Support for Third-Party Emulators and Real Devices
Viewing and Editing Project Properties
Running Projects in the Emulator
Searching the WURFL Device Database
Finding Files in the Multiple User Environment
CLDC Emulation on a Windows Mobile Device
Installing CLDC Emulation on a Windows Mobile Emulator (Windows Only)
JSR 82: Bluetooth and OBEX Support
JSR 135: Mobile Media API Support
JSR 177: Smart Card Security (SATSA)
JSR 205: Wireless Messaging API (WMA) Support
JSR 211: Content Handler API (CHAPI)
JSR 226: Scalable 2D Vector Graphics
JSR 238: Mobile Internationalization API (MIA)
JSR 256: Mobile Sensor API Support
The SDK supports technology platforms, also called stacks. This version supports the CLDC and MIDP Stack, as discussed in Emulation Platforms. In addition, it supplies the JavaFX runtime, as discussed in JavaFX Platform.
The SDK IDE provides a simple source file editor. You customize the key mappings as described in Create a Keymap Profile.
A project runs on a particular emulation platform. The device manager determines whether a device is appropriate for your project based on the platform, the APIs your application uses, and a set of device properties. If you run an application and an appropriate emulator or device is already running, the SDK automatically installs and runs your application. You don’t have to launch the emulator over and over.
On all operating system platforms, you can use the SDK to deploy to a real device using a wireless connection.
On the Windows platform, the SDK supports integration with devices running Windows Mobile and third‐party emulators. You can use the SDK to deploy to a real device and perform on-device debugging.