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Java Platform Micro Edition Software Development Kit Version 3.0, Mac OS

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Document Information

Getting Started

Features

Using Sample Projects

Creating and Editing Projects

Viewing and Editing Project Properties

Running Projects in the Emulator

Emulating Devices

Viewing Device Properties

Setting Device Properties

Opening a Serial Port

Running a Project from the Device Selector

Running Projects Simultaneously on a Single Device

Emulator Options

Adding a Device Instance

Searching the WURFL Device Database

Finding Files in the Multiple User Environment

Profiling Applications

Network Monitoring

Lightweight UI Toolkit

Security and MIDlet Signing

CLDC Emulation on a Windows Mobile Device

Installing CLDC Emulation on a Windows Mobile Emulator (Windows Only)

On-device Debugging

Command Line Reference

Logs

JSR Support

JSR 75: PDA Optional Packages

JSR 82: Bluetooth and OBEX Support

JSR 135: Mobile Media API Support

JSR 172: Web Services Support

JSR 177: Smart Card Security (SATSA)

JSR 179: Location API Support

JSR 180: SIP Communications

JSR 184: Mobile 3D Graphics

JSR 205: Wireless Messaging API (WMA) Support

JSR 211: Content Handler API (CHAPI)

JSR 226: Scalable 2D Vector Graphics

JSR 229: Payment API Support

JSR 238: Mobile Internationalization API (MIA)

JSR 256: Mobile Sensor API Support

Index


Running a Project from the Device Selector

The SDK determines which open projects are suitable for a device. Right-click on the device and select a project from the context menu. If projects are not suitable they are displayed in gray font.

Windows

Device selected and project selected from the context menu.

Mac OS

expanded Device Selector on Mac OS

You can also launch the emulator to run a project from the command line, as explained in .