This describes naming conventions, class hierarchies, the file names and directory structure of generated code and other issues relevant to understanding and using the C++ Expert API.
Member functions described in this section are generated by C++ Expert based on their description in the Contract Repository, which are derived from BEA TUXEDO service definitions. This table shows the relationship between the BEA TUXEDO, Contract Repository, and C++ Expert definitions.
The following table shows relationship between the BEA TUXEDO, the Contract Repository and C++ Expert data types.
The architecture of the application generated by the C++ Expert is built around the Contract Repository metamodel, shown below.
The C++ Expert uses the information from the Contract Repository to generate C++ bindings for each item in the form of Service Request classes and Server Implementation classes. Those elements are mapped to C++ classes in this fashion:
Figure 4-1 Contract Repository Metamodel
There are two types of classes supplied with the C++ Expert:
C++ Expert Classes and Naming Conventions
All of the classes supplied with the C++ Expert are contained in the BEATuxBldr namespace.
When we refer to a class with a derived name, the derived part is italicized and enumerated. For example, a Generated Server class takes it's name from the module where it is implemented and would be referred to as the
Naming Generated Classes
Module1
Srv
class or object.
This convention is used in the figures that follow and throughout this document.
The following diagram shows the hierarchy of classes within the BEATuxBldr namespace. Individual exception classes are shown in a separate diagram.
The following figure shows the exception class hierarchy:
All user defined, operation specific exceptions are sub-classes of All BEA TUXEDO errors are encapsulated in sub-classes of The server application can throw user-specified exceptions, which are relayed to the client application. Exceptions derived from Exceptions that are sub-classed from
Note:
In order make exception handling vendor-independent, the C++ Expert generates exception objects and throws them by a pointer to the object, rather than by value. Therefore, C++ Expert exceptions must be caught by the client application via pointer, rather than by reference. The client is also responsible for deleting them.
This section describes the files generated by the C++ Expert, and where they can be found.
The C++ Expert places its generated class header and source files,
The The The The The The The The The The The The The files listed below can be moved to the client platform so that client applications can request services defined in this interface:
The BEATuxBldr Namespace
Figure 4-2 BEATuxBldr namespace
Exception Classes
Figure 4-3 Exception Hierarchy, within the BEATuxBldr namespace
AppException
.
TuxException
. Errors relating to ATMI calls are encapsulated in AtmiException
, and errors relating to FML buffer handling operations are encapsulated in FmlException
. Client applications requesting a BEA TUXEDO service must be prepared to handle TuxException
or handle AtmiException
and FmlException
individually, in addition to any user specified exceptions for the operations.
TuxException
hierarchy are raised from the C++ Expert generated code and user programs are not expected to raise them on their own.
TransactionException
are thrown by operations on Transaction
. These exceptions correspond to the error codes returned by functions defined in the Tx Transaction Demarcation Specification. A brief text description of the exception is returned by the GetMessage
member function of each class.
Generated Files
Directory Structure
make
files and FML field table files in a directory structure determined by the name of the project, individual modules and interfaces and the Contract Repository contents. This structure descends from the project root directory, which is specified by the user on the Generate Framework Classes tab of the Settings dialog. A sample of this structures shown in the following figure:
Figure 4-4 Sample Directory Structure
ProjectRoot
directory can be specified on the Generate Settings window.
Project1
.FML
file contains the FML field table, generated by the Generate FML Field Tables command. The value of Project1
can be specified on the Generate Settings window. The default name is FMLFieldTableFile
.
Module1
directory contains all the generated files associated with the first module.
BEATuxBldr.h
and BEATuxBldr.cpp
files contain all classes and definitions supplied with the C++ Expert.
Module1
.mak
file contains the generated make
declarations and targets for the server and the test client.
Module1
.h
file contains the name space definitions that correspond to the module.
Module1
_tst.cpp
file contains the code generated for the test client described in the Testing Default Service Implementations section.
Module1
Srv.h
and Module1
Srv.cpp
files contain the class definition and member functions used for server start-up, shut down and Resource Manager access. Default implementations of them are provided, but you can extend both the interface and the default implementation independently.
Interface1
.h
and Interface1
.cpp
files contains the class definition and member functions used for the remote object used by the client to access services.
Interface1
Impl.h
and Interface1
Impl.h
files contains the class definition and member functions used for implementing BEA TUXEDO services.
The body of a member function is left blank, to be provided by the server application developer, when you do not choose to generate operation test logic.
Interface1
Skel.cpp
file contains the global scope C++ function with C linkage used by the BEA TUXEDO framework.
Module1
_
Interface1
.h
and Module1
_
Interface1
.cpp
contains the class definition and member functions which is used as the base class for the Interface1
and Interface1
Impl
derived classes.
FMLFieldTableFile.fml
All the interfaces in a single module are contained in a single BEA TUXEDO server executable. When the C++ Expert generates code for a module selected in the Main Window, a
Make files
make
file is also generated. The name of the generated make
file based on the module name and the current platform:
Platform | File name |
---|---|
UNIX |
|
Windows NT |
|
The Resource Manager (if any), the C++ compiler, and compilation flags used in the Elements in the Contract Repository can be mapped to FML fields. Users will be able to enter FML field names when they create elements in the repository using the Repository Editor. Uniqueness of these field names is ensured by the repository. The repository also maintains a mapping between these field names and FML field identifier values. The C++ Expert uses this mapping to generate a FML field table file for all the elements in the repository. Using the BEA TUXEDO The This file is generated for the BEA TUXEDO Builder Configuration Expert and placed in the Each line of this text file contains information about the Resource Manager used by the server (if any), the name of the server executable and the module for which the server is constructed.
make
file can be specified on the Makefile Settings window. The generated make
file is placed in the directory created for each module. While the Confirm Selection window is displayed, you can also override the default Resource Manager and Server name settings on a module by module basis.
FML Field Table File
mkfldhdr
utility, a header file is generated from the field table file and used in all the generated server and client files.
make
file has rules for compiling the files generated by the C++ Expert. Default rules are generated for compiling the user defined code in the implementation files (refer to Listing 4-4, Interface1
Impl.h
and Interface1
Impl.cpp
) and for building the servers. The user can edit the make
file to customize the default rules.
The gservers.lst File
ProjectRoot
directory (see Figure 4-4, in the Sample Directory Structure section). The ProjectRoot
directory can be specified on the Generate Settings window.