The Java Tutorials have been written for JDK 8. Examples and practices described in this page don't take advantage of improvements introduced in later releases and might use technology no longer available.
See Dev.java for updated tutorials taking advantage of the latest releases.
See Java Language Changes for a summary of updated language features in Java SE 9 and subsequent releases.
See JDK Release Notes for information about new features, enhancements, and removed or deprecated options for all JDK releases.
This lesson contains a collection of how-to pages to help you use miscellaneous Swing features.
With the Desktop
class you can enable your Java application to interact with default applications associated with specific file types on the host platform.
As of the Java Platform, Standard Edition 6 Update 10 release, you can add translucent and shaped windows to your Swing applications. This lesson shows you how.
JLayer
is a flexible and powerful decorator for Swing components. It enables you to draw on components and respond to component events without modifying the underlying component directly.
With Action
objects, you can coordinate the state and event handling of two or more components that generate action events. For example, you can use a single Action
to create and coordinate a tool-bar button and a menu item that perform the same function.
With the Swing Timer
class, you can implement a thread that performs an action after a delay, and optionally continues to repeat the action. The action executes in the event dispatch thread.
Swing components have built-in support for assistive technologies. Your program can provide even better support by following a few rules.
Some programs need to manipulate focus — for example, to validate input, or change the tab-order of components. This section describes some techniques you can use to customize focus in your program.
With key bindings, you can specify how components react to user typing.
This section describes a new modality model emerged in the Java™ SE version 6 and enables you to apply different modality types to dialog boxes.
This section describes the printing capabilities for tables and explains how to add printing support to your programs.
This section describes the printing capabilities for text components and explains how to add printing support to your programs.
With the SplashScreen
class you can close the splash screen, change the splash-screen image, obtain the image position or size, and paint in the splash screen.
This section describes how to add a tray icon to the system tray and apply a text tooltip, a popup menu, balloon messages, and a set of listeners associated with it.
This section tells you how to fix problems you might encounter while trying to use the information in this lesson.
If you are interested in using JavaFX to create your GUI, see Using JavaFX Properties and Binding, Creating Visual Effects in JavaFX, Applying Transformations in JavaFX and Creating Transitions and Timeline Animations in JavaFX.