The Java™ Tutorials
Hide TOC
Trail: Essential Java Classes
Lesson: The Platform Environment
Section: Configuration Utilities


Properties are configuration values managed as key/value pairs. In each pair, the key and value are both String values. The key identifies, and is used to retrieve, the value, much as a variable name is used to retrieve the variable's value. For example, an application capable of downloading files might use a property named "download.lastDirectory" to keep track of the directory used for the last download.

To manage properties, create instances of java.util.Properties. This class provides methods for the following:

For an introduction to streams, refer to the section I/O Streams in the Basic I/O lesson.

Properties extends java.util.Hashtable. Some of the methods inherited from Hashtable support the following actions:

Security Considerations: Access to properties is subject to approval by the current security manager. The example code segments in this section are assumed to be in standalone applications, which, by default, have no security manager. The same code in an applet may not work depending on the browser in which it is running. See What Applets Can and Cannot Do in the Java Applets lesson for information about security restrictions on applets.

The System class maintains a Properties object that defines the configuration of the current working environment. For more about these properties, see System Properties. The remainder of this section explains how to use properties to manage application configuration.

Properties in the Application Life Cycle

The following figure illustrates how a typical application might manage its configuration data with a Properties object over the course of its execution.

Possible lifecycle of a Properties object

Setting Up the Properties Object

The following Java code performs the first two steps described in the previous section: loading the default properties and loading the remembered properties:

. . .
// create and load default properties
Properties defaultProps = new Properties();
FileInputStream in = new FileInputStream("defaultProperties");

// create application properties with default
Properties applicationProps = new Properties(defaultProps);

// now load properties 
// from last invocation
in = new FileInputStream("appProperties");
. . .

First, the application sets up a default Properties object. This object contains the set of properties to use if values are not explicitly set elsewhere. Then the load method reads the default values from a file on disk named defaultProperties.

Next, the application uses a different constructor to create a second Properties object, applicationProps, whose default values are contained in defaultProps. The defaults come into play when a property is being retrieved. If the property can't be found in applicationProps, then its default list is searched.

Finally, the code loads a set of properties into applicationProps from a file named appProperties. The properties in this file are those that were saved from the application the last time it was invoked, as explained in the next section.

Saving Properties

The following example writes out the application properties from the previous example using The default properties don't need to be saved each time because they never change.

FileOutputStream out = new FileOutputStream("appProperties");, "---No Comment---");

The store method needs a stream to write to, as well as a string that it uses as a comment at the top of the output.

Getting Property Information

Once the application has set up its Properties object, the application can query the object for information about various keys and values that it contains. An application gets information from a Properties object after start up so that it can initialize itself based on choices made by the user. The Properties class has several methods for getting property information:

Setting Properties

A user's interaction with an application during its execution may impact property settings. These changes should be reflected in the Properties object so that they are saved when the application exits (and calls the store method). The following methods change the properties in a Properties object:

Note: Some of the methods described above are defined in Hashtable, and thus accept key and value argument types other than String. Always use Strings for keys and values, even if the method allows other types. Also do not invoke Hashtable.set or Hastable.setAll on Properties objects; always use Properties.setProperty.

Previous page: Configuration Utilities
Next page: Command-Line Arguments