Viewing and Editing Project Properties
Running Projects in the Emulator
Searching the WURFL Device Database
Finding Files in the Multiple User Environment
CLDC Emulation on a Windows Mobile Device
Installing CLDC Emulation on a Windows Mobile Emulator (Windows Only)
JSR 82: Bluetooth and OBEX Support
JSR 135: Mobile Media API Support
JSR 177: Smart Card Security (SATSA)
Content for Mobile 3D Graphics
JSR 205: Wireless Messaging API (WMA) Support
JSR 211: Content Handler API (CHAPI)
JSR 226: Scalable 2D Vector Graphics
JSR 238: Mobile Internationalization API (MIA)
JSR 256: Mobile Sensor API Support
The Mobile 3D Graphics API for J2ME, (JSR 184) provides 3D graphics capabilities with a low-level API and a high-level scene graph API. This chapter provides a brief overview and general guidelines for working with JSR 184.
JSR 184 is a specification that defines the Mobile 3D Graphics (M3G) API for the J2ME. This API provides 3D functionality in a compact package that’s appropriate for CLDC/MIDP devices. The API provides two methods for displaying 3D graphics content:
The immediate mode API makes it possible for applications to directly create and manipulate 3D elements.
Layered on top of this is a scene graph API, also called retained mode, that makes it possible to load and display entire 3D scenes that are designed ahead of time.
For more information, consult the JSR 184 specification at http://jcp.org/en/jsr/detail?id=184.