Table of Contents
if
Statementassert
Statementswitch
Statementwhile
Statementdo
Statementfor
Statementbreak
Statementcontinue
Statementreturn
Statementthrow
Statementsynchronized
Statementtry
statementyield
StatementThe sequence of execution of a program is controlled by statements, which are executed for their effect and do not have values.
Some statements contain other statements as part of their structure; such other statements are substatements of the statement. We say that statement S immediately contains statement U if there is no statement T different from S and U such that S contains T and T contains U. In the same manner, some statements contain expressions (§15 (Expressions)) as part of their structure.
The first section of this chapter discusses the distinction between normal and abrupt completion of statements (§14.1). Most of the remaining sections explain the various kinds of statements, describing in detail both their normal behavior and any special treatment of abrupt completion.
Blocks are explained first (§14.2), both because they can appear in certain places where statements are not allowed and because one kind of statement, a local variable declaration statement (§14.4.2), must be immediately contained by a block. Local class and interface declarations (§14.3) are not statements, but must also be immediately contained by a block.
Next, a grammatical maneuver that sidesteps the familiar "dangling else" problem (§14.5) is explained.
Every statement must be reachable in a certain technical sense (§14.22).
Sections 14.23-14.29 are unused to allow for the introduction of new kinds of statements in future.
The last section of this chapter (§14.30) describes patterns, which are used within statements and expressions to conditionally declare and initialize local variables. A pattern gives a concise description of how one value, such as an object, could be composed from one or more other values, denoted by variable declarations. Pattern matching attempts to extract one or more values from a given value, as if to decompose it, and uses the extracted values to initialize the variables declared by the pattern.
Every statement has a normal mode of execution in which certain computational steps are carried out. The following sections describe the normal mode of execution for each kind of statement.
If all the steps are carried out as described, with no indication of abrupt completion, the statement is said to complete normally. However, certain events may prevent a statement from completing normally:
The break
, yield
, continue
, and return
statements
(§14.15, §14.21,
§14.16, §14.17)
cause a transfer of control that may prevent normal completion
of expressions, statements, and blocks that contain them.
Evaluation of certain expressions may throw exceptions from the
Java Virtual Machine (§15.6). An explicit throw
(§14.18) statement also results in an
exception. An exception causes a transfer of control that may
prevent normal completion of statements.
If such an event occurs, then execution of one or more statements may be terminated before all steps of their normal mode of execution have completed; such statements are said to complete abruptly.
An abrupt completion always has an associated reason, which is one of the following:
The terms "complete normally" and "complete abruptly" also apply to
the evaluation of expressions (§15.6). The only
reason an expression can complete abruptly is that an exception is
thrown, because of either a throw
with a given value (§14.18) or a run-time exception or error (§11 (Exceptions), §15.6).
If a statement evaluates an expression, abrupt completion of the expression always causes the immediate abrupt completion of the statement, with the same reason. All succeeding steps in the normal mode of execution are not performed.
Unless otherwise specified in this chapter, abrupt completion of a substatement causes the immediate abrupt completion of the statement itself, with the same reason, and all succeeding steps in the normal mode of execution of the statement are not performed.
Unless otherwise specified, a statement completes normally if all expressions it evaluates and all substatements it executes complete normally.
A block is a sequence of statements, local variable declaration statements, and local class and interface declarations within braces.
A block is executed by executing each of the local variable declaration statements and other statements in order from first to last (left to right). If all of these block statements complete normally, then the block completes normally. If any of these block statements complete abruptly for any reason, then the block completes abruptly for the same reason.
A local class is a nested class (§8 (Classes)) whose declaration is immediately contained by a block (§14.2).
A local interface is a nested interface (§9 (Interfaces)) whose declaration is immediately contained by a block.
The following productions are shown here for convenience:
interface
TypeIdentifier
[TypeParameters]
[InterfaceExtends]
[InterfacePermits]
InterfaceBody
Local class and interface declarations may be intermixed freely with statements (including local variable declaration statements) in the containing block.
It is a compile-time error if a local class or interface declaration
has any of the access modifiers public
, protected
, or private
(§6.6).
It is a compile-time error if a local class or interface declaration
has the modifier static
(§8.1.1.4), sealed
,
or non-sealed
(§8.1.1.2, §9.1.1.4).
It is a compile-time error if the direct superclass or a direct
superinterface of a local class is sealed
.
It is a compile-time error if a direct superinterface of a
local interface is sealed
.
A local class may be a normal class (§8.1), an
enum class (§8.9), or a record class (§8.10). Every local normal class is an inner class
(§8.1.3). Every local enum class and local record
class is implicitly static
(§8.1.1.4), and
therefore not an inner class.
A local interface may be a normal interface (§9.1), but not an annotation interface (§9.6). Every local interface is implicitly static
(§9.1.1.3).
Like an anonymous class (§15.9.5), a local class or interface is not a member of any package, class, or interface (§7.1, §8.5). Unlike an anonymous class, a local class or interface has a simple name (§6.2, §6.7).
The scope and shadowing of a local class or interface declaration is specified in §6.3 and §6.4.
Example 14.3-1. Local Class Declarations
Here is an example that illustrates several aspects of the rules given above:
class Global { class Cyclic {} void foo() { new Cyclic(); // create a Global.Cyclic class Cyclic extends Cyclic {} // circular definition { class Local {} { class Local {} // compile-time error } class Local {} // compile-time error class AnotherLocal { void bar() { class Local {} // ok } } } class Local {} // ok, not in scope of prior Local } }
The first statement of method foo
creates an instance of the member
class Global.Cyclic
rather than an instance of the
local class Cyclic
, because the statement appears
prior to the scope of the local class declaration.
The fact that the scope of a local class declaration
encompasses its whole declaration (not only its body) means that the
definition of the local class Cyclic
is indeed
cyclic because it extends itself rather
than Global.Cyclic
. Consequently, the declaration
of the local class Cyclic
is rejected at compile
time.
Since local class names cannot be redeclared within
the same method (or constructor or initializer, as the case may be),
the second and third declarations of Local
result
in compile-time errors. However, Local
can be
redeclared in the context of another, more deeply nested, class such
as AnotherLocal
.
The final declaration of Local
is
legal, since it occurs outside the scope of any prior declaration
of Local
.
A local variable declaration declares and optionally initializes one or more local variables (§4.12.3).
See §8.3 for UnannType. The following productions from §4.3, §8.3, and §8.4.1 are shown here for convenience:
A local variable declaration can appear in the following locations:
The rules concerning annotation modifiers for a local variable declaration are specified in §9.7.4 and §9.7.5.
If the keyword final
appears as a modifier for a local variable
declaration, then the local variable is a final
variable
(§4.12.4).
It is a compile-time error if final
appears more than once as a
modifier for a local variable declaration.
It is a compile-time error if the LocalVariableType is var
and
any of the following are true:
Example 14.4-1. Local Variables Declared With var
The following code illustrates these rules
restricting the use of var
:
var a = 1; // Legal var b = 2, c = 3.0; // Illegal: multiple declarators var d[] = new int[4]; // Illegal: extra bracket pairs var e; // Illegal: no initializer var f = { 6 }; // Illegal: array initializer var g = (g = 7); // Illegal: self reference in initializer
These restrictions help to avoid confusion about the
type being represented by var
.
Each declarator in a local variable declaration declares one local variable, whose name is the Identifier that appears in the declarator.
If the optional keyword final
appears at the start of the
declaration, the variable being declared is a final variable
(§4.12.4).
The declared type of a local variable is determined as follows:
If the LocalVariableType is UnannType, and no bracket pairs appear in UnannType or VariableDeclaratorId, then the type of the local variable is denoted by UnannType.
If the LocalVariableType is UnannType, and bracket pairs appear in UnannType or VariableDeclaratorId, then the type of the local variable is specified by §10.2.
If the LocalVariableType is var
, then let T be the type of the
initializer expression when treated as if it did not appear in
an assignment context, and were thus a standalone expression
(§15.2). The type of the local variable is
the upward projection of T with respect to all synthetic type
variables mentioned by T (§4.10.5).
It is a compile-time error if T is the null type.
Because the initializer is treated as if it did not appear in an assignment context, an error occurs if it is a lambda expression (§15.27) or a method reference expression (§15.13).
The scope and shadowing of a local variable declaration is specified in §6.3 and §6.4.
References to a local variable from a nested class or interface, or a lambda expression, are restricted, as specified in §6.5.6.1.
Example 14.4.1-1. Type of Local Variables Declared With var
The following code illustrates the typing of
variables declared with var
:
var a = 1; // a has type 'int' var b = java.util.List.of(1, 2); // b has type 'List<Integer>' var c = "x".getClass(); // c has type 'Class<? extends String>' // (see JLS 15.12.2.6) var d = new Object() {}; // d has the type of the anonymous class var e = (CharSequence & Comparable<String>) "x"; // e has type CharSequence & Comparable<String> var f = () -> "hello"; // Illegal: lambda not in an assignment context var g = null; // Illegal: null type
Note that some variables declared with var
cannot
be declared with an explicit type, because the type of the variable is
not denotable.
Upward projection is applied to the type of the initializer when determining the type of the variable. If the type of the initializer contains capture variables, this projection maps the type of the initializer to a supertype that does not contain capture variables.
While it would be possible to allow the type of the variable to mention capture variables, by projecting them away we enforce an attractive invariant that the scope of a capture variable is never larger than the statement containing the expression whose type is captured. Informally, capture variables cannot "leak" into subsequent statements.
A local variable declaration statement consists of a local variable declaration.
Every local variable declaration statement is immediately contained by a block, whereas other kinds of statement (§14.5) may be immediately contained by either a block or another statement.
In the containing block, local variable declaration statements may be intermixed freely with other kinds of statements and with local class and interface declarations.
A local variable declaration statement is an executable statement. Every time it is executed, the declarators are processed in order from left to right. If a declarator has an initializer, the initializer is evaluated and its value is assigned to the variable.
If a declarator does not have an initializer, then every reference to the variable must be preceded by execution of an assignment to the variable, or a compile-time error occurs by the rules of §16 (Definite Assignment).
Each initializer (except the first) is evaluated only if evaluation of the preceding initializer completes normally.
Execution of the local variable declaration statement completes normally only if evaluation of the last initializer completes normally.
If none of the declarators in a local variable declaration statement have an initializer, then executing the statement always completes normally.
There are many kinds of statements in the Java programming language. Most correspond to statements in the C and C++ languages, but some are unique.
As in C and C++, the if
statement of the Java programming language suffers from the so-called "dangling
else
problem," illustrated by this misleadingly formatted
example:
if (door.isOpen()) if (resident.isVisible()) resident.greet("Hello!"); else door.bell.ring(); // A "dangling else"
The problem is that both the
outer if
statement and the inner if
statement might conceivably
own the else
clause. In this example, one might surmise that the
programmer intended the else
clause to belong to the outer if
statement.
The Java programming language, like C and C++
and many programming languages before them, arbitrarily decrees that
an else
clause belongs to the innermost if
to which it might
possibly belong. This rule is captured by the following
grammar:
The following productions from §14.9 are shown here for convenience:
Statements are thus
grammatically divided into two categories: those that might end in an
if
statement that has no else
clause (a "short if
statement")
and those that definitely do not.
Only statements that
definitely do not end in a short if
statement may appear as an
immediate substatement before the keyword else
in an if
statement
that does have an else
clause.
This simple rule prevents the
"dangling else
" problem. The execution behavior of a statement with
the "no short if
" restriction is identical to the execution behavior
of the same kind of statement without the "no short if
" restriction;
the distinction is drawn purely to resolve the syntactic
difficulty.
Statements may have label prefixes.
The Identifier is declared to be the label of the immediately contained Statement.
Unlike C and C++, the
Java programming language has no goto
statement; identifier statement labels are
used with break
or continue
statements (§14.15, §14.16) appearing anywhere
within the labeled statement.
The scope of a label of a labeled statement is the immediately contained Statement.
It is a compile-time error if the name of a label of a labeled statement is used within the scope of the label as a label of another labeled statement.
There is no restriction against using the same identifier as a label and as the name of a package, class, interface, method, field, parameter, or local variable. Use of an identifier to label a statement does not obscure (§6.4.2) a package, class, interface, method, field, parameter, or local variable with the same name. Use of an identifier as a class, interface, method, field, local variable or as the parameter of an exception handler (§14.20) does not obscure a statement label with the same name.
A labeled statement is executed by executing the immediately contained Statement.
If the
statement is labeled by an Identifier and the contained Statement
completes abruptly because of a break
with the same Identifier,
then the labeled statement completes normally. In all other cases of
abrupt completion of the Statement, the labeled statement completes
abruptly for the same reason.
Example 14.7-1. Labels and Identifiers
The following code was taken from a version of the
class String
and its method indexOf
, where the
label was originally called test
. Changing the
label to have the same name as the local variable i
does not obscure the label in the scope of the declaration
of i
. Thus, the code is valid.
class Test { char[] value; int offset, count; int indexOf(TestString str, int fromIndex) { char[] v1 = value, v2 = str.value; int max = offset + (count - str.count); int start = offset + ((fromIndex < 0) ? 0 : fromIndex); i: for (int i = start; i <= max; i++) { int n = str.count, j = i, k = str.offset; while (n-- != 0) { if (v1[j++] != v2[k++]) continue i; } return i - offset; } return -1; } }
The identifier max
could also
have been used as the statement label; the label would not obscure the
local variable max
within the labeled
statement.
Certain kinds of expressions may be used as statements by following them with semicolons.
An expression statement is executed by evaluating the expression; if the expression has a value, the value is discarded.
Execution of the expression statement completes normally if and only if evaluation of the expression completes normally.
Unlike C and C++, the Java programming language allows only certain forms of expressions to be used as expression statements. For example, it is legal to use a method invocation expression (§15.12):
System.out.println("Hello world"); // OK
but it is not legal to use a parenthesized expression (§15.8.5):
(System.out.println("Hello world")); // illegal
Note that the Java programming language does not allow a "cast to
void
" - void
is not a type - so the traditional C trick of writing
an expression statement such as:
(void)... ; // incorrect!
does not work. On the other hand, the Java programming language
allows all the most useful kinds of expressions in expression
statements, and it does not require a method invocation used as an
expression statement to invoke a void
method, so such a trick is
almost never needed. If a trick is needed, either an assignment
statement (§15.26) or a local variable
declaration statement (§14.4) can be used
instead.
The if
statement allows conditional execution of a statement or a conditional
choice of two statements, executing one or the other but not
both.
The
Expression must have type boolean
or Boolean
, or a compile-time
error occurs.
An
if
-then
statement is executed by first evaluating the
Expression. If the result is of type Boolean
, it is subjected to
unboxing conversion (§5.1.8).
If
evaluation of the Expression or the subsequent unboxing conversion
(if any) completes abruptly for some reason, the if
-then
statement
completes abruptly for the same reason.
Otherwise, execution continues by making a choice based on the resulting value:
An
if
-then
-else
statement is executed by first evaluating the
Expression. If the result is of type Boolean
, it is subjected to
unboxing conversion (§5.1.8).
If
evaluation of the Expression or the subsequent unboxing conversion
(if any) completes abruptly for some reason, then the
if
-then
-else
statement completes abruptly for the same
reason.
Otherwise, execution continues by making a choice based on the resulting value:
If
the value is true
, then the first contained Statement (the one
before the else
keyword) is executed; the if
-then
-else
statement completes normally if and only if execution of that
statement completes normally.
If
the value is false
, then the second contained Statement (the
one after the else
keyword) is executed; the if
-then
-else
statement completes normally if and only if execution of that
statement completes normally.
An assertion is an assert
statement containing
a boolean expression. An assertion is either
enabled or disabled. If an
assertion is enabled, execution of the assertion causes evaluation of
the boolean expression and an error is reported if the expression
evaluates to false
. If the assertion is disabled, execution of the
assertion has no effect whatsoever.
To ease the presentation, the first Expression in both forms of the
assert
statement is referred to
as Expression1. In the second form of the
assert
statement, the second Expression is referred to
as Expression2.
It is a compile-time error if Expression1 does
not have type boolean
or Boolean
.
It is a compile-time error if, in the second form of the assert
statement, Expression2 is void
(§15.1).
An assert
statement that is executed after its
class or interface has completed initialization is enabled if and only
if the host system has determined that the top level class or
interface that lexically contains the assert
statement enables
assertions.
Whether a top level class or interface enables assertions is determined no later than the earliest of (i) the initialization of the top level class or interface, and (ii) the initialization of any class or interface nested in the top level class or interface. Whether a top level class or interface enables assertions cannot be changed after it has been determined.
An assert
statement that is executed before its
class or interface has completed initialization is enabled.
This rule is motivated by a case that demands special treatment. Recall that the assertion status of a class is set no later than the time it is initialized. It is possible, though generally not desirable, to execute methods or constructors prior to initialization. This can happen when a class hierarchy contains a circularity in its static initialization, as in the following example:
public class Foo { public static void main(String[] args) { Baz.testAsserts(); // Will execute after Baz is initialized. } } class Bar { static { Baz.testAsserts(); // Will execute before Baz is initialized! } } class Baz extends Bar { static void testAsserts() { boolean enabled = false; assert enabled = true; System.out.println("Asserts " + (enabled ? "enabled" : "disabled")); } }
Invoking Baz.testAsserts()
causes Baz
to be initialized. Before this can
happen, Bar
must be
initialized. Bar
's static initializer again
invokes Baz.testAsserts()
. Because initialization
of Baz
is already in progress by the current
thread, the second invocation executes immediately,
though Baz
is not initialized
(§12.4.2).
Because of the rule above, if the program above is executed without enabling assertions, it must print:
Asserts enabled Asserts disabled
A disabled assert
statement does nothing. In particular, neither
Expression1 nor Expression2
(if it is present) are evaluated. Execution of a disabled assert
statement always completes normally.
An
enabled assert
statement is executed by first
evaluating Expression1. If the result is of type
Boolean
, it is subjected to unboxing conversion
(§5.1.8).
If
evaluation of Expression1 or the subsequent
unboxing conversion (if any) completes abruptly for some reason, the
assert
statement completes abruptly for the same reason.
Otherwise, execution continues by making a choice based on the value of Expression1:
Typically, assertion checking is enabled during program development and testing, and disabled for deployment, to improve performance.
Because assertions may be disabled, programs must not assume that the expressions contained in assertions will be evaluated. Thus, these boolean expressions should generally be free of side effects. Evaluating such a boolean expression should not affect any state that is visible after the evaluation is complete. It is not illegal for a boolean expression contained in an assertion to have a side effect, but it is generally inappropriate, as it could cause program behavior to vary depending on whether assertions were enabled or disabled.
In light of this, assertions should not be used for
argument checking in public
methods. Argument checking is typically
part of the contract of a method, and this contract must be upheld
whether assertions are enabled or disabled.
A secondary problem with using assertions for
argument checking is that erroneous arguments should result in an
appropriate run-time exception (such as IllegalArgumentException
,
ArrayIndexOutOfBoundsException
, or NullPointerException
). An assertion failure will not throw an
appropriate exception. Again, it is not illegal to use assertions for
argument checking on public
methods, but it is generally
inappropriate. It is intended that AssertionError
never be caught,
but it is possible to do so, thus the rules for try
statements
should treat assertions appearing in a try
block similarly to the
current treatment of throw
statements.
The switch
statement transfers control to one of several statements
or expressions, depending on the value of an expression.
The Expression is called the selector expression.
The type of the selector expression must be char
, byte
, short
, int
,
Character
, Byte
, Short
, Integer
, String
, or an enum type
(§8.9), or a compile-time error occurs.
The body of both a switch
statement and a switch
expression (§15.28) is called a switch block.
This subsection presents general rules which apply to all switch blocks,
whether they appear in switch
statements or switch
expressions.
Other subsections present additional rules which apply either to
switch blocks in switch
statements (§14.11.2)
or to switch blocks in switch
expressions
(§15.28.1).
A switch block can consist of either:
Every switch rule and switch labeled statement group starts with a
switch label, which is either a case
label
or a default
label. Multiple switch labels are permitted for a
switch labeled statement group.
A case
label has one or more case
constants. Every case
constant must be either a constant expression (§15.29) or the name of an enum constant
(§8.9.1), or a compile-time error occurs.
Switch labels and their case
constants are said to be
associated with the switch block.
No two of the case
constants associated with a switch block
may have the same value, or a compile-time error occurs.
The switch block of a switch
statement or a switch
expression
is compatible with the type of the selector
expression, T, if both of the following are true:
If T is not an enum type, then every case
constant
associated with the switch block is assignment compatible
with T (§5.2).
If T is an enum type, then every case
constant
associated with the switch block is an enum constant of type T.
The switch block of a switch
statement or a switch
expression
must be compatible with the type of the selector expression,
or a compile-time error occurs.
Both the execution of a switch
statement (§14.11.3)
and the evaluation of a switch
expression (§15.28.2)
need to determine if a switch label matches the
value of the selector expression. To determine whether a switch label in
a switch block matches a given value, the value is compared with the
case
constants associated with the switch block. Then:
If one of the case
constants is equal to the value,
then we say that the case
label which contains the case
constant
matches.
Equality is defined in terms of the ==
operator
(§15.21) unless the value is a String
,
in which case equality is defined in terms of the
equals
method of class String
.
If no case
label matches but there is a default
label,
then we say that the default
label matches.
A case
label can contain several case
constants.
The label matches the value of the selector expression if any one of
its constants matches the value of the selector expression. For example,
in the following code, the case
label matches if the enum
variable day
is either one of the enum constants
shown:
switch (day) { ... case SATURDAY, SUNDAY : System.out.println("It's the weekend!"); break; ... }
null
cannot be used as a case
constant because it is not a
constant expression. Even if case
null
was allowed, it would be
undesirable because the code in that case
would never be executed.
This is due to the fact that, given a selector expression of a
reference type (that is, String
or a boxed primitive type or an enum
type), an exception will occur if the selector expression evaluates to
null
at run time. In the judgment of the designers of the Java programming language,
propagating the exception is a better outcome than either
having no case
label match, or having the default
label match.
A Java compiler is encouraged (but not required) to
provide a warning if a switch
statement with an enum-typed selector
expression lacks a default
label and lacks case
labels for one or
more of the enum's constants. Such a switch
statement will silently
do nothing if the expression evaluates to one of the missing constants.
In C and C++ the body of a switch
statement can be
a statement and statements with case
labels do not have to be
immediately contained by that statement. Consider the simple
loop:
for (i = 0; i < n; ++i) foo();
where n
is known to be
positive. A trick known as Duff's device can be
used in C or C++ to unroll the loop, but this is not valid code in the
Java programming language:
int q = (n+7)/8; switch (n%8) { case 0: do { foo(); // Great C hack, Tom, case 7: foo(); // but it's not valid here. case 6: foo(); case 5: foo(); case 4: foo(); case 3: foo(); case 2: foo(); case 1: foo(); } while (--q > 0); }
Fortunately, this trick does not seem to be widely known or used. Moreover, it is less needed nowadays; this sort of code transformation is properly in the province of state-of-the-art optimizing compilers.
In addition to the general rules for switch blocks
(§14.11.1), there are further rules for
switch blocks in switch
statements. Namely, all of the following
must be true for the switch block of a switch
statement,
or a compile-time error occurs:
No more than one default
label is associated with the switch
block.
Every switch rule expression in the switch block is a statement expression (§14.8).
switch
statements differ from switch
expressions
in terms of which expressions may appear to the right of an arrow
(->
) in the switch block, that is, which expressions may be used as
switch rule expressions. In a switch
statement,
only a statement expression may be used as a switch rule expression, but
in a switch
expression, any expression may be used
(§15.28.1).
A switch
statement is executed by first evaluating the
selector expression. Then:
If evaluation of the selector expression completes abruptly,
then the entire switch
statement completes abruptly for the
same reason.
Otherwise, if the result of evaluating the selector expression is
null
, then a NullPointerException
is thrown and the entire switch
statement
completes abruptly for that reason.
Otherwise, if the result of evaluating the selector expression
is of type Character
, Byte
, Short
, or Integer
,
it is subjected to unboxing conversion (§5.1.8).
If this conversion completes abruptly, the entire switch
statement completes abruptly for the same reason.
If evaluation of the selector expression completes normally and the
result is non-null
, and the subsequent unboxing conversion (if any)
completes normally, then execution of the switch
statement continues
by determining if a switch label associated with the switch block matches
the value of the selector expression (§14.11.1).
Then:
If no switch label matches, the entire switch
statement
completes normally.
If a switch label matches, then one of the following applies:
If it is the switch label for a switch rule expression,
then the switch rule expression is necessarily a statement
expression (§14.11.2). The statement
expression is evaluated. If the evaluation completes normally,
then the switch
statement completes normally. If the result
of evaluation is a value, it is discarded.
If it is the switch label for a switch rule block,
then the block is executed. If this block completes normally,
then the switch
statement completes normally.
If it is the switch label for a switch rule throw
statement,
then the throw
statement is executed.
If it is the switch label for a switch labeled statement group,
then all the statements in the switch block that follow the
switch label are executed in order. If these statements
complete normally, then the switch
statement completes
normally.
Otherwise, there are no statements that follow the matched
switch label in the switch block, and the switch
statement
completes normally.
If execution of any statement or expression in the switch block completes abruptly, it is handled as follows:
If execution of a statement completes abruptly because of a
break
with no label, then no further action is taken and the
switch
statement completes normally.
Abrupt completion because of a break
with a
label is handled by the general rule for labeled statements
(§14.7).
If execution of a statement or expression completes abruptly
for any other reason, then the switch
statement completes
abruptly for the same reason.
Abrupt completion because of a yield
statement
is handled by the general rule for switch expressions
(§15.28.2).
Example 14.11.3-1. Fall-Through in the switch
Statement
When a selector expression matches a switch label for a switch rule, the switch rule expression or statement introduced by the switch label is executed, and nothing else. In the case of a switch label for a statement group, all the block statements in the switch block that follow the switch label are executed, including those that appear after subsequent switch labels. The effect is that, as in C and C++, execution of statements can "fall through labels."
For example, the program:
class TooMany { static void howMany(int k) { switch (k) { case 1: System.out.print("one "); case 2: System.out.print("too "); case 3: System.out.println("many"); } } public static void main(String[] args) { howMany(3); howMany(2); howMany(1); } }
contains a switch
block in which the code for each
case
falls through into the code for the next case
. As a result,
the program prints:
many too many one too many
Fall through can be the cause of subtle
bugs. If code is not to fall through case
to case
in
this manner, then break
statements can be used to indicate when
control should be transferred, or switch rules can be used, as in
the program:
class TwoMany { static void howMany(int k) { switch (k) { case 1: System.out.println("one"); break; // exit the switch case 2: System.out.println("two"); break; // exit the switch case 3: System.out.println("many"); break; // not needed, but good style } } static void howManyAgain(int k) { switch (k) { case 1 -> System.out.println("one"); case 2 -> System.out.println("two"); case 3 -> System.out.println("many"); } } public static void main(String[] args) { howMany(1); howMany(2); howMany(3); howManyAgain(1); howManyAgain(2); howManyAgain(3); } }
This program prints:
one two many one two many
The
while
statement executes an Expression and a Statement
repeatedly until the value of the Expression is false
.
The
Expression must have type boolean
or Boolean
, or a compile-time
error occurs.
A while
statement is executed by first evaluating the
Expression. If the result is of type Boolean
, it is subjected to
unboxing conversion (§5.1.8).
If evaluation of the Expression or the subsequent unboxing
conversion (if any) completes abruptly for some reason, the while
statement completes abruptly for the same reason.
Otherwise, execution continues by making a choice based on the resulting value:
If the value is true
, then the contained Statement is
executed. Then there is a choice:
If execution of the Statement completes normally, then the
entire while
statement is executed again, beginning by
re-evaluating the Expression.
If execution of the Statement completes abruptly, see §14.12.1.
If the (possibly unboxed) value of the Expression is false
,
no further action is taken and the while
statement completes
normally.
If the (possibly unboxed) value of the
Expression is false
the first time it is evaluated, then the
Statement is not executed.
Abrupt completion of the contained Statement is handled in the following manner:
If execution of the Statement completes abruptly because of a
break
with no label, no further action is taken and the
while
statement completes normally.
If execution of the Statement completes abruptly because of a
continue
with no label, then the entire while
statement is
executed again.
If execution of the Statement completes abruptly because of a
continue
with label L
, then there is a choice:
If execution of the Statement completes abruptly for any other
reason, the while
statement completes abruptly for the same
reason.
The case of abrupt completion because of a
break
with a label is handled by the general rule for labeled
statements (§14.7).
The do
statement executes a Statement and an Expression repeatedly until
the value of the Expression is false
.
The
Expression must have type boolean
or Boolean
, or a compile-time
error occurs.
A do
statement is executed by first executing the Statement. Then
there is a choice:
If execution of the Statement completes normally, then the
Expression is evaluated. If the result is of type Boolean
,
it is subjected to unboxing conversion
(§5.1.8).
If evaluation of the Expression or the subsequent unboxing
conversion (if any) completes abruptly for some reason, the do
statement completes abruptly for the same reason.
If execution of the Statement completes abruptly, see §14.13.1.
Executing a do
statement always executes the
contained Statement at least once.
Abrupt completion of the contained Statement is handled in the following manner:
If execution of the Statement completes abruptly because of a
break
with no label, then no further action is taken and the
do
statement completes normally.
If execution of the Statement completes abruptly because of a
continue
with no label, then the Expression is
evaluated. Then there is a choice based on the resulting
value:
If execution of the Statement completes abruptly because of a
continue
with label L
, then there is a choice:
If execution of the Statement completes abruptly for any other
reason, the do
statement completes abruptly for the same
reason.
The case of abrupt completion because of a
break
with a label is handled by the general rule for labeled
statements (§14.7).
Example 14.13-1. The do
Statement
The following code is one possible implementation of
the toHexString
method of class Integer
:
public static String toHexString(int i) { StringBuffer buf = new StringBuffer(8); do { buf.append(Character.forDigit(i & 0xF, 16)); i >>>= 4; } while (i != 0); return buf.reverse().toString(); }
Because at least one digit must be generated, the
do
statement is an appropriate control structure.
The for
statement has two forms:
The
basic for
statement executes some initialization code, then executes
an Expression, a Statement, and some update code repeatedly until
the value of the Expression is false
.
The type of the Expression must be boolean
or Boolean
, or a
compile-time error occurs.
The scope and shadowing of a local variable declared in the
ForInit part of a basic for
statement is
specified in §6.3 and §6.4.
References to a local variable declared in the ForInit
part of a basic for
statement from a nested class or interface,
or a lambda expression, are restricted, as specified in
§6.5.6.1.
A for
statement is executed by first executing
the ForInit code:
If the ForInit code is a list of statement expressions (§14.8), the expressions are evaluated in sequence from left to right; their values, if any, are discarded.
If evaluation of any expression completes abruptly for some
reason, the for
statement completes abruptly for the same
reason; any ForInit statement expressions
to the right of the one that completed abruptly are not
evaluated.
If the ForInit code is a local variable declaration (§14.4), it is executed as if it were a local variable declaration statement appearing in a block (§14.4.2).
If execution of the local variable declaration completes
abruptly for any reason, the for
statement completes abruptly
for the same reason.
Next, a for
iteration step is performed, as follows:
If the Expression is present, it is evaluated. If the result
is of type Boolean
, it is subjected to unboxing conversion
(§5.1.8).
If evaluation of the Expression or the subsequent unboxing
conversion (if any) completes abruptly, the for
statement
completes abruptly for the same reason.
Otherwise, there is then a choice based on the presence or absence of the Expression and the resulting value if the Expression is present; see next bullet.
If the Expression is not present, or it is present and the
value resulting from its evaluation (including any possible
unboxing) is true
, then the contained Statement is
executed. Then there is a choice:
If execution of the Statement completes normally, then the following two steps are performed in sequence:
First, if the ForUpdate part is
present, the expressions are evaluated in sequence from
left to right; their values, if any, are discarded. If
evaluation of any expression completes abruptly for some
reason, the for
statement completes abruptly for the
same reason; any ForUpdate
statement expressions to the right of the one that
completed abruptly are not evaluated.
If execution of the Statement completes abruptly, see §14.14.1.3.
If the Expression is present and the value resulting from its
evaluation (including any possible unboxing) is false
, no
further action is taken and the for
statement completes
normally.
If the (possibly unboxed) value of the
Expression is false
the first time it is evaluated, then the
Statement is not executed.
If the Expression is not present, then the only way a for
statement can complete normally is by use of a break
statement.
Abrupt completion of the contained Statement is handled in the following manner:
If execution of the Statement completes abruptly because of a
break
with no label, no further action is taken and the for
statement completes normally.
If execution of the Statement completes abruptly because of a
continue
with no label, then the following two steps are
performed in sequence:
If execution of the Statement completes abruptly because of a
continue
with label L
, then there is a choice:
If execution of the Statement completes abruptly for any other
reason, the for
statement completes abruptly for the same
reason.
Note that the case of abrupt completion because
of a break
with a label is handled by the general rule for
labeled statements (§14.7).
The enhanced for
statement has the form:
The following productions from §4.3, §8.3, §8.4.1, and §14.4 are shown here for convenience:
The type of the Expression must be an array type
(§10.1) or a subtype of the raw type Iterable
,
or a compile-time error occurs.
The header of the enhanced for
statement declares a local variable
whose name is the identifier given by VariableDeclaratorId. When the
enhanced for
statement is executed, the local variable is initialized,
on each iteration of the loop, to successive elements of the Iterable
or the array produced by the expression.
The rules for a local variable declared in the header of an enhanced
for
statement are specified in §14.4,
disregarding any rules in that section which apply when the
LocalVariableType is var
. In addition, all of the following must be
true, or a compile-time error occurs:
The scope and shadowing of a local variable declared in the header of an
enhanced for
statement is specified in §6.3 and
§6.4.
References to the local variable from a nested class or interface, or a lambda expression, are restricted, as specified in §6.5.6.1.
The type T of the local variable declared in the header of the enhanced
for
statement is determined as follows:
If the LocalVariableType is UnannType, and no bracket pairs appear in UnannType or VariableDeclaratorId, then T is the type denoted by UnannType.
If the LocalVariableType is UnannType, and bracket pairs appear in UnannType or VariableDeclaratorId, then T is specified by §10.2.
If the LocalVariableType is var
, then let R be derived from the
type of the Expression, as follows:
T is the upward projection of R with respect to all synthetic type variables mentioned by R (§4.10.5).
The precise meaning of the enhanced for
statement is given by
translation into a basic for
statement, as follows:
If the type of Expression is a subtype of Iterable
, then the
basic for
statement has this form:
for (I #i = Expression.iterator(); #i.hasNext(); ) { {VariableModifier} T Identifier = (TargetType) #i.next(); Statement }
If the type of Expression is a subtype of
Iterable
<
X>
for some type argument X, then
I is the type java.util.Iterator
<
X>
. Otherwise,
I is the raw type java.util.Iterator
.
#i
is an automatically generated identifier
that is distinct from any other identifiers (automatically
generated or otherwise) that are in scope (§6.3)
at the point where the enhanced for
statement occurs.
{VariableModifier} is as given in the header
of the enhanced for
statement.
If T is a reference type, then TargetType
is T. Otherwise, TargetType is the upper
bound of the capture conversion (§5.1.10)
of the type argument of I, or Object
if I is raw.
Otherwise, the Expression necessarily has an array type,
S[]
, and the basic for
statement has this form:
S[]
#a = Expression;L1
:L2
: ...Lm
: for (int #i = 0; #i < #a.length; #i++) { {VariableModifier} T Identifier = #a[#i]; Statement }
L1
... Lm
is the (possibly empty) sequence of labels
immediately preceding the enhanced for
statement.
#a
and #i
are
automatically generated identifiers that are distinct from any
other identifiers (automatically generated or otherwise) that
are in scope at the point where the enhanced for
statement
occurs.
{VariableModifier} is as given in the header
of the enhanced for
statement.
For example, this code:
List<? extends Integer> l = ... for (float i : l) ...
will be translated to:
for (Iterator<Integer> #i = l.iterator(); #i.hasNext(); ) { float #i0 = (Integer)#i.next(); ...
Example 14.14-1. Enhanced for
And Arrays
The following program, which calculates the sum of
an integer array, shows how enhanced for
works for arrays:
int sum(int[] a) { int sum = 0; for (int i : a) sum += i; return sum; }
Example 14.14-2. Enhanced for
And Unboxing Conversion
The following program combines the enhanced for
statement with auto-unboxing to translate a histogram into a frequency
table:
Map<String, Integer> histogram = ...; double total = 0; for (int i : histogram.values()) total += i; for (Map.Entry<String, Integer> e : histogram.entrySet()) System.out.println(e.getKey() + " " + e.getValue() / total); }
A break
statement transfers control out of an enclosing statement.
There are two kinds of break
statement:
A break
statement with no label attempts to transfer control to the
innermost enclosing switch
, while
, do
, or for
statement;
this enclosing statement, which is called the
break target, then immediately completes normally.
A break
statement with label Identifier attempts to transfer
control to the enclosing labeled statement (§14.7)
that has the same Identifier as its label; this enclosing
statement, which is called the break target, then
immediately completes normally. In this case, the break target
need not be a switch
, while
, do
, or for
statement.
It is a compile-time error if a break
statement has no break target.
It is a compile-time error if the break target contains any
method, constructor, instance initializer, static initializer,
lambda expression, or switch expression that encloses the
break
statement. That is, there are no non-local jumps.
Execution of a break
statement with no label always completes
abruptly, the reason being a break
with no label.
Execution of a break
statement with label Identifier always
completes abruptly, the reason being a break
with
label Identifier.
It can be seen, then, that a break
statement
always completes abruptly.
The preceding descriptions say "attempts to transfer control" rather
than just "transfers control" because if there are any try
statements
(§14.20) within the break target whose try
blocks or catch
clauses contain the break
statement, then any finally
clauses of those try
statements are
executed, in order, innermost to outermost, before control is
transferred to the break target. Abrupt completion of a finally
clause can disrupt the transfer of control initiated by a break
statement.
Example 14.15-1. The break
Statement
In the following example, a mathematical graph is
represented by an array of arrays. A graph consists of a set of nodes
and a set of edges; each edge is an arrow that points from some node
to some other node, or from a node to itself. In this example it is
assumed that there are no redundant edges; that is, for any two
nodes P
and Q
,
where Q
may be the same as P
,
there is at most one edge from P
to Q
.
Nodes are represented by integers, and there is an
edge from node i
to node edges[
for
every i
][j
]i
and j
for which the array
reference edges[
does not throw an
i
][j
]ArrayIndexOutOfBoundsException
.
The task of the method loseEdges
,
given integers i
and j
, is to construct a new graph by copying a
given graph but omitting the edge from node i
to node j
, if any,
and the edge from node j
to node i
, if any:
class Graph { int edges[][]; public Graph(int[][] edges) { this.edges = edges; } public Graph loseEdges(int i, int j) { int n = edges.length; int[][] newedges = new int[n][]; for (int k = 0; k < n; ++k) { edgelist: { int z; search: { if (k == i) { for (z = 0; z < edges[k].length; ++z) { if (edges[k][z] == j) break search; } } else if (k == j) { for (z = 0; z < edges[k].length; ++z) { if (edges[k][z] == i) break search; } } // No edge to be deleted; share this list. newedges[k] = edges[k]; break edgelist; } //search // Copy the list, omitting the edge at position z. int m = edges[k].length - 1; int ne[] = new int[m]; System.arraycopy(edges[k], 0, ne, 0, z); System.arraycopy(edges[k], z+1, ne, z, m-z); newedges[k] = ne; } //edgelist } return new Graph(newedges); } }
Note the use of two statement
labels, edgelist
and search
, and
the use of break
statements. This allows the code that copies a
list, omitting one edge, to be shared between two separate tests, the
test for an edge from node i
to node j
, and the test for an edge
from node j
to node i
.
A continue
statement may occur only in a while
, do
, or for
statement; statements of these three kinds are called
iteration statements. Control passes to
the loop-continuation point of an iteration statement.
There are two kinds of continue
statement:
A continue
statement with no label attempts to transfer control to the
innermost enclosing while
, do
, or for
statement;
this enclosing statement, which is called the
continue target, then immediately ends the
current iteration and begins a new one.
A continue
statement with label Identifier attempts to transfer
control to the enclosing labeled statement (§14.7)
that has the same Identifier as its label; this enclosing statement,
which is called the continue target, then
immediately ends the current iteration and begins a new one. In this case,
the continue target must be a while
, do
, or for
statement,
or a compile-time error occurs.
It is a compile-time error if a continue
statement has no
continue target.
It is a compile-time error if the continue target contains any
method, constructor, instance initializer, static initializer,
lambda expression, or switch expression that encloses the
continue
statement. That is, there are no non-local jumps.
Execution of a continue
statement with no label always completes
abruptly, the reason being a continue
with no label.
Execution of a continue
statement with label Identifier always
completes abruptly, the reason being a continue
with
label Identifier.
It can be seen, then, that a continue
statement
always completes abruptly.
See the descriptions of the while
statement
(§14.12), do
statement
(§14.13), and for
statement
(§14.14) for a discussion of the handling of
abrupt termination because of continue
.
The preceding descriptions say "attempts to transfer control" rather
than just "transfers control" because if there are any try
statements
(§14.20) within the continue target whose try
blocks or catch
clauses contain the continue
statement, then any finally
clauses of those try
statements are
executed, in order, innermost to outermost, before control is
transferred to the continue target. Abrupt completion of a finally
clause can disrupt the transfer of control initiated by a continue
statement.
Example 14.16-1. The continue
Statement
In the Graph
class in
§14.15, one of the break
statements is used to
finish execution of the entire body of the outermost for
loop. This
break can be replaced by a continue
if the for
loop itself is
labeled:
class Graph { int edges[][]; public Graph(int[][] edges) { this.edges = edges; } public Graph loseEdges(int i, int j) { int n = edges.length; int[][] newedges = new int[n][]; edgelists: for (int k = 0; k < n; ++k) { int z; search: { if (k == i) { for (z = 0; z < edges[k].length; ++z) { if (edges[k][z] == j) break search; } } else if (k == j) { for (z = 0; z < edges[k].length; ++z) { if (edges[k][z] == i) break search; } } // No edge to be deleted; share this list. newedges[k] = edges[k]; continue edgelists; } //search // Copy the list, omitting the edge at position z. int m = edges[k].length - 1; int ne[] = new int[m]; System.arraycopy(edges[k], 0, ne, 0, z); System.arraycopy(edges[k], z+1, ne, z, m-z); newedges[k] = ne; } //edgelists return new Graph(newedges); } }
Which to use, if either, is largely a matter of programming style.
A return
statement returns control to the invoker of a method
(§8.4, §15.12) or
constructor (§8.8, §15.9).
There are two kinds of return
statement:
A return
statement attempts to transfer control to the invoker
of the innermost enclosing constructor, method, or lambda expression;
this enclosing declaration or expression is called the
return target. In the case of a return
statement
with value Expression, the value of the Expression becomes the
value of the invocation.
It is a compile-time error if a return
statement has no return target.
It is a compile-time error if the return target contains either (i)
an instance or static initializer that encloses the return
statement,
or (ii) a switch
expression that encloses the return
statement.
It is a compile-time error if the return target of a return
statement
with no value is a method, and that method is not declared void
.
It is a compile-time error if the return target of a return
statement
with value Expression is either a constructor, or a method that
is declared void
.
It is a compile-time error if the return target of a return
statement
with value Expression is a method with declared return type T,
and the type of Expression is not assignable compatible
(§5.2) with T.
Execution of a return
statement with no value always completes
abruptly, the reason being a return with no value.
Execution of a return
statement with value Expression first
evaluates the Expression. If the evaluation of the Expression
completes abruptly for some reason, then the return
statement
completes abruptly for that reason. If evaluation of the
Expression completes normally, producing a value V
,
then the return
statement completes abruptly, the reason being a
return with value V
.
It can be seen, then, that a return
statement
always completes abruptly.
The preceding descriptions say "attempts to transfer control" rather
than just "transfers control" because if there are any try
statements
(§14.20) within the method or constructor whose
try
blocks or catch
clauses contain the
return
statement, then any finally
clauses of those try
statements will be executed, in order, innermost to outermost, before
control is transferred to the invoker of the method or
constructor. Abrupt completion of a finally
clause can disrupt the
transfer of control initiated by a return
statement.
A throw
statement causes an exception (§11 (Exceptions)) to be
thrown. The result is an immediate transfer of control
(§11.3) that may exit multiple statements and
multiple constructor, instance initializer, static initializer and
field initializer evaluations, and method invocations until a try
statement (§14.20) is found that catches the
thrown value. If no such try
statement is found, then execution of
the thread (§17 (Threads and Locks)) that executed the throw
is
terminated (§11.3) after invocation of
the uncaughtException
method for the thread group
to which the thread belongs.
The
Expression in a throw
statement must either denote a variable or
value of a reference type which is assignable
(§5.2) to the type Throwable
, or denote the
null reference, or a compile-time error occurs.
The reference type of the Expression will always
be a class type (since no interface types are assignable to
Throwable
) which is not parameterized (since a subclass of
Throwable
cannot be generic (§8.1.2)).
At least one of the following three conditions must be true, or a compile-time error occurs:
The type of the Expression is an unchecked exception class (§11.1.1) or the null type (§4.1).
The throw
statement is contained in the try
block of a try
statement (§14.20) and it is not the case that the
try
statement can throw an exception of the type of the
Expression. (In this case we say the thrown value
is caught by the try
statement.)
The throw
statement is contained in a method or constructor
declaration and the type of the Expression is assignable
(§5.2) to at least one type listed in the
throws
clause (§8.4.6,
§8.8.5) of the declaration.
The
exception types that a throw
statement can throw are specified in
§11.2.2.
A throw
statement first evaluates the Expression. Then:
If evaluation of the Expression completes abruptly for some
reason, then the throw
completes abruptly for that
reason.
If evaluation of the Expression completes normally, producing
a non-null
value V
, then the throw
statement completes abruptly, the reason being a throw
with
value V
.
If evaluation of the Expression completes normally, producing
a null
value, then an instance V'
of class
NullPointerException
is created and thrown instead of null
. The throw
statement then completes abruptly, the reason being a throw
with value V'
.
It can be seen, then, that a throw
statement
always completes abruptly.
If there
are any enclosing try
statements (§14.20) whose
try
blocks contain the throw
statement, then any finally
clauses
of those try
statements are executed as control is transferred
outward, until the thrown value is caught. Note that abrupt completion
of a finally
clause can disrupt the transfer of control initiated by
a throw
statement.
If a throw
statement is contained in a method declaration or a lambda expression,
but its value is not caught by some try
statement that contains it,
then the invocation of the method completes abruptly because of the
throw
.
If a
throw
statement is contained in a constructor declaration, but its
value is not caught by some try
statement that contains it, then the
class instance creation expression that invoked the constructor will
complete abruptly because of the throw
(§15.9.4).
If a
throw
statement is contained in a static initializer
(§8.7), then a compile-time check
(§11.2.3) ensures that either its value is always
an unchecked exception or its value is always caught by some try
statement that contains it. If at run time, despite this check, the
value is not caught by some try
statement that contains the throw
statement, then the value is rethrown if it is an instance of class
Error
or one of its subclasses; otherwise, it is wrapped in an
ExceptionInInitializerError
object, which is then thrown
(§12.4.2).
If a
throw
statement is contained in an instance initializer
(§8.6), then a compile-time check
(§11.2.3) ensures that either its value is always
an unchecked exception or its value is always caught by some try
statement that contains it, or the type of the thrown exception (or
one of its superclasses) occurs in the throws
clause of every
constructor of the class.
By convention, user-declared throwable types should
usually be declared to be subclasses of class Exception
, which is a
subclass of class Throwable
(§11.1.1).
A
synchronized
statement acquires a mutual-exclusion lock
(§17.1) on behalf of the executing thread,
executes a block, then releases the lock. While the executing thread
owns the lock, no other thread may acquire the lock.
The type of Expression must be a reference type, or a compile-time error occurs.
A synchronized
statement is executed by first evaluating the
Expression. Then:
If evaluation of the Expression completes abruptly for some
reason, then the synchronized
statement completes abruptly for
the same reason.
Otherwise, if the value of the Expression is null
, a NullPointerException
is thrown.
Otherwise, let the non-null
value of the Expression
be V
. The executing thread locks
the monitor associated
with V
. Then the Block is executed, and
then there is a choice:
The locks
acquired by synchronized
statements are the same as the locks that
are acquired implicitly by synchronized
methods
(§8.4.3.6). A single thread
may acquire a lock more than once.
Acquiring
the lock associated with an object does not in itself prevent other
threads from accessing fields of the object or invoking
un-synchronized
methods on the object. Other threads can also use
synchronized
methods or the synchronized
statement in a
conventional manner to achieve mutual exclusion.
Example 14.19-1. The synchronized
Statement
class Test { public static void main(String[] args) { Test t = new Test(); synchronized(t) { synchronized(t) { System.out.println("made it!"); } } } }
This program produces the output:
made it!
Note that this program would deadlock if a single thread were not permitted to lock a monitor more than once.
A try
statement executes a block. If a value is thrown and the try
statement has one or more catch
clauses that can catch it, then
control will be transferred to the first such catch
clause. If the
try
statement has a finally
clause, then another block of code is
executed, no matter whether the try
block completes normally or
abruptly, and no matter whether a catch
clause is first given
control.
See §8.3 for UnannClassType. The following productions from §4.3, §8.3, and §8.4.1 are shown here for convenience:
The Block immediately after
the keyword try
is called the try
block of
the try
statement.
The Block immediately after
the keyword finally
is called the finally
block of the try
statement.
A try
statement may have
catch
clauses, also called exception
handlers.
A catch
clause declares
exactly one parameter, which is called an exception
parameter.
It is a compile-time error if final
appears more than once as a
modifier for an exception parameter declaration.
The scope and shadowing of an exception parameter is specified in §6.3 and §6.4.
References to an exception parameter from a nested class or interface, or a lambda expression, are restricted, as specified in §6.5.6.1.
An exception parameter may denote its type as either a single class
type or a union of two or more class types (called
alternatives). The alternatives of a union are
syntactically separated by |
.
A catch
clause whose exception parameter is denoted as a single
class type is called a uni-catch
clause.
A catch
clause whose exception parameter is denoted as a union of
types is called a multi-catch
clause.
Each class type used in the denotation of the type of an exception
parameter must be the class Throwable
or a subclass of Throwable
, or a compile-time error occurs.
It is a compile-time error if a type variable is used in the denotation of the type of an exception parameter.
It is a compile-time error if a union of types contains two alternatives Di and Dj (i ≠ j) where Di is a subtype of Dj (§4.10.2).
The declared type of an exception parameter that denotes its type with a single class type is that class type.
The declared type of an exception parameter that denotes its type
as a union with alternatives D1 |
D2 |
... |
Dn
is lub(D1, D2, ..., Dn).
An exception parameter of a multi-catch
clause is implicitly
declared final
if it is not explicitly declared final
.
It is a compile-time error if an exception parameter that is
implicitly or explicitly declared final
is
assigned to within the body of the catch
clause.
An exception parameter of a uni-catch
clause is never implicitly
declared final
, but it may be explicitly declared final
or be
effectively final (§4.12.4).
An implicitly final
exception parameter is final
by virtue of its declaration, while an effectively final exception
parameter is (as it were) final by virtue of how it is used. An
exception parameter of a multi-catch
clause is implicitly declared
final
, so will never occur as the left-hand operand of an assignment
operator, but it is not considered effectively
final.
If an exception parameter is effectively final (in a uni-catch
clause) or implicitly final (in a multi-catch
clause), then adding
an explicit final
modifier to its declaration will not introduce any
compile-time errors. On the other hand, if the exception parameter of
a uni-catch
clause is explicitly declared final
, then removing the
final
modifier may introduce compile-time errors because the
exception parameter, now considered to be effectively final, can no
longer longer be referenced by anonymous and local class declarations
in the body of the catch
clause. If there are no compile-time
errors, it is possible to further change the program so that the
exception parameter is re-assigned in the body of the catch
clause
and thus will no longer be considered effectively final.
The exception types that a try
statement can throw are specified in
§11.2.2.
The relationship of the exceptions thrown by the try
block of a
try
statement and caught by the catch
clauses (if any) of the
try
statement is specified in §11.2.3.
Exception handlers are considered in left-to-right order: the earliest
possible catch
clause accepts the exception, receiving as its
argument the thrown exception object, as specified in §11.3.
A multi-catch
clause can be thought of as a sequence of uni-catch
clauses. That is, a catch
clause where the type of the exception
parameter is denoted as a union D1|
D2|
...|
Dn is
equivalent to a sequence of n catch
clauses where the types
of the exception parameters are class types D1, D2, ..., Dn
respectively. In the Block of each of the n catch
clauses,
the declared type of the exception parameter is lub(D1, D2, ..., Dn).
For example, the following code:
try { ... throws ReflectiveOperationException ... } catch (ClassNotFoundException | IllegalAccessException ex) { ... body ... }
is semantically equivalent to the following code:
try { ... throws ReflectiveOperationException ... } catch (final ClassNotFoundException ex1) { final ReflectiveOperationException ex = ex1; ... body ... } catch (final IllegalAccessException ex2) { final ReflectiveOperationException ex = ex2; ... body ... }
where the multi-catch
clause with two alternatives has been
translated into two uni-catch
clauses, one for each alternative. A
Java compiler is neither required nor recommended to compile a
multi-catch
clause by duplicating code in this manner, since it is
possible to represent the multi-catch
clause in a class
file
without duplication.
A finally
clause ensures that the finally
block is executed after
the try
block and any catch
block that might be executed, no
matter how control leaves the try
block or catch
block. Handling
of the finally
block is rather complex, so the two cases of a try
statement with and without a finally
block are described separately
(§14.20.1, §14.20.2).
A try
statement is permitted to omit catch
clauses and a finally
clause if it is a try
-with-resources statement
(§14.20.3).
A try
statement without a finally
block is executed by first
executing the try
block. Then there is a choice:
If execution of the try
block completes normally, then no
further action is taken and the try
statement completes
normally.
If execution of the try
block completes abruptly because of a
throw
of a value V
, then there is a
choice:
If the run-time type of V
is assignment
compatible with (§5.2) a catchable
exception class of any catch
clause of the try
statement, then the first (leftmost) such catch
clause is
selected. The value V
is assigned to the
parameter of the selected catch
clause, and the Block of
that catch
clause is executed, and then there is a
choice:
If the run-time type of V
is not
assignment compatible with a catchable exception class of
any catch
clause of the try
statement, then the try
statement completes abruptly because of a throw
of the
value V
.
If execution of the try
block completes abruptly for any other
reason, then the try
statement completes abruptly for the same
reason.
Example 14.20.1-1. Catching An Exception
class BlewIt extends Exception { BlewIt() { } BlewIt(String s) { super(s); } } class Test { static void blowUp() throws BlewIt { throw new BlewIt(); } public static void main(String[] args) { try { blowUp(); } catch (RuntimeException r) { System.out.println("Caught RuntimeException"); } catch (BlewIt b) { System.out.println("Caught BlewIt"); } } }
Here, the exception BlewIt
is
thrown by the method blowUp
. The try
-catch
statement in the body of main
has two catch
clauses. The run-time type of the exception
is BlewIt
which is not assignable to a variable of
type RuntimeException
, but is assignable to a variable of
type BlewIt
, so the output of the example
is:
Caught BlewIt
A try
statement with a finally
block is executed by first
executing the try
block. Then there is a choice:
If execution of the try
block completes normally, then the
finally
block is executed, and then there is a choice:
If execution of the try
block completes abruptly because of a
throw
of a value V
, then there is a
choice:
If the run-time type of V
is assignment
compatible with a catchable exception class of any catch
clause of the try
statement, then the first (leftmost)
such catch
clause is selected. The
value V
is assigned to the parameter of
the selected catch
clause, and the Block of that catch
clause is executed. Then there is a choice:
If the run-time type
of V
is not assignment compatible with a
catchable exception class of any catch
clause of the try
statement, then the finally
block is executed. Then there is
a choice:
If execution of the try
block completes abruptly for any other
reason R
, then the finally
block is
executed, and then there is a choice:
Example 14.20.2-1. Handling An Uncaught Exception With finally
class BlewIt extends Exception { BlewIt() { } BlewIt(String s) { super(s); } } class Test { static void blowUp() throws BlewIt { throw new NullPointerException(); } public static void main(String[] args) { try { blowUp(); } catch (BlewIt b) { System.out.println("Caught BlewIt"); } finally { System.out.println("Uncaught Exception"); } } }
This program produces the output:
Uncaught Exception Exception in thread "main" java.lang.NullPointerException at Test.blowUp(Test.java:7) at Test.main(Test.java:11)
The NullPointerException
(which is a kind of RuntimeException
)
that is thrown by method blowUp
is not caught by
the try
statement in main
, because a NullPointerException
is not
assignable to a variable of type BlewIt
. This
causes the finally
clause to execute, after which the thread
executing main
, which is the only thread of the
test program, terminates because of an uncaught exception, which
typically results in printing the exception name and a simple
backtrace. However, a backtrace is not required by this
specification.
The problem with mandating a backtrace is that an exception can be created at one point in the program and thrown at a later one. It is prohibitively expensive to store a stack trace in an exception unless it is actually thrown (in which case the trace may be generated while unwinding the stack). Hence we do not mandate a back trace in every exception.
A try
-with-resources statement is parameterized with variables
(known as resources) that are initialized before
execution of the try
block and closed automatically, in the reverse
order from which they were initialized, after execution of the try
block. catch
clauses and a finally
clause are often unnecessary
when resources are closed automatically.
The following productions from §4.3, §8.3, §8.4.1, and §14.4 are shown here for convenience:
See §8.3 for UnannType.
The resource specification denotes the resources
of the try
-with-resources statement, either by declaring local
variables with initializer expressions or by referring to existing
variables. An existing variable is referred to by an expression name
(§6.5.6) or a field access expression (§15.11).
The rules for a local variable declared in a resource specification are specified in §14.4. In addition, all of the following must be true, or a compile-time error occurs:
The scope and shadowing of a local variable declared in a resource specification is specified in §6.3 and §6.4.
References to the local variable from a nested class or interface, or a lambda expression, are restricted, as specified in §6.5.6.1.
The type of a local variable declared in a resource specification is specified in §14.4.1.
The type of a local variable declared in a resource specification,
or the type of an existing variable referred to in a resource specification,
must be a subtype of AutoCloseable
, or a compile-time error occurs.
It is a compile-time error for a resource specification to declare two local variables with the same name.
A local variable declared in a resource specification is implicitly
declared final
if it is not explicitly declared final
(§4.12.4).
An existing variable referred to in a resource specification
must be a final
or effectively final
variable that is definitely
assigned before the try
-with-resources statement
(§16 (Definite Assignment)), or a compile-time error occurs.
Resources are initialized in left-to-right order. If a resource fails
to initialize (that is, its initializer expression throws an
exception), then all resources initialized so far by the
try
-with-resources statement are closed. If all resources initialize
successfully, the try
block executes as normal and then all non-null
resources of the try
-with-resources statement are closed.
Resources are closed in the reverse order from that in which they were
initialized. A resource is closed only if it initialized to a non-null
value. An exception from the closing of one resource does not prevent
the closing of other resources. Such an exception
is suppressed if an exception was thrown
previously by an initializer, the try
block, or the closing of a
resource.
A try
-with-resources statement whose resource specification
indicates multiple resources is treated as if it were multiple
try
-with-resources statements, each of which has a resource
specification that indicates a single resource. When a
try
-with-resources statement with n resources (n > 1)
is translated, the result is a try
-with-resources statement with
n-1 resources. After n such translations, there are n
nested try
-catch
-finally
statements, and the overall translation
is complete.
A try
-with-resources statement with no catch
clauses or finally
clause is called a basic try
-with-resources
statement.
If a basic try
-with-resource statement is of the form:
try (VariableAccess ...)
Block
then the resource is first converted to a local variable declaration by the following translation:
try (T #r = VariableAccess ...) {
Block
}
T
is the type of the variable denoted by
VariableAccess and #r
is an
automatically generated identifier that is distinct from any other
identifiers (automatically generated or otherwise) that are in scope
at the point where the try
-with-resources statement occurs. The
try
-with-resources statement is then translated according to the
rest of this section.
The meaning of a basic try
-with-resources statement of the form:
try ({VariableModifier} R Identifier = Expression ...) Block
is given by the following translation to a local variable declaration
and a try
-catch
-finally
statement:
{ final {VariableModifierNoFinal} R Identifier = Expression; Throwable #primaryExc = null; try ResourceSpecification_tail Block catch (Throwable #t) { #primaryExc = #t; throw #t; } finally { if (Identifier != null) { if (#primaryExc != null) { try { Identifier.close(); } catch (Throwable #suppressedExc) { #primaryExc.addSuppressed(#suppressedExc); } } else { Identifier.close(); } } } }
{VariableModifierNoFinal} is defined
as {VariableModifier} without final
, if
present.
#t
, #primaryExc
, and
#suppressedExc
are automatically generated
identifiers that are distinct from any other identifiers
(automatically generated or otherwise) that are in scope at the point
where the try
-with-resources statement occurs.
If the resource specification indicates one resource,
then ResourceSpecification_tail is empty (and the
try
-catch
-finally
statement is not itself a try
-with-resources
statement).
If the resource specification indicates n > 1 resources,
then ResourceSpecification_tail consists of the
2nd, 3rd, ..., n'th resources indicated in the resource
specification, in the same order (and the try
-catch
-finally
statement is itself a try
-with-resources statement).
Reachability and definite assignment rules for the basic
try
-with-resources statement are implicitly specified by the
translation above.
In a basic try
-with-resources statement that manages a single
resource:
If the initialization of the resource completes abruptly because
of a throw
of a value V
, then the
try
-with-resources statement completes abruptly because of a
throw
of the value V
.
If the initialization of the resource completes normally, and
the try
block completes abruptly because of a throw
of a
value V
, then:
If the automatic closing of the resource completes normally,
then the try
-with-resources statement completes abruptly
because of a throw
of the value V
.
If the automatic closing of the resource completes abruptly
because of a throw
of a value V2
, then
the try
-with-resources statement completes abruptly
because of a throw
of value V
with V2
added to the suppressed exception
list of V
.
If the initialization of the resource completes normally, and
the try
block completes normally, and the automatic closing of
the resource completes abruptly because of a throw
of a
value V
, then the try
-with-resources
statement completes abruptly because of a throw
of the
value V
.
In a
basic try
-with-resources statement that manages multiple
resources:
If the initialization of a resource completes abruptly because
of a throw
of a value V
, then:
If the automatic closings of all successfully initialized
resources (possibly zero) complete normally, then the
try
-with-resources statement completes abruptly because of
a throw
of the value V
.
If the automatic closings of all successfully initialized
resources (possibly zero) complete abruptly because of
throw
s of
values V1
...Vn
, then
the try
-with-resources statement completes abruptly
because of a throw
of the value V
with
any remaining
values V1
...Vn
added
to the suppressed exception list
of V
.
If the initialization of all resources completes normally, and
the try
block completes abruptly because of a throw
of a
value V
, then:
If the automatic closings of all initialized resources
complete normally, then the try
-with-resources statement
completes abruptly because of a throw
of the
value V
.
If the automatic closings of one or more initialized
resources complete abruptly because of throw
s of
values V1
...Vn
, then
the try
-with-resources statement completes abruptly
because of a throw
of the value V
with
any remaining
values V1
...Vn
added
to the suppressed exception list
of V
.
If the initialization of every resource completes normally, and
the try
block completes normally, then:
If one automatic closing of an initialized resource
completes abruptly because of a throw
of
value V
, and all other automatic closings
of initialized resources complete normally, then the
try
-with-resources statement completes abruptly because of
a throw
of the value V
.
If more than one automatic closing of an initialized
resource completes abruptly because of throw
s of
values V1
...Vn
, then
the try
-with-resources statement completes abruptly
because of a throw
of the value V1
with
any remaining
values V2
...Vn
added
to the suppressed exception list of V1
(where V1
is the exception from the
rightmost resource failing to close
and Vn
is the exception from the leftmost
resource failing to close).
A try
-with-resources
statement with at least one catch
clause and/or a finally
clause
is called an extended try
-with-resources
statement.
The
meaning of an extended try
-with-resources statement:
try ResourceSpecification Block [Catches] [Finally]
is
given by the following translation to a basic try
-with-resources
statement nested inside a try
-catch
or try
-finally
or
try
-catch
-finally
statement:
try { try ResourceSpecification Block } [Catches] [Finally]
The
effect of the translation is to put the resource specification
"inside" the try
statement. This allows a catch
clause of an
extended try
-with-resources statement to catch an exception due to
the automatic initialization or closing of any resource.
Furthermore, all resources will have been closed (or attempted to be
closed) by the time the finally
block is executed, in keeping with
the intent of the finally
keyword.
A yield
statement transfers control by causing an enclosing
switch
expression (§15.28) to produce
a specified value.
A yield
statement attempts to transfer control to the innermost
enclosing switch
expression; this enclosing expression, which is
called the yield target, then immediately
completes normally and the value of the Expression becomes the
value of the switch
expression.
It is a compile-time error if a yield
statement has no yield target.
It is a compile-time error if the yield target contains any
method, constructor, instance initializer, static initializer,
or lambda expression that encloses the yield
statement.
That is, there are no non-local jumps.
It is a compile-time error if the Expression of a yield
statement
is void (§15.1).
Execution of a yield
statement first evaluates the Expression.
If the evaluation of the Expression completes abruptly for some reason,
then the yield
statement completes abruptly for that reason.
If evaluation of the Expression completes normally,
producing a value V
, then the yield
statement
completes abruptly, the reason being a yield with
value V
.
It can be seen, then, that a yield
statement
always completes abruptly.
Example 14.21-1. The yield
Statement
In the following example, a yield
statement is used
to produce a value for the enclosing switch
expressions.
class Test { enum Day { MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY, SUNDAY } public int calculate(Day d) { return switch (d) { case SATURDAY, SUNDAY -> d.ordinal(); default -> { int len = d.toString().length(); yield len*len; } }; } }
It is a compile-time error if a statement cannot be executed because it is unreachable.
This section is devoted to a precise explanation of
the word "reachable." The idea is that there must be some possible
execution path from the beginning of the constructor, method, instance
initializer, or static initializer that contains the statement to the
statement itself. The analysis takes into account the structure of
statements. Except for the special treatment of while
, do
, and
for
statements whose condition expression has the constant value
true
, the values of expressions are not taken into account in the
flow analysis.
For example, a Java compiler will accept the code:
{ int n = 5; while (n > 7) k = 2; }
even though the value of n
is
known at compile time and in principle it can be known at compile time
that the assignment to k
can never be
executed.
The rules in this section define two technical terms:
The rules allow a statement to complete normally only if it is reachable.
Two further technical terms are used:
A reachable break
statement exits a statement
if, within the break target, either there are no try
statements
whose try
blocks contain the break
statement, or there are try
statements whose try
blocks contain the break
statement and all
finally
clauses of those try
statements can complete
normally.
This definition is based on the logic around "attempts to transfer control" in §14.15.
A continue
statement continues a do
statement
if, within the do
statement, either there are no try
statements
whose try
blocks contain the continue
statement, or there are
try
statements whose try
blocks contain the continue
statement
and all finally
clauses of those try
statements can complete
normally.
The block that is the body of a constructor, method,
instance initializer, static initializer, lambda expression,
or switch
expression is reachable.
An empty block that is not a switch block can complete normally iff it is reachable.
A non-empty block that is not a switch block can complete normally iff the last statement in it can complete normally.
The first statement in a non-empty block that is not a switch block is reachable iff the block is reachable.
Every other statement S
in a non-empty block
that is not a switch block is reachable iff the statement
preceding S
can complete normally.
A local class declaration statement can complete normally iff it is reachable.
A local variable declaration statement can complete normally iff it is reachable.
An empty statement can complete normally iff it is reachable.
A labeled statement can complete normally if at least one of the following is true:
The contained statement is reachable iff the labeled statement is reachable.
An expression statement can complete normally iff it is reachable.
An if
-then
statement can complete normally iff
it is reachable.
The then
-statement is reachable iff the if
-then
statement is reachable.
An if
-then
-else
statement can complete normally iff
the then
-statement can complete normally or the
else
-statement can complete normally.
The then
-statement is reachable iff the if
-then
-else
statement is reachable.
The else
-statement is reachable iff the if
-then
-else
statement is reachable.
This handling of an if
statement, whether or
not it has an else
part, is rather unusual. The rationale is
given at the end of this section.
An assert
statement can complete normally iff it is reachable.
A switch
statement whose switch block is empty,
or contains only switch labels, can complete normally.
A switch
statement whose switch block consists of
switch labeled statement groups can complete normally iff
at least one of the following is true:
A switch
statement whose switch block consists of
switch rules can complete normally iff
at least one of the following is true:
One of the switch rules introduces a switch rule expression (which is necessarily a statement expression).
One of the switch rules introduces a switch rule block that can complete normally.
One of the switch rules introduces a switch rule block
that contains a reachable break
statement which exits
the switch
statement.
A switch block is reachable iff its switch
statement is
reachable.
A statement in a switch block that consists of switch labeled statement groups is reachable iff the switch block is reachable and at least one of the following is true:
A switch rule block in a switch block is reachable iff the switch block is reachable.
A switch rule throw
statement in a switch block is reachable
iff the switch block is reachable.
A while
statement can complete normally iff at least
one of the following is true:
The while
statement is reachable and the
condition expression is not a constant expression
(§15.29) with value true
.
There is a reachable break
statement that exits
the while
statement.
The contained statement is reachable iff the while
statement
is reachable and the condition expression is not a constant
expression whose value is false
.
A do
statement can complete normally iff at least one of
the following is true:
The contained statement can complete normally and
the condition expression is not a constant expression
(§15.29) with value true
.
The do
statement contains a reachable continue
statement
with no label, and the do
statement is the innermost while
,
do
, or for
statement that contains that continue
statement, and the continue
statement continues
that do
statement, and the condition expression is
not a constant expression with value true
.
The do
statement contains a reachable continue
statement
with label L
, and the do
statement has
label L
, and the continue
statement continues that do
statement, and the
condition expression is not a constant expression with value
true
.
There is a reachable break
statement that exits the do
statement.
The contained statement is reachable iff the do
statement
is reachable.
A basic for
statement can complete normally iff at least
one of the following is true:
The for
statement is reachable, there is a condition
expression, and the condition expression is not a
constant expression (§15.29)
with value true
.
There is a reachable break
statement that exits the
for
statement.
The contained statement is reachable iff the for
statement
is reachable and the condition expression is not a constant
expression whose value is false
.
An enhanced for
statement can complete normally iff it
is reachable.
A break
, continue
, return
, throw
, or yield
statement
cannot complete normally.
A synchronized
statement can complete normally iff the
contained statement can complete normally.
The contained statement is reachable iff the synchronized
statement is reachable.
A try
statement can complete normally iff both of the
following are true:
The try
block is reachable iff the try
statement is reachable.
A catch
block C
is reachable iff both of
the following are true:
Either the type of C
's
parameter is an unchecked exception type or Exception
or
a superclass of Exception
, or some expression
or throw
statement in the try
block is reachable and can
throw a checked exception whose
type is assignment compatible (§5.2)
with the type of C
's parameter.
(An expression is reachable iff the innermost statement
containing it is reachable.)
See §15.6 for normal and abrupt completion of expressions.
There is no earlier catch
block A
in the try
statement such that the type of
C
's parameter is the same as,
or a subclass of, the type of A
's
parameter.
The Block of a catch
block is reachable iff the catch
block is reachable.
If a finally
block is present, it is reachable iff the
try
statement is reachable.
One might expect the if
statement to be handled in the following manner:
An if
-then
statement can
complete normally iff at least one of the following is
true:
The if
-then
statement is reachable and
the condition expression is not a constant expression whose
value is true
.
The then
-statement can complete
normally.
The then
-statement is reachable iff the
if
-then
statement is reachable and the condition expression is
not a constant expression whose value is false
.
An if
-then
-else
statement can complete
normally iff the then
-statement can complete normally or the
else
-statement can complete normally.
The then
-statement is reachable iff the
if
-then
-else
statement is reachable and the condition
expression is not a constant expression whose value is
false
.
The else
-statement is reachable iff the
if
-then
-else
statement is reachable and the condition
expression is not a constant expression whose value is
true
.
This approach would be consistent with the treatment
of other control structures. However, in order to allow the if
statement to be used conveniently for "conditional compilation"
purposes, the actual rules differ.
As an example, the following statement results in a compile-time error:
while (false) { x=3; }
because the statement x=3;
is not
reachable; but the superficially similar case:
if (false) { x=3; }
does not result in a compile-time error. An
optimizing compiler may realize that the
statement x=3;
will never be executed and may
choose to omit the code for that statement from the
generated class
file, but the
statement x=3;
is not regarded as "unreachable" in
the technical sense specified here.
The rationale for this differing treatment is to allow programmers to define "flag" variables such as:
static final boolean DEBUG = false;
and then write code such as:
if (DEBUG) { x=3; }
The idea is that it should be possible to change the
value of DEBUG
from false
to true
or from
true
to false
and then compile the code correctly with no other
changes to the program text.
Conditional compilation comes with a caveat. If a set of classes that
use a "flag" variable - or more precisely, any static
constant
variable (§4.12.4) - are compiled and conditional
code is omitted, it does not suffice later to distribute just a new
version of the class or interface that contains the definition of the
flag. The classes that use the flag will not see its new value, so
their behavior may be surprising. In essence, a change to the value of
a flag is binary compatible with pre-existing binaries (no LinkageError
occurs) but not behaviorally compatible.
Another reason for "inlining" values of static
constant variables is because of switch
statements. They are the
only kind of statement that relies on constant expressions, namely
that each case
label of a switch
statement must be a constant
expression whose value is different than every other case
label. case
labels are often references to static
constant
variables so it may not be immediately obvious that all the labels
have different values. If it is proven that there are no duplicate
labels at compile time, then inlining the values into the class
file
ensures there are no duplicate labels at run time either - a very
desirable property.
Example 14.22-1. Conditional Compilation
If the example:
class Flags { static final boolean DEBUG = true; } class Test { public static void main(String[] args) { if (Flags.DEBUG) System.out.println("DEBUG is true"); } }
is compiled and executed, it produces the output:
DEBUG is true
Suppose that a new version of
class Flags
is produced:
class Flags { static final boolean DEBUG = false; }
If Flags
is recompiled but
not Test
, then running the new binary with the
existing binary of Test
produces the output:
DEBUG is true
because DEBUG
is a static
constant variable, so its value could have been used in
compiling Test
without making a reference to the
class Flags
.
This behavior would also occur
if Flags
was an interface, as in the modified
example:
interface Flags { boolean DEBUG = true; } class Test { public static void main(String[] args) { if (Flags.DEBUG) System.out.println("DEBUG is true"); } }
In fact, because the fields of interfaces are always
static
and final
, we recommend that only constant expressions be assigned to
fields of interfaces. We note, but do not recommend, that if a field
of primitive type of an interface may change, its value may be
expressed idiomatically as in:
interface Flags { boolean debug = Boolean.valueOf(true).booleanValue(); }
ensuring that this value is not a constant expression. Similar idioms exist for the other primitive types.
A pattern describes a test that can be performed on a value. Patterns appear as operands of statements and expressions, which provide the values to be tested. Patterns declare local variables, known as pattern variables.
The process of testing a value against a pattern is known as pattern matching. If a value successfully matches a pattern, then the process of pattern matching initializes the pattern variable declared by the pattern.
Pattern variables are only in scope (§6.3) where pattern matching succeeds and thus the pattern variables will have been initialized. It is not possible to use a pattern variable that has not been initialized.
A type pattern is used to test whether a value is an instance of the type appearing in the pattern.
The following productions from §4.3, §8.3, §8.4.1, and §14.4 are shown here for convenience:
See §8.3 for UnannType.
A type pattern declares one local variable, known as a pattern variable. The Identifier in the local variable declaration specifies the name of the pattern variable.
The rules for a local variable declared in a type pattern are specified in §14.4. In addition, all of the following must be true, or a compile-time error occurs:
The type of a pattern variable is the reference type denoted by LocalVariableType.
The type of a type pattern is the type of its pattern variable.
An expression e
is compatible with a pattern of
type T if e
is downcast compatible with T (§5.5).
Compatibility of an expression with a pattern is
used by the instanceof
pattern match operator (§15.20.2).
Pattern matching is the process of testing a value against a pattern at run time. Pattern matching is distinct from statement execution (§14.1) and expression evaluation (§15.1).
The rules for determining whether a value matches a pattern, and for initializing pattern variables, are as follows:
A value v
that is not the null reference
matches a type pattern of type T if v
can be cast to T without raising a ClassCastException
; and does
not match otherwise.
If v
matches, then the pattern variable declared by the type
pattern is initialized to v
.
If v
does not match, then the pattern variable declared
by the type pattern is not initialized.
There is no rule to cover a value that
is the null reference. This is because the
solitary construct that performs pattern matching, the instanceof
pattern match operator (§15.20.2), only does so
when a value is not the null reference. It is
possible that future versions of the Java programming language will allow pattern
matching in other expressions and statements.