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Copyright © 2006 Sun Microsystems, Inc. All rights reserved.

JSR 216 (Maintenance Release)

Uses of Package
java.awt

Packages that use java.awt
java.applet Provides the classes necessary to create an applet and the classes an applet uses to communicate with its applet context. 
java.awt Contains all of the classes for creating user interfaces and for painting graphics and images. 
java.awt.event Provides interfaces and classes for dealing with different types of events fired by AWT components. 
java.awt.im Provides classes and interfaces for the input method framework. 
java.awt.image Provides classes for creating and modifying images. 
javax.microedition.xlet Provides interfaces used by applications and the application manager to communicate. 
 

Classes in java.awt used by java.applet
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
HeadlessException
          Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
MenuContainer
          The super class of all menu related containers.
Panel
          Panel is the simplest container class.
 

Classes in java.awt used by java.awt
Adjustable
          The interface for objects which have an adjustable numeric value contained within a bounded range of values.
AlphaComposite
          This AlphaComposite class implements the basic alpha compositing rules for combining source and destination pixels to achieve blending and transparency effects with graphics and images.
AWTEvent
          The root event class for all AWT events.
AWTException
          Signals that an Absract Window Toolkit exception has occurred.
AWTKeyStroke
          An AWTKeyStroke represents a key action on the keyboard, or equivalent input device.
Checkbox
          A check box is a graphical component that can be in either an "on" (true) or "off" (false) state.
CheckboxGroup
          The CheckboxGroup class is used to group together a set of Checkbox buttons.
Color
          The Color class is used encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Composite
          The Composite interface defines the methods to compose a draw primitive with the underlying graphics area.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
ContainerOrderFocusTraversalPolicy
          A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
Cursor
          A class to encapsulate the bitmap representation of the mouse cursor.
Dialog
          A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Event
          NOTE: The Event class is obsolete and is available only for backwards compatilibility.
EventQueue
          EventQueue is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes.
FocusTraversalPolicy
          A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
Font
          The Font class represents fonts, which are used to render text in a visible way.
FontMetrics
          The FontMetrics class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
Frame
          A Frame is a top-level window with a title and a border.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Graphics2D
          This Graphics2D class extends the Graphics class to provide more sophisticated control over graphics operations.
GraphicsConfiguration
          The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor.
GraphicsDevice
          The GraphicsDevice class describes the graphics devices that might be available in a particular graphics environment.
GraphicsEnvironment
          The GraphicsEnvironment class describes the collection of GraphicsDevice objects and Font objects available to a Java(tm) application on a particular platform.
GridBagConstraints
          The GridBagConstraints class specifies constraints for components that are laid out using the GridBagLayout class.
HeadlessException
          Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
ImageCapabilities
          Capabilities and properties of images.
Insets
          An Insets object is a representation of the borders of a container.
ItemSelectable
          The interface for objects which contain a set of items for which zero or more can be selected.
KeyboardFocusManager
          The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
KeyEventDispatcher
          A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
KeyEventPostProcessor
          A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
LayoutManager
          Defines the interface for classes that know how to lay out Containers.
LayoutManager2
          Defines an interface for classes that know how to layout Containers based on a layout constraints object.
Menu
          A Menu object is a pull-down menu component that is deployed from a menu bar.
MenuBar
          The MenuBar class encapsulates the platform's concept of a menu bar bound to a frame.
MenuComponent
          The abstract class MenuComponent is the superclass of all menu-related components.
MenuContainer
          The super class of all menu related containers.
MenuItem
          All items in a menu must belong to the class MenuItem, or one of its subclasses.
MenuShortcut
          The MenuShortcutclass represents a keyboard accelerator for a MenuItem.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Polygon
          The Polygon class encapsulates a description of a closed, two-dimensional region within a coordinate space.
PopupMenu
          A class that implements a menu which can be dynamically popped up at a specified position within a component.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
Stroke
          The Stroke interface allows a Graphics2D object to obtain a Shape that is the decorated outline, or stylistic representation of the outline, of the specified Shape.
SystemColor
          A class to encapsulate symbolic colors representing the color of native GUI objects on a system.
TextComponent
          The TextComponent class is the superclass of any component that allows the editing of some text.
Toolkit
          This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.
Transparency
          The Transparency interface defines the common transparency modes for implementing classes.
Window
          A Window object is a top-level window with no borders and no menubar.
 

Classes in java.awt used by java.awt.event
ActiveEvent
          An interface for events that know how to dispatch themselves.
Adjustable
          The interface for objects which have an adjustable numeric value contained within a bounded range of values.
AWTEvent
          The root event class for all AWT events.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
ItemSelectable
          The interface for objects which contain a set of items for which zero or more can be selected.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Window
          A Window object is a top-level window with no borders and no menubar.
 

Classes in java.awt used by java.awt.im
AWTEvent
          The root event class for all AWT events.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
 

Classes in java.awt used by java.awt.image
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Graphics2D
          This Graphics2D class extends the Graphics class to provide more sophisticated control over graphics operations.
GraphicsConfiguration
          The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
ImageCapabilities
          Capabilities and properties of images.
Transparency
          The Transparency interface defines the common transparency modes for implementing classes.
 

Classes in java.awt used by javax.microedition.xlet
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
 


JSR 216 (Maintenance Release)

Copyright © 2006 Sun Microsystems, Inc. All rights reserved. Use is subject to License Terms. Your use of this web site or any of its content or software indicates your agreement to be bound by these License Terms.

For more information, please consult the JSR 216 specification.