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See:
Description
Interface Summary | |
ActiveEvent | An interface for events that know how to dispatch themselves. |
Adjustable | The interface for objects which have an adjustable numeric value contained within a bounded range of values. |
Composite | The Composite interface defines the methods to compose a draw
primitive with the underlying graphics area. |
ItemSelectable | The interface for objects which contain a set of items for which zero or more can be selected. |
KeyEventDispatcher | A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents. |
KeyEventPostProcessor | A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents. |
LayoutManager | Defines the interface for classes that know how to lay out
Container s. |
LayoutManager2 | Defines an interface for classes that know how to layout Containers based on a layout constraints object. |
Shape | The Shape interface provides definitions for objects
that represent some form of geometric shape. |
Stroke | The Stroke interface allows a
Graphics2D object to obtain a Shape that is the
decorated outline, or stylistic representation of the outline,
of the specified Shape . |
Transparency | The Transparency interface defines the common transparency
modes for implementing classes. |
Class Summary | |
AlphaComposite | This AlphaComposite class implements the basic alpha
compositing rules for combining source and destination pixels to achieve
blending and transparency effects with graphics and images. |
AWTEvent | The root event class for all AWT events. |
AWTEventMulticaster | A class which implements efficient and thread-safe multi-cast event dispatching for the AWT events defined in the java.awt.event package. |
AWTKeyStroke | An AWTKeyStroke represents a key action on the
keyboard, or equivalent input device. |
AWTPermission | This class is for AWT permissions. |
BasicStroke | The BasicStroke class defines a basic set of rendering
attributes for the outlines of graphics primitives, which are rendered
with a Graphics2D object that has its Stroke attribute set to
this BasicStroke . |
BorderLayout | A border layout lays out a container, arranging and resizing its components to fit in five regions: north, south, east, west, and center. |
CardLayout | A CardLayout object is a layout manager for a
container. |
Color | The Color class is used encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
Component | A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. |
Container | A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components. |
ContainerOrderFocusTraversalPolicy | A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container. |
Cursor | A class to encapsulate the bitmap representation of the mouse cursor. |
DefaultFocusTraversalPolicy | A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container. |
Dimension | The Dimension class encapsulates the width and
height of a component (in integer precision) in a single object. |
EventQueue | EventQueue is a platform-independent class
that queues events, both from the underlying peer classes
and from trusted application classes. |
FlowLayout | A flow layout arranges components in a left-to-right flow, much like lines of text in a paragraph. |
FocusTraversalPolicy | A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed. |
Font | The Font class represents fonts, which are used to
render text in a visible way. |
FontMetrics | The FontMetrics class defines a font metrics object, which
encapsulates information about the rendering of a particular font on a
particular screen. |
Frame | A Frame is a top-level window with a title and a border. |
Graphics | The Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images. |
Graphics2D | This Graphics2D class extends the
Graphics class to provide more sophisticated
control over
graphics operations.
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GraphicsConfiguration | The GraphicsConfiguration class describes the
characteristics of a graphics destination such as a printer or monitor. |
GraphicsDevice | The GraphicsDevice class describes the graphics devices
that might be available in a particular graphics environment. |
GraphicsEnvironment | The GraphicsEnvironment class describes the collection
of GraphicsDevice objects and Font objects
available to a Java(tm) application on a particular platform. |
GridBagConstraints | The GridBagConstraints class specifies constraints
for components that are laid out using the
GridBagLayout class. |
GridBagLayout | The GridBagLayout class is a flexible layout
manager that aligns components vertically and horizontally,
without requiring that the components be of the same size. |
GridLayout | The GridLayout class is a layout manager that
lays out a container's components in a rectangular grid. |
Image | The abstract class Image is the superclass of all
classes that represent graphical images. |
ImageCapabilities | Capabilities and properties of images. |
Insets | An Insets object is a representation of the borders
of a container. |
KeyboardFocusManager | The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner. |
MediaTracker | The MediaTracker class is a utility class to track
the status of a number of media objects. |
Point | A point representing a location in (x, y) coordinate space, specified in integer precision. |
Polygon | The Polygon class encapsulates a description of a
closed, two-dimensional region within a coordinate space. |
Rectangle | A Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's top-left point
(x, y)
in the coordinate space, its width, and its height. |
SystemColor | A class to encapsulate symbolic colors representing the color of native GUI objects on a system. |
Toolkit | This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit. |
Window | A Window object is a top-level window with no borders and no
menubar. |
Exception Summary | |
AWTException | Signals that an Absract Window Toolkit exception has occurred. |
HeadlessException | Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse. |
IllegalComponentStateException | Signals that an AWT component is not in an appropriate state for the requested operation. |
Error Summary | |
AWTError | Thrown when a serious Abstract Window Toolkit error has occurred. |
Contains all of the classes for creating user interfaces and for painting graphics and images. A user interface object such as a button or a scrollbar is called, in AWT terminology, a component. The Component class is the root of all AWT components. See Component for a detailed description of properties that all AWT components share.
Some components fire events when a user interacts with the components. The AWTEvent class and its subclasses are used to represent the events that AWT components can fire. See AWTEvent for a description of the AWT event model.
A container is a component that can contain components and other containers. A con tainer can also have a layout manager that controls the visual placement of components in the container. The AWT package contains several layout manager classes and an interface for building your own layout manager. See Container and LayoutManager for more information.
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