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java.lang.Objectjava.awt.GraphicsEnvironment
The GraphicsEnvironment class describes the collection
 of GraphicsDevice objects and Font objects
 available to a Java(tm) application on a particular platform.
 The resources in this GraphicsEnvironment might be local
 or on a remote machine.  GraphicsDevice objects can be
 screens, printers or image buffers and are the destination of
 Graphics2D drawing methods.  Each GraphicsDevice
 has a number of GraphicsConfiguration objects associated with
 it.  These objects specify the different configurations in which the
 GraphicsDevice can be used.
GraphicsDevice, 
GraphicsConfiguration| Constructor Summary | |
| protected  | GraphicsEnvironment()This is an abstract class and cannot be instantiated directly. | 
| Method Summary | |
| abstract  Graphics2D | createGraphics(BufferedImage img)Returns a Graphics2Dobject for rendering into the
 specifiedBufferedImage. | 
| abstract  String[] | getAvailableFontFamilyNames()Returns an array containing the names of all font families available in this GraphicsEnvironment. | 
| abstract  String[] | getAvailableFontFamilyNames(Locale l)Returns an array containing the localized names of all font families available in this GraphicsEnvironment. | 
| abstract  GraphicsDevice | getDefaultScreenDevice()Returns the default screen GraphicsDevice. | 
| static GraphicsEnvironment | getLocalGraphicsEnvironment()Returns the local GraphicsEnvironment. | 
| abstract  GraphicsDevice[] | getScreenDevices()Returns an array of all of the screen GraphicsDeviceobjects. | 
| static boolean | isHeadless()Tests whether or not a display and some form of input device can be supported in this environment. | 
| Methods inherited from class java.lang.Object | 
| clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Constructor Detail | 
protected GraphicsEnvironment()
| Method Detail | 
public static GraphicsEnvironment getLocalGraphicsEnvironment()
GraphicsEnvironment.
GraphicsEnvironmentpublic static boolean isHeadless()
true if this environment cannot support 
 a display and input device; false 
 otherwiseHeadlessException
public abstract GraphicsDevice[] getScreenDevices()
                                           throws HeadlessException
GraphicsDevice
 objects.
GraphicsDevice
 objects that represent screen devices
HeadlessException - if isHeadless() returns trueisHeadless()
public abstract GraphicsDevice getDefaultScreenDevice()
                                               throws HeadlessException
GraphicsDevice.
GraphicsDevice that represents the
 default screen device
HeadlessException - if isHeadless() returns trueisHeadless()public abstract Graphics2D createGraphics(BufferedImage img)
Graphics2D object for rendering into the
 specified BufferedImage.
img - the specified BufferedImage
Graphics2D to be used for rendering into
 the specified BufferedImagepublic abstract String[] getAvailableFontFamilyNames()
GraphicsEnvironment.
 Typical usage would be to allow a user to select a particular family
 name and allow the application to choose related variants of the
 same family when the user specifies style attributes such
 as Bold or Italic.
 
 This method provides for the application some control over which
 Font instance is used to render text, but allows the 
 Font object more flexibility in choosing its own best
 match among multiple fonts in the same font family.
String containing names of font
 familiesFont, 
Font.getFamily()public abstract String[] getAvailableFontFamilyNames(Locale l)
GraphicsEnvironment.
 Typical usage would be to allow a user to select a particular family
 name and allow the application to choose related variants of the
 same family when the user specifies style attributes such
 as Bold or Italic.
 
 This method provides for the application some control over which
 Font instance used to render text, but allows the 
 Font object more flexibility in choosing its own best
 match among multiple fonts in the same font family.
 If l is null, this method returns an 
 array containing all font family names available in this
 GraphicsEnvironment.
l - a Locale object that represents a
 particular geographical, political, or cultural region
String objects containing names of
 font families specific to the specified LocaleFont, 
Font.getFamily()| 
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