After completing this topic, you will be able to publish a Player using a skin.
Steps:
In this activity you will publish using the custom skin.
Note: There are two ways to access a custom skin for publishing.
1) You can add the skin to the Skin list from the Player category in the Options dialog box. With this method, the custom skin is always available for selection from the Skin list in the Publishing Wizard.
2) During publishing, you can browse to the skin and select it; however, a skin added to the Skin list during publishing only remains on the list when you publish to the same publishing location. Adding the skin from the Options dialog box makes it available on the Skin list from all publishing locations.
Step 1Open the Options dialog box.
Click the Tools menu.
Step 2Click the Options command.
Step 3Click the Player category.
Step 4Browse for the skin.
Click the Browse button.
Step 5We have browsed to the System/Publishing/Styles/WSG folder for you.
Step 6The WSG skin is already selected. Open the skin.
Click the Open button.
Step 7Now that the skin is added to the Skin list, it will be easy to select during publishing.
The WSG skin is now set as the default. The default Skin in the Options dialog box is the default for all previews and Player publishing packages.
Select a default skin if you want preview to use the skin.
Set the default back to None if you do not want to use a default skin for all previews and Player publishing projects.
Set the Skin default back to None.
Step 8Change the default for the Skin option.
Click the Skin list.
Step 9Change the default Skin option to None.
Click the None list item.
Step 10Click the OK button.
Step 11Publish the outline using the toolbar button.
Click the Publish button.
Step 12Publish to the default location.
Click the Next > button.
Step 13Publish the entire outline.
Click the Publish entire outline option.
Step 14Click the Next > button.
Step 15You can use a skin to publish from any category. Select the WSG category so that the Player publishes with the customized logo.
Click the Change button.
Step 16Click the Category list.
Step 17Click the WSG list item.
Step 18Click the OK button.
Step 19Click the Next > button.
Step 20The Player and LMS option is already selected. The Skin option is set to None, which is the default set in the Options dialog box.
Publish the content using the WSG skin.
Click the Skin list.
Step 21The WSG skin appears in the Skin list in the Publishing Wizard because it was added to the Skin list in the Options dialog box.
Note: If the skin was not on the list, you could browse for it.
Click the WSG list item.
Step 22Click the Publish button.
Step 23After publishing the outline, click the play.exe link to open the local Player.
Click the C:\Documents and Settings\Username\Documents\User Productivity Kit\Publishing Content\PlayerPackage\Play.exe link.
Step 24Explore the changes in the Player.
The Player opens with the table of contents expanded for three levels.
The Work with Views section in the Editing Basics module is not expanded because the outline is set to expand to three levels and this section is the fourth level of the outline.
Step 25Notice the color of the book icon for the Work with Views section.
Step 26Collapse the Editing Basics module.
Click the Editing Basics Collapse button.
Step 27Closed parent documents use the customized closed module image from the skin.
Notice that the border lines between and above the table of contents and concept panes are green rather than the default blue.
Notice the custom Preferences button on the right side of the blue header divider bar.
Step 28Select the Opening a Document topic.
Click the Opening a Document tree item.
Step 29Notice the color of the play mode buttons.
Step 30Point to the Try It! button.
Step 31Notice the different color set for mouse hovering.
Step 32Launch Try It! mode for the Opening a Document topic.
Click the Try It! button.
Step 33Notice the color and font of the Try It! text in the bubble header. In addition, the text for the "Actions" link is now replaced with "Actions menu".
Step 34Press SHIFT+F1 to display the frame ID.
Press [Shift+F1].
Step 35The Frame ID box appears in the upper left corner. The key combination set in the element controls the display of the Frame ID. An element setting of "ON" would have launched the topic with the Frame ID showing and no key to hide it.
Step 36Press ENTER to advance through the frames and view the frame IDs.
Press [Enter].
Step 37Notice the Frame ID for the frame.
Step 38Press Escape to end the Try It! playback.
Press [Escape].
Step 39Close the browser window.
Click the Close button.
Step 40Close the Publishing Complete dialog box.
Click the Finish button.
Step 41After completing this topic, you are able to publish a Player using a skin.