Creating a Map Binding

A map binding allows node types to be mapped from dimensions in different source applications to a dimension in a target application.

Creating Map Bindings

To create a map binding:

  1. Inspect the application that contains your target dimension. See Inspecting Applications.
  2. On the Dimensions tab, click the target dimension.
  3. On the Bindings tab, click Create Binding.

    Note:

    The Create Binding button is not visible if a map binding already exists.

  4. Enter a name, a description (optional), and at least one target node type for the map binding, and then click Create.

    Note:

    You can add all of the same class node types, or a mix of normal and one specialty class (Legacy GL or Lookup) node types. You cannot add both specialty types together.

    The map binding is created, along with these data chain objects:

    • A new hierarchy set is created, and the target node types that you identified when you created the map binding are added to the hierarchy set.
    • A new node set is created and pointed to the new hierarchy set.
    • A new mapping viewpoint is created in the default view for the target application, and it is set to use the new node set.

Note:

You can add additional source systems to a map binding without having to recreate the map binding. Edit the hierarchy set for the map binding to include the new source node types, and then add the new mapping keys for the new source node types. See Mapping Source Nodes to Target Nodes.