Viewing and Editing Project Properties
Running Projects in the Emulator
Searching the WURFL Device Database
Finding Files in the Multiple User Environment
CLDC Emulation on a Windows Mobile Device
Installing CLDC Emulation on a Windows Mobile Emulator (Windows Only)
JSR 82: Bluetooth and OBEX Support
JSR 135: Mobile Media API Support
JSR 177: Smart Card Security (SATSA)
Content for Mobile 3D Graphics
JSR 205: Wireless Messaging API (WMA) Support
JSR 211: Content Handler API (CHAPI)
JSR 226: Scalable 2D Vector Graphics
JSR 238: Mobile Internationalization API (MIA)
JSR 256: Mobile Sensor API Support
Demo3D contains MIDlets that demonstrate JSR 184 features.
Life3D implements the popular Game of Life in three dimensions. Live cells are represented by cubes. Each cell has 26 possible neighbors (including diagonals). For each step of the animation, cells with fewer than four neighbors die of loneliness, while cells with more than five neighbors die of overcrowding. An empty cell with exactly four neighbors becomes a new live cell.
The view of the playing board rotates slowly so you can view the board from all angles.
The keypad buttons in Controls for Life3D provide control over the game.
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The source code for this example can be found at:
Windows
installdir\apps\Demo3D\src\com\superscape\m3g\wtksamples\life3d\Life3D.java.Mac OS
installdir/Contents/Resources/apps/Demo3D/src/com/superscape/m3g/wtksamples/life3d/Life3D.java.The RetainedMode MIDlet plays a scene file that shows a skateboarder in an endless loop.
PogoRoo displays a kangaroo bouncing up and down on a pogo stick. To steer the kangaroo, use the arrow keys. Press up to go forward, down to go backward, and left and right to change direction. You might need to hold down the key to see an effect.