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JavaFX: Transformations, Animations, and Visual Effects

1 Transformations Overview

This chapter introduces transformations supported in JavaFX.

All transformations are located in the javafx.scene.transform package and are subclasses of the Transform class.

Introducing Transformations

A transformation changes the place of a graphical object in a coordinate system according to certain parameters. The following types of transformations are supported in JavaFX:

  • Translation

  • Rotation

  • Scaling

  • Shearing

These transformations can be applied to either a standalone node or to groups of nodes. You can apply one transformation at a time or you can combine transformations and apply several transformations to one node.

The Transform class implements the concepts of affine transformations. The Affine class extends the Transform class and acts as a superclass to all transformations. Affine transformations are based on euclidean algebra, and perform a linear mapping (through the use of matrixes) from initial coordinates to other coordinates while preserving the straightness and parallelism of lines. Affine transformations can be constructed using observableArrayLists rotations, translations, scales, and shears.

Note:

Usually, do not use the Affine class directly, but instead, use the specific Translate, Scale, Rotate, or Shear transformations.

Transformations in JavaFX can be performed along three coordinates, thus enabling users to create three-dimensional (3-D) objects and effects. To manage the display of objects with depth in 3-D graphics, JavaFX implements z-buffering. Z-buffering ensures that the perspective is the same in the virtual world as it is in the real one: a solid object in the foreground blocks the view of one behind it. Z-buffering can be enabled by using the setDepthTest class. You can try to disable z-buffering (setDepthTest(DepthTest.DISABLE)) in the sample application to see the effect of the z-buffer.

To simplify transformation usage, JavaFX implements transformation constructors with the x-axis and y-axis along with the x, y, and z axes. If you want to create a two-dimensional (2-D) effect, you can specify only the x and y coordinates. If you want to create a 3-D effect, specify all three coordinates.

To be able to see 3-D objects and transformation effects in JavaFX, users must enable the perspective camera.

Though knowing the underlying concepts can help you use JavaFX more effectively, you can start using transformations by studying the example provided with this document and trying different transformation parameters. For more information about particular classes, methods, or additional features, see the API documentation.

In this document, a Xylophone application is used as a sample to illustrate all the available transformations. You can download its source code by clicking the transformations.zip link.

Figure 1-1 A Xylophone application

Description of Figure 1-1 follows
Description of "Figure 1-1 A Xylophone application"

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JavaFX: Transformations, Animations, and Visual Effects

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