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Overview of Customizing Objects


The work that you can do with an object varies depending on whether or not the project that this object references does the following:

  • Allows object locking. You can check out some of the objects in a project and leave other objects unlocked on the Siebel Server so that they are available to other developers to check out.
  • Does not allow object locking. You must check out the entire project to edit any object that references this project.

Table 10 summarizes the work that you must do for various tasks, such as creating an object that references a project that allows object locking. For more information, see the following information:

Table 10. Summary of Work You Must Perform Depending on Project Locking
Task
Project Allows Object Locking
Project Does Not Allow Object Locking

Create object

You must do the following:

1. Lock the project locally.

2. Create the new object.

3. Unlock the project.

4. Check in the object.

You must do the following:

1. Check out the project.

2. Create the new object.

3. Check in the project.

Modify object

You must do the following:

1. Check out the object.

2. Modify the object.

3. Check in the object.

You must do the following:

1. Check out the project.

2. Modify the object.

3. Check in the project.

Create new object by copying an existing one

You must do the following:

1. Check out the object that you want to copy.

2. Lock the project that the object references locally.

3. Copy the object and assign the project.

This step refers to the same project that you lock in step 2 or to a different project that does not allow object locking.

4. Unlock the project locally.

5. Lock the new object locally.

6. Check in the object to the server repository.

You must do the following:

1. Check out projects.

2. Copy the object and create a new one.

3. Check in projects.

Delete object

Cannot perform. The Allow Object Locking property must be set to FALSE.

You must do the following:

1. Check out the project.

2. Delete the object.

3. Check in the project.

Rename object

You must do the following:

1. Check out the project.

2. Rename the object.

3. Check in the project.

Assign object to different project

You must do the following:

1. Check out the source project and the destination project.

2. Modify the object so that it references the destination project.

3. Check in the source project.

4. Check in the destination project.

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