invoices and pay to the designated payees for those invoices.
|
abstract Role |
RoleFactory.newPersonalRelationship(CE code,
Entity player,
Entity scoper,
SET<II> id)
PRS (personal relationship) Creates the role that links two people in a
personal relationship.
|
abstract Role |
RoleFactory.newPlaceOfDeath(CE code,
Entity player,
Entity scoper,
SET<II> id)
DEATHPLC (place of death) Relates a place (playing Entity) as the
location where a living subject (scoping Entity) died
|
abstract Role |
RoleFactory.newPolicyHolder(CE code,
Entity player,
Entity scoper,
SET<II> id)
POLHOLD (policy holder) Creates the role played by an entity, usually an
individual who holds an insurance policy.
|
abstract Role |
RoleFactory.newPreservative(CE code,
Entity player,
Entity scoper,
SET<II> id)
PRSV (preservative) Preservative, a substance (player) added to a mixture
(scoper) to prevent microorganisms (fungi, bacteria) to spoil the
mixture.
|
abstract Role |
RoleFactory.newProgramEligible(CE code,
Entity player,
Entity scoper,
SET<II> id)
PROG (program eligible) A role played by a party that meets the
eligibility
criteria for coverage under a program.
|
abstract QualifiedEntity |
RoleFactory.newQualifiedEntity(CE code,
Entity player,
Entity scoper,
SET<II> id)
QUAL (qualified entity) Creates the role of an entity (player) that has
been recognized as having certain training/experience or other
characteristics that would make said entity an appropriate performer for
a certain activity.
|
abstract Role |
RoleFactory.newRegulatedProduct(CE code,
Entity player,
Entity scoper,
SET<II> id)
RGPR (regulated product) Creates a product regulated by some governmental
organization.
|
abstract Role |
RoleFactory.newResearchInvestigator(CE code,
Entity player,
Entity scoper,
SET<II> id)
CRINV (clinical research investigator) Creates the role played by a
provider, always a person, who has agency authority from a Clinical
Research Sponsor to direct the conduct of a clinical research trial or
study on behalf of the sponsor.
|
abstract Role |
RoleFactory.newResearchSponsor(CE code,
Entity player,
Entity scoper,
SET<II> id)
CRSPNSR (clinical research sponsor) Creates the role played by an entity,
usually an organization, that is the sponsor of a clinical research trial
or study.
|
abstract Role |
RoleFactory.newResearchSubject(CE code,
Entity player,
Entity scoper,
SET<II> id)
RESBJ (research subject) Creates the role of a living subject to whom, or
on behalf of whom, the procedures of an experiment are applied.
|
abstract Role |
RoleFactory.newRetailedMaterial(CE code,
Entity player,
Entity scoper,
SET<II> id)
RET (retailed material) Creates a material (player) sold by a retailer
(scoper), who also give advice to prospective buyers.
|
abstract Role |
RoleFactory.newRole(CS roleClass,
CE code,
Entity player,
Entity scoper,
SET<II> id)
Used by applications where the class is passed in rather than determined
Programmatically.
|
abstract Role |
RoleFactory.newSame(CE code,
Entity player,
Entity scoper,
SET<II> id)
SAME (same) The "same" roleclass asserts an identity between playing and
scoping entities: that they are in fact instances of the same entity and,
in the case of discrepancies (e.g different DOB, gender), that one or
both are in error.
|
abstract Role |
RoleFactory.newServiceDeliveryLocation(CE code,
Entity player,
Entity scoper,
SET<II> id)
SDLOC (service delivery location) Creates a service delivery location, a
role played by a place at which services may be provided.
|
abstract Role |
RoleFactory.newSigningAuthority(CE code,
Entity player,
Entity scoper,
SET<II> id)
SGNOFF (signing authority or officer) Creates the role of a person
(player) who is the officer or signature authority for of a scoping
entity, usually an organization (scoper).
|
abstract Role |
RoleFactory.newSpecimen(CE code,
Entity player,
Entity scoper,
SET<II> id)
SPEC (specimen) Specimen, a role played by a material entity that is a
specimen for an act.
|
abstract Role |
RoleFactory.newSponsor(CE code,
Entity player,
Entity scoper,
SET<II> id)
SPNSR (sponsor) Creates the role played by an entity, usually an
organization that is the sponsor of an insurance plan.
|
abstract Role |
RoleFactory.newStabilizer(CE code,
Entity player,
Entity scoper,
SET<II> id)
STBL (stabilizer) A stabilizer (player) added to a mixture (scoper) in
order to prevent the molecular disintegration of the main substance.
|
abstract Role |
RoleFactory.newStoredEntity(CE code,
Entity player,
Entity scoper,
SET<II> id)
STOR (stored entity) Stored entity relates an entity (player), eg.
|
abstract Role |
RoleFactory.newStudent(CE code,
Entity player,
Entity scoper,
SET<II> id)
STD (student) Creates the role played by an individual who is a student
of a school, which is the scoping entity.
|
abstract Role |
RoleFactory.newSubscriber(CE code,
Entity player,
Entity scoper,
SET<II> id)
SUBSCR (subscriber) A role played by a person covered under a policy
based on association with a sponsor who is the policy holder, and whose
association may provide for the eligibility of dependents for coverage.
|
abstract Role |
RoleFactory.newSubsumedBy(CE code,
Entity player,
Entity scoper,
SET<II> id)
SUBY (subsumed by) Subsumed by, relates a prevailing record of an
Entity (scoper) with another record (player) that it
subsumes. |
abstract Role |
RoleFactory.newSubsumer(CE code,
Entity player,
Entity scoper,
SET<II> id)
SUBS (subsumer) Creates a subsumer, an entity that subsumes the identity
of another.
|
abstract Role |
RoleFactory.newTerritory(CE code,
Entity player,
Entity scoper,
SET<II> id)
TERR (territory) Creates a territory of authority, which relates a place
entity (player) as the region over which the scoper (typically an
Organization ) has certain authority (jurisdiction). |
abstract Role |
RoleFactory.newTherapeuticAgent(CE code,
Entity player,
Entity scoper,
SET<II> id)
THER (therapeutic agent) Creates a manufactured material (player) that is
used for its therapeutic properties.
|
abstract Role |
RoleFactory.newUnderwriter(CE code,
Entity player,
Entity scoper,
SET<II> id)
UNDWRT (underwriter) Creates the role played by an organization that
underwrites or accepts fiscal responsibility for insurance plans and the
policies created under those plans.
|
abstract Role |
RoleFactory.newUsedEntity(CE code,
Entity player,
Entity scoper,
SET<II> id)
USED (used entity) An entity (player) that is used by another entity
(scoper).
|
abstract Role |
RoleFactory.newWarrantedProduct(CE code,
Entity player,
Entity scoper,
SET<II> id)
WRTE (warranted product) Creates a warranted product, a role a product
plays when a guarantee is given to the purchaser by the seller (scoping
entity) stating that the product is reliable and free from known defects
and that the seller will repair or replace defective parts within a given
time limit and under certain conditions.
|
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