public interface Player extends Controllable
Player controls the rendering of time based media data. It
provides the methods to manage the Player's life cycle, controls
the playback progress, obtains the presentation components, controls and
provides the means to synchronize with other Players.
APlayercan be created from one of theManager'screatePlayermethods. After thePlayeris created, callingstart()will start the playback as soon as possible. The method will return when the playback is started. The playback will continue in the background and will stop automatically when the end of media is reached.Simple playback example illustrates this.
APlayerhas five states:UNREALIZED,REALIZED,PREFETCHED,STARTED, andCLOSED.The purpose of these life-cycle states is to provide programmatic control over potentially time-consuming operations. For example, when a
Playeris first constructed, it's in the UNREALIZED state. Transitioned from UNREALIZED to REALIZED, thePlayerperforms the communication necessary to locate all of the resources it needs to function (such as communicating with a server or a file system). Therealize()method allows an application to initiate this potentially time-consuming process at an appropriate time.Typically, a
Playermoves from the UNREALIZED state to the REALIZED state, then to the PREFETCHED state, and finally on to the STARTED state.A
Playerstops when it reaches the end of media; when its stop time is reached; or when thestop()method is invoked. When that happens, thePlayermoves from the STARTED state back to the PREFETCHED state. It is then ready to repeat the cycle.To use a
Player, you must set up parameters to manage its movement through these life-cycle states and then move it through the states using thePlayer's state transition methods.
This section describes the semantics of each of thePlayerstates.UNREALIZED State
APlayerstarts in the UNREALIZED state. An unrealizedPlayerdoes not have enough information to acquire all the resources it needs to function.The following methods must not be used when the
Playeris in the UNREALIZED state.Otherwise an
getContentTypesetTimeBasegetTimeBasesetMediaTimegetControlsgetControlIllegalStateExceptionwill be thrown.The
realize()method transitions thePlayerfrom the UNREALIZED state to the REALIZED state.REALIZED State
APlayeris in the REALIZED state when it has obtained the information required to acquire the media resources. Realizing aPlayercan be a resource and time consuming process. ThePlayermay have to communicate with a server, read a file, or interact with a set of objects.Although a realized
Playerdoes not have to acquire any resources, it is likely to have acquired all of the resources it needs except those that imply exclusive use of a scarce system resource, such as an audio device.Normally, a
Playermoves from the UNREALIZED state to the REALIZED state. Afterrealize()has been invoked on aPlayer, the only way it can return to the UNREALIZED state is ifdeallocate()is invoked beforerealize()is completed.Once a
Playerreaches the REALIZED state, it never returns to the UNREALIZED state. It remains in one of four states: REALIZED, PREFETCHED, STARTED or CLOSED.PREFETCHED State
Once realized, aPlayermay still need to perform a number of time-consuming tasks before it is ready to be started. For example, it may need to acquire scarce or exclusive resources, fill buffers with media data, or perform other start-up processing. Callingprefetch()on thePlayercarries out these tasks.Once a
Playeris in the PREFETCHED state, it may be started. Prefetching reduces the startup latency of aPlayerto the minimum possible value.When a started
Playerstops, it returns to the PREFETCHED state.STARTED State
Once prefetched, aPlayercan enter the STARTED state by calling thestart()method. A STARTEDPlayermeans thePlayeris running and processing data. APlayerreturns to the PREFETCHED state when it stops, because thestop()method was invoked, it has reached the end of the media, or its stop time.When the
Playermoves from the PREFETCHED to the STARTED state, it posts aSTARTEDevent. When it moves from the STARTED state to the PREFETCHED state, it posts aSTOPPEDorEND_OF_MEDIAevent depending on the reason it stopped.The following methods must not be used when the
Playeris in the STARTED state:Otherwise, an
setTimeBasesetLoopCountIllegalStateExceptionwill be thrown.CLOSED state
CallingTheclose()on thePlayerputs it in the CLOSED state. In the CLOSED state, thePlayerhas released most of its resources and must not be used again.Player's five states and the state transition methods are summarized in the following diagram:
![]()
Playerevents asynchronously deliver information about thePlayer's state changes and other relevant information from thePlayer'sControls.To receive events, an object must implement the
PlayerListenerinterface and use theaddPlayerListenermethod to register its interest in aPlayer's events. AllPlayerevents are posted to each registered listener.The events are guaranteed to be delivered in the order that the actions representing the events occur. For example, if a
Playerstops shortly after it starts because it is playing back a very short media file, theSTARTEDevent must always precede theEND_OF_MEDIAevent.An
ERRORevent may be sent any time an irrecoverable error has occured. When that happens, thePlayeris in the CLOSED state.The
Playerevent mechanism is extensible and somePlayersdefine events other than the ones described here. For a list of pre-defined player events, check thePlayerListenerinterface.
Theprefetch()method is used to acquire scarce or exclusive resources such as the audio device. Conversely, thedeallocate()method is used to release the scarce or exclusive resources. By using these two methods, an application can programmatically manage thePlayer's resources.For example, in an implementation with an exclusive audio device, to alternate the audio playback of multiple
Players, an application can selectively deallocate and prefetch individualPlayers.
TheTimeBaseof aPlayerprovides the basic measure of time for thePlayerto synchronize its media playback. EachPlayermust provide one defaultTimeBase. ThegetTimeBasemethod can be used to retrieve that.Setting a different
TimeBaseon aPlayerinstructs thePlayerto synchronize its playback rate according to the givenTimeBase.Two
Players can be synchronized by getting theTimeBasefrom onePlayerand setting that on the secondPlayer.However, not all
Players support using a differentTimeBaseother than its own. In such cases, aMediaExceptionwill be thrown whensetTimeBaseis called.
PlayerimplementsControllablewhich provides extra controls via some type-specificControlinterfaces.getControlandgetControlscannot be called when thePlayeris in the UNREALIZED or CLOSED state. AnIllegalStateExceptionwill be thrown.
try {
Player p = Manager.createPlayer("http://abc.wav");
p.start();
} catch (MediaException pe) {
} catch (IOException ioe) {
}
|
| Modifier and Type | Field and Description |
|---|---|
static int |
CLOSED
The state of the
Player indicating that the Player is closed. |
static int |
PREFETCHED
The state of the
Player indicating that it has acquired all
the resources to begin playing. |
static int |
REALIZED
The state of the
Player indicating that it has acquired the
required information but not the resources to function. |
static int |
STARTED
The state of the
Player indicating that the Player has
already started. |
static long |
TIME_UNKNOWN
The returned value indicating that the requested time is unknown.
|
static int |
UNREALIZED
The state of the
Player indicating that it has not acquired
the required information and resources to function. |
| Modifier and Type | Method and Description |
|---|---|
void |
addPlayerListener(PlayerListener playerListener)
Add a
PlayerListener for this player. |
void |
close()
Close the
Player and release its resources. |
void |
deallocate()
Release the scarce or exclusive resources like the audio device acquired
by the
Player. |
java.lang.String |
getContentType()
Get the content type of the media that's being played back by this
Player. |
long |
getDuration()
Get the duration of the media.
|
long |
getMediaTime()
Gets this
Player's current media time. |
int |
getState()
Gets the current state of this
Player. |
TimeBase |
getTimeBase()
Gets the
TimeBase that this Player is using. |
void |
prefetch()
Acquires the scarce and exclusive resources and processes as much data as
necessary to reduce the start latency.
|
void |
realize()
Constructs portions of the
Player without acquiring the
scarce and exclusive resources. |
void |
removePlayerListener(PlayerListener playerListener)
Remove a
PlayerListener for this player. |
void |
setLoopCount(int count)
Set the number of times the
Player will loop and play the content. |
long |
setMediaTime(long now)
Sets the
Player's media time. |
void |
setTimeBase(TimeBase master)
Sets the
TimeBase for this Player. |
void |
start()
Starts the
Player as soon as possible. |
void |
stop()
Stops the
Player. |
getControl, getControlsstatic final int UNREALIZED
Player indicating that it has not acquired
the required information and resources to function.
Value 100 is assigned to UNREALIZED.
static final int REALIZED
Player indicating that it has acquired the
required information but not the resources to function.
Value 200 is assigned to REALIZED.
static final int PREFETCHED
Player indicating that it has acquired all
the resources to begin playing.
Value 300 is assigned to PREFETCHED.
static final int STARTED
Player indicating that the Player has
already started.
Value 400 is assigned to STARTED.
static final int CLOSED
Player indicating that the Player is closed.
Value 0 is assigned to CLOSED.
static final long TIME_UNKNOWN
Value -1 is assigned to TIME_UNKNOWN.
void realize()
throws MediaException
Player without acquiring the
scarce and exclusive resources. This may include examining media data and
may take some time to complete.
When realize completes successfully, the Player is
in the REALIZED state.
If realize is called when the Player is in the
REALIZED, PREFETCHTED or STARTED state, the request
will be ignored.
java.lang.IllegalStateException - if the Player is in the
CLOSED statejava.lang.SecurityException - if the caller does not have security permission
to realize the Player{@link - MediaException} if the Player cannot be realizedMediaExceptionvoid prefetch()
throws MediaException
When prefetch completes successfully, the Player
is in the PREFETCHED state.
If prefetch is called when the Player is in the
UNREALIZED state, it will implicitly call realize().
If prefetch is called when the Player is already
in the PREFETCHED state, the Player may still process
data necessary to reduce the start latency. This is to guarantee that start
latency can be maintained at a minimum.
If prefetch is called when the Player is in the
STARTED state, the request will be ignored.
If the Player cannot obtain all of the resources it needs,
it throws a MediaException. When that happens, the Player
will not be able to start. However, prefetch may be called
again when the needed resource is later released perhaps by another
Player or application.
java.lang.IllegalStateException - if the Player is in the
CLOSED statejava.lang.SecurityException - if the caller does not have security permission
to prefetch the Player{@link - MediaException} if the Player cannot be prefetchedMediaExceptionvoid start()
throws MediaException
Player as soon as possible. If the Player
was previously stopped by calling stop(), it will resume playback
from where it was previously stopped. If the Player has
reached the end of media, calling start() will automatically
start the playback from the start of the media.
When start returns successfully, the Player
must have been started and a STARTED event
will be delivered to the registered PlayerListeners.
However, the Player is not guaranteed to be in the STARTED
state. The Player may have already stopped (in the PREFETCHED
state) because the media has 0 or a very short duration.
If start is called when the Player is in the
UNREALIZED or REALIZED state, it will implicitly call
prefetch().
If startPlayer is in the
STARTED state, the request will be ignored.
java.lang.IllegalStateException - if the Player is in the
CLOSED statejava.lang.SecurityException - if the caller does not have security permission
to start the Player{@link - MediaException} if the Player cannot be startedMediaExceptionvoid stop()
throws MediaException
Player. It will pause the playback at the current
media time.
When stop returns, the Player is in the
PREFETCHED state. A STOPPED event
will be delivered to the registered PlayerListeners.
If stop is called on a stopped Player, the
request is ignored.
java.lang.IllegalStateException - if the Player is in the
CLOSED stateMediaException - if the Player cannot be stoppedvoid deallocate()
Player.
When deallocate returns, the Player is in the
UNREALIZED or REALIZED state.
If the Player is blocked at the realize() call while
realizing, calling deallocate unblocks the realize
call and returns the Player to the UNREALIZED state.
Otherwise, calling deallocate returns the Player
to the REALIZED state.
If deallocate is called when the Player is in
the UNREALIZED or REALIZED state, the request is ignored.
If the Player is STARTED when
deallocate is called, deallocate will
implicitly call stop() on the Player.
java.lang.IllegalStateException - if the Player is in the
CLOSED statevoid close()
Player and release its resources.
When the method returns, the Player is in the CLOSED
state and can no longer be used. A CLOSED
event will be delivered to the registered
PlayerListeners.
If close is called on a closed Player the
request is ignored.
void setTimeBase(TimeBase master) throws MediaException
TimeBase for this Player.
A Player has a default TimeBase that is
determined by the implementation. To reset a Player to its
default TimeBase, call setTimeBase(null).
master - the new TimeBase or null to reset
the Player to its default TimeBasejava.lang.IllegalStateException - if the Player is in the
UNREALIZED, STARTED or CLOSED state{@link - MediaException} if the specified TimeBase
cannot be set on the PlayerMediaExceptiongetTimeBase()TimeBase getTimeBase()
TimeBase that this Player is using.TimeBase that this Player is usingjava.lang.IllegalStateException - if the Player is in the
UNREALIZED or CLOSED statesetTimeBase(javax.microedition.media.TimeBase)long setMediaTime(long now)
throws MediaException
Player's media time.
For some media types, setting the media time may not be very accurate. The returned value will indicate the actual media time set.
Setting the media time to negative values will effectively set the media time to zero. Setting the media time to beyond the duration of the media will set the time to the end of media.
There are some media types that cannot support the setting of media time.
Calling setMediaTime will throw a MediaException in
those cases.
now - the new media time in microsecondsjava.lang.IllegalStateException - if the Player is in the
UNREALIZED or CLOSED state{@link - MediaException} if the media time cannot be setMediaExceptiongetMediaTime()long getMediaTime()
Player's current media time.
getMediaTime may return TIME_UNKNOWN to indicate
that the media time cannot be determined. However, once
getMediaTime returns a known time (time not equals to
TIME_UNKNOWN), subsequent calls to getMediaTime
must not return TIME_UNKNOWN.
TIME_UNKNOWNjava.lang.IllegalStateException - if the Player is in the
CLOSED statesetMediaTime(long)int getState()
Player. The possible states are:
UNREALIZED, REALIZED, PREFETCHED, STARTED,
and CLOSED.Player's current statelong getDuration()
If the duration cannot be determined (for example, the Player
is presenting live media) getDuration returns
TIME_UNKNOWN.
TIME_UNKNOWNjava.lang.IllegalStateException - if the Player is in the
CLOSED statejava.lang.String getContentType()
Player.
See content type for the syntax of the content type returned.
Playerjava.lang.IllegalStateException - if the Player is in the
UNREALIZED or CLOSED statevoid setLoopCount(int count)
Player will loop and play the content.
By default, the loop count is one. That is, once started, the Player will start playing from the current media time to the end of media once.
If the loop count is set to N where N is bigger
than one, starting the Player will start playing the content
from the current media time to the end of media. It will then loop back
to the beginning of the content (media time zero) and play till the end
of the media. The number of times it will loop to the beginning and play
to the end of media will be N-1.
Setting the loop count to 0 is invalid. An
IllegalArgumentException will be thrown then.
Setting the loop count to -1 will loop and play the content
indefinitely.
If the Player is stopped before the preset loop count is
reached either because stop() is called, calling start()
again will resume the looping playback from where it was stopped until it
fully reaches the preset loop count.
An END_OF_MEDIA event will be posted
every time the Player reaches the end of media. If the
Player loops back to the beginning and starts playing
again because it has not completed the loop count, a
STARTED event will be posted.
count - indicates the number of times the content will be played.
1 is the default. 0 is invalid.
-1 indicates looping indefintelyjava.lang.IllegalArgumentException - if the given count is invalidjava.lang.IllegalStateException - if the Player is in the
STARTED or CLOSED statevoid addPlayerListener(PlayerListener playerListener)
PlayerListener for this player.playerListener - the listener to add. If null is used,
the request will be ignoredjava.lang.IllegalStateException - if the Player is in the
CLOSED stateremovePlayerListener(javax.microedition.media.PlayerListener)void removePlayerListener(PlayerListener playerListener)
PlayerListener for this player.playerListener - the listener to remove. If null is used
or the given playerListener is not a listener for
this Player, the request will be ignored.java.lang.IllegalStateException - if the Player is in the
CLOSED stateaddPlayerListener(javax.microedition.media.PlayerListener)Copyright (c) 2014, Oracle and/or its affiliates. All rights reserved. Use of this specification is subject to license terms.