See: Description
Class | Description |
---|---|
Buffer |
A container for data of a specific primitive type.
|
ByteBuffer |
A byte buffer.
|
FloatBuffer |
A float buffer.
|
IntBuffer |
An int buffer.
|
ShortBuffer |
A short buffer.
|
Exception | Description |
---|---|
BufferOverflowException |
Unchecked exception thrown when a relative put operation
reaches the target buffer's limit.
|
BufferUnderflowException |
Unchecked exception thrown when a relative get operation
reaches the source buffer's limit.
|
JSR 239 defines an NIO buffer building block comprising portions
of the Buffer
, ByteBuffer
,
ShortBuffer
, IntBuffer
, and
FloatBuffer
classes as well as the support classes
BufferUnderflowException
,
BufferUnderflowException
, and the interface
java.lang.Comparable
.
JSR 239 provides only basic buffer functionality, and does not address mapped buffers, charsets, channels, or selectors. The intent of including this NIO buffer building block is to store data to be passed to the native OpenGL ES engine on the native heap.
Although special VM support is not assumed, VM implementors are encouraged to provide acceleration for these classes by making use of VM intrinsics or similar techniques.
Disposal of indirect buffers is handled in the normal way by the garbage collector. However, direct buffers involve allocation of memory on the native heap, which is outside the scope of the garbage collector. This memory may still be in use by native code even though the buffer is no longer referenced by application code. In this case, the garbage collector will collect the Java object representing the buffer, but the buffer contents will continue to occupy memory in the native heap. The implementation must ensure that this memory is properly deallocated when it is no longer referenced by native code. The implementation may create a cleanup thread for this purpose.
The central abstractions of the NIO APIs are:
Buffers, which are containers for data;
Charsets and their
associated decoders and encoders,
which translate between
bytes and Unicode characters;
Channels of
various types, which represent connections
to entities capable of
performing I/O operations; and
Selectors and selection keys, which together with
selectable channels define a multiplexed, non-blocking
I/O facility.
The java.nio package defines the buffer classes, which are used
throughout the NIO APIs. The charset API is defined in the Buffers Description A buffer is a container for a fixed amount of data of a specific
primitive type. In addition to its content a buffer has a position,
which is the index of the next element to be read or written, and a
limit, which is the index of the first element that should not be read
or written. The base There is a buffer class for each non-boolean primitive type. Each class
defines a family of get and put methods for moving data out of
and in to a buffer, methods for compacting, duplicating, and
slicing a buffer, and static methods for allocating a new buffer
as well as for wrapping an existing array into a buffer.
Byte buffers are distinguished in that they can be used as the sources and
targets of I/O operations. They also support several features not found in the
other buffer classes:
A byte buffer can be allocated as a
direct buffer, in which case the Java virtual machine will make a
best effort to perform native I/O operations directly upon it. A byte buffer can be created by A byte buffer provides access to its content as either a heterogenous
or homogeneous sequence of binary data
of any non-boolean primitive type, in either big-endian or little-endian
byte order. Unless otherwise noted, passing a null argument to a constructor
or method in any class or interface in this package will cause a java.nio.charset
package, and the channel and selector APIs are defined in the
java.nio.channels
package. Each of these subpackages has its own
service-provider (SPI) subpackage, the contents of which can be used to extend
the platform's default implementations or to construct alternative
implementations.
Buffer
Position, limit, and capacity;
clear, flip, rewind, and mark/reset
ByteBuffer
Get/put, compact, views; allocate, wrap
MappedByteBuffer
A byte buffer mapped to a file
CharBuffer
Get/put, compact; allocate, wrap
DoubleBuffer
' '
FloatBuffer
' '
IntBuffer
' '
LongBuffer
' '
ShortBuffer
' ' ByteOrder
Typesafe enumeration for byte orders Buffer
class defines these properties as
well as methods for clearing, flipping, and rewinding, for
marking the current position, and for resetting the position to
the previous mark.
mapping
a region of a
file directly into memory, in which case a few additional file-related
operations defined in the
MappedByteBuffer
class are
available. NullPointerException
to be thrown.
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