Tracing collects information about what is happening in your program and displays it. If a program arrives at a breakpoint created with a trace command, the program halts and an event-specific trace information line is emitted, then the program continues.
A trace displays each line of source code as it is about to be executed. In all but the simplest programs, this trace produces volumes of output.
A more useful trace applies a filter to display information about events in your program. For example, you can trace each call to a function, every member function of a given name, every function in a class, or each exit from a function. You can also trace changes to a variable.