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Java Platform Micro Edition Software Development Kit Version 3.0, Mac OS

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Getting Started


Emulation Platforms

CLDC and MIDP Stack

JavaFX Platform

Managing Java Platforms

Support for Third-Party Emulators and Real Devices

Automatic Update

Managing Plugins

Install a Plugin Globally

Editing Options

Create a Keymap Profile

Using Sample Projects

Creating and Editing Projects

Viewing and Editing Project Properties

Running Projects in the Emulator

Searching the WURFL Device Database

Finding Files in the Multiple User Environment

Profiling Applications

Network Monitoring

Lightweight UI Toolkit

Security and MIDlet Signing

CLDC Emulation on a Windows Mobile Device

Installing CLDC Emulation on a Windows Mobile Emulator (Windows Only)

On-device Debugging

Command Line Reference


JSR Support

JSR 75: PDA Optional Packages

JSR 82: Bluetooth and OBEX Support

JSR 135: Mobile Media API Support

JSR 172: Web Services Support

JSR 177: Smart Card Security (SATSA)

JSR 179: Location API Support

JSR 180: SIP Communications

JSR 184: Mobile 3D Graphics

JSR 205: Wireless Messaging API (WMA) Support

JSR 211: Content Handler API (CHAPI)

JSR 226: Scalable 2D Vector Graphics

JSR 229: Payment API Support

JSR 238: Mobile Internationalization API (MIA)

JSR 256: Mobile Sensor API Support



The SDK supports technology platforms, also called stacks. This version supports the CLDC and MIDP Stack, as discussed in Emulation Platforms. In addition, it supplies the JavaFX runtime, as discussed in JavaFX Platform.

The SDK IDE provides a simple source file editor. You customize the key mappings as described in Create a Keymap Profile.

A project runs on a particular emulation platform. The device manager determines whether a device is appropriate for your project based on the platform, the APIs your application uses, and a set of device properties. If you run an application and an appropriate emulator or device is already running, the SDK automatically installs and runs your application. You don’t have to launch the emulator over and over.

On all operating system platforms, you can use the SDK to deploy to a real device using a wireless connection.

On the Windows platform, the SDK supports integration with devices running Windows Mobile and third‐party emulators. You can use the SDK to deploy to a real device and perform on-device debugging.

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