public static final class Instruction.ProcessEvent<S extends Enum<S>> extends Object implements Instruction
Instruction
for a FiniteStateMachine
to process an Event
.
(immediately on the thread that created the Instruction
).
Instruction.ProcessEvent<S extends Enum<S>>, Instruction.TransitionTo<S extends Enum<S>>
NOTHING, STOP
Constructor and Description |
---|
ProcessEvent(Event<S> event)
Constructs a
Instruction.ProcessEvent Instruction . |
public ProcessEvent(Event<S> event)
Instruction.ProcessEvent
Instruction
.event
- the Event
to process