Exit Print View

Java Platform Micro Edition Software Development Kit Version 3.0, Mac OS

Get PDF Book Print View

Document Information

Getting Started


Using Sample Projects

Creating and Editing Projects

Viewing and Editing Project Properties

Running Projects in the Emulator

Searching the WURFL Device Database

Finding Files in the Multiple User Environment

Profiling Applications

Network Monitoring

Lightweight UI Toolkit

Security and MIDlet Signing

CLDC Emulation on a Windows Mobile Device

Installing CLDC Emulation on a Windows Mobile Emulator (Windows Only)

On-device Debugging

Command Line Reference


JSR Support

JSR 75: PDA Optional Packages

JSR 82: Bluetooth and OBEX Support

JSR 135: Mobile Media API Support

JSR 172: Web Services Support

JSR 177: Smart Card Security (SATSA)

JSR 179: Location API Support

JSR 180: SIP Communications

Understanding the SIP Registrar and Proxy

Running SIPDemo

JSR 184: Mobile 3D Graphics

JSR 205: Wireless Messaging API (WMA) Support

JSR 211: Content Handler API (CHAPI)

JSR 226: Scalable 2D Vector Graphics

JSR 229: Payment API Support

JSR 238: Mobile Internationalization API (MIA)

JSR 256: Mobile Sensor API Support


Running SIPDemo

This application is a very simple example of using SIP (JSR 180) to communicate directly between two devices. Usually devices will use SIP with a proxy server to set up direct communications of some kind.

To see how SIPDemo works, run two instances of the emulator. In the first, choose Receive message. You can use the default port, 5070, and choose Receive. The first emulator is now listening for incoming messages.

In the second emulator, choose Send message. Fill in values for the recipient, port number, subject, and message, or accept the defaults, and choose Send. Your message will be displayed in the first emulator. The first emulator’s response is displayed in the second emulator.

Try it again with the network monitor turned on. You can see the communication between the emulators in the network monitor SIP tab.