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Java Platform Micro Edition Software Development Kit Version 3.0, Mac OS

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Getting Started


Using Sample Projects

Creating and Editing Projects

Viewing and Editing Project Properties

Running Projects in the Emulator

Searching the WURFL Device Database

Finding Files in the Multiple User Environment

Profiling Applications

Network Monitoring

Lightweight UI Toolkit

LWUIT and the Java ME SDK

Security and MIDlet Signing

CLDC Emulation on a Windows Mobile Device

Installing CLDC Emulation on a Windows Mobile Emulator (Windows Only)

On-device Debugging

Command Line Reference


JSR Support

JSR 75: PDA Optional Packages

JSR 82: Bluetooth and OBEX Support

JSR 135: Mobile Media API Support

JSR 172: Web Services Support

JSR 177: Smart Card Security (SATSA)

JSR 179: Location API Support

JSR 180: SIP Communications

JSR 184: Mobile 3D Graphics

JSR 205: Wireless Messaging API (WMA) Support

JSR 211: Content Handler API (CHAPI)

JSR 226: Scalable 2D Vector Graphics

JSR 229: Payment API Support

JSR 238: Mobile Internationalization API (MIA)

JSR 256: Mobile Sensor API Support


Lightweight UI Toolkit

The Lightweight UI Toolkit (LWUIT) is a lightweight widget library inspired by Swing but designed for constrained devices such as mobile phones and set-top boxes. Lightweight UI Toolkit supports pluggable theme-ability, a component and container hierarchy, and abstraction of the underlying GUI toolkit. The term lightweight indicates that the widgets in the library draw their state in Java source without native peer rendering.

LWUIT is an open source project whose source is available at https://lwuit.dev.java.net. For more information see the Lightweight UI Toolkit Developer’s Guide. LWUIT binaries can be downloaded from http://java.sun.com/javame/technology/lwuit.

Java ME SDK 3.0 ships with the LWUIT 1.2.1 library. As an open source project, LWUIT has an independent release schedule, consequently, the LWUIT open source project might contain newer libraries and newer documentation. You can add a newer version of the LWUIT library as described in Add a Different LWUIT Library.

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