Specifies a perspective camera for rendering a scene.
This camera defines a viewing volume for a perspective projection;
a truncated right pyramid.
fieldOfView value can be used to change viewing volume.
This camera is always located at center of the window and looks along the
positive z-axis. The coordinate system defined by this camera has its
origin in the upper left corner of the panel with the Y-axis pointing
down and the Z axis pointing away from the viewer (into the screen). The
units are in pixel coordinates at the projection plane (Z=0).
Profile: common conditional scene3d