Provides the set of classes for attaching graphical filter effects to JavaFX Scene Graph Nodes.
An effect is a graphical algorithm that produces an image, typically
as a modification of a source image.
An effect can be associated with a scene graph
Node by setting the
Some effects change the color properties of the source pixels
others combine multiple images together (such as
while still others warp or move the pixels of the source image around (such as
All effects have at least one input defined and the input can be set
to another effect to chain the effects together and combine their
results, or it can be left unspecified in which case the effect will
operate on a graphical rendering of the node it is attached to.
Class Summary Class Description BlendAn effect that blends the two inputs together using one of the pre-defined
BloomA high-level effect that makes brighter portions of the input image appear to glow, based on a configurable threshold. BoxBlurA blur effect using a simple box filter kernel, with separately configurable sizes in both dimensions, and an iteration parameter that controls the quality of the resulting blur. ColorAdjustAn effect that allows for per-pixel adjustments of hue, saturation, brightness, and contrast. ColorInputAn effect that renders a rectangular region that is filled ("flooded") with the given
DisplacementMapAn effect that shifts each pixel by a distance specified by the first two bands of of the specified
DropShadowA high-level effect that renders a shadow of the given content behind the content with the specified color, radius, and offset. EffectThe abstract base class for all effect implementations. FloatMapA buffer that contains floating point data, intended for use as a parameter to effects such as
GaussianBlurA blur effect using a Gaussian convolution kernel, with a configurable radius. GlowA high-level effect that makes the input image appear to glow, based on a configurable threshold. ImageInputA type of source effect that simply passes the given
Imagethrough, unmodified, as an input to another
InnerShadowA high-level effect that renders a shadow inside the edges of the given content with the specified color, radius, and offset. LightThe abstract base class for all light implementations. Light.DistantRepresents a distant light source. Light.PointRepresents a light source at a given position in 3D space. Light.SpotRepresents a spot light source at a given position in 3D space, with configurable direction and focus. LightingAn effect that simulates a light source shining on the given content, which can be used to give flat objects a more realistic, three-dimensional appearance. MotionBlurA motion blur effect using a Gaussian convolution kernel, with a configurable radius and angle. PerspectiveTransformAn effect that provides non-affine transformation of the input content. ReflectionAn effect that renders a reflected version of the input below the actual input content. SepiaToneA filter that produces a sepia tone effect, similar to antique photographs. ShadowAn effect which creates a monochrome duplicate of an input with blurry edges.
Enum Summary Enum Description BlendModeA blending mode defines the manner in which the inputs of a Blend effect are composited together or how a Node is blended into the background of a scene. BlurTypeRepresents the type of blur algorithm that is used to soften a