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Java Platform Micro Edition Software Development Kit Version 3.0, Mac OS

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Document Information

Getting Started


Using Sample Projects

Creating and Editing Projects

Viewing and Editing Project Properties

Running Projects in the Emulator

Searching the WURFL Device Database

Finding Files in the Multiple User Environment

Profiling Applications

Network Monitoring

Lightweight UI Toolkit

Security and MIDlet Signing

CLDC Emulation on a Windows Mobile Device

Installing CLDC Emulation on a Windows Mobile Emulator (Windows Only)

On-device Debugging

Command Line Reference


JSR Support

JSR 75: PDA Optional Packages

JSR 82: Bluetooth and OBEX Support

JSR 135: Mobile Media API Support

JSR 172: Web Services Support

JSR 177: Smart Card Security (SATSA)

JSR 179: Location API Support

JSR 180: SIP Communications

JSR 184: Mobile 3D Graphics

JSR 205: Wireless Messaging API (WMA) Support

JSR 211: Content Handler API (CHAPI)

JSR 226: Scalable 2D Vector Graphics

Running SVGDemo

Running SVGContactList

JSR 229: Payment API Support

JSR 238: Mobile Internationalization API (MIA)

JSR 256: Mobile Sensor API Support


JSR 226: Scalable 2D Vector Graphics

JSR 226, Scalable 2D Vector Graphics for J2ME, supports rendering sophisticated and interactive 2D content.

Scalable Vector Graphics (SVG) is a standard defined by the World Wide Web Consortium. It is an XML grammar for describing rich, interactive 2D graphics.

The Scalable Vector Graphics (SVG) 1.1 specification (available at http://www.w3.org/TR/SVG11/) defines a language for describing two-dimensional graphics in XML.

SVG Tiny (SVGT) is a subset of SVG that is appropriate for small devices such as mobile phones. See http://www.w3.org/TR/SVGMobile/. SVGT is a compact, yet powerful, XML format for describing rich, interactive, and animated 2D content. Graphical elements can be logically grouped and identified by the SVG markup.

Java ME applications using SVG content can create graphical effects that adapt to the display resolution and form factor of the user's display.

SVG images can be animated in two ways. One is to use declarative animation, as illustrated in Play SVG Animation. The other is to repeatedly modify the SVG image parameters (such as color or position), through API calls.

While it is possible to produce SVG content with a text editor, most people prefer to use an authoring tool. Here are two possibilities: