Exit Print View

Java Platform Micro Edition Software Development Kit Version 3.0, Mac OS

Get PDF Book Print View

Document Information

Getting Started


Emulation Platforms

CLDC and MIDP Stack

JavaFX Platform

Managing Java Platforms

Support for Third-Party Emulators and Real Devices

Automatic Update

Managing Plugins

Install a Plugin Globally

Editing Options

Create a Keymap Profile

Using Sample Projects

Creating and Editing Projects

Viewing and Editing Project Properties

Running Projects in the Emulator

Searching the WURFL Device Database

Finding Files in the Multiple User Environment

Profiling Applications

Network Monitoring

Lightweight UI Toolkit

Security and MIDlet Signing

CLDC Emulation on a Windows Mobile Device

Installing CLDC Emulation on a Windows Mobile Emulator (Windows Only)

On-device Debugging

Command Line Reference


JSR Support

JSR 75: PDA Optional Packages

JSR 82: Bluetooth and OBEX Support

JSR 135: Mobile Media API Support

JSR 172: Web Services Support

JSR 177: Smart Card Security (SATSA)

JSR 179: Location API Support

JSR 180: SIP Communications

JSR 184: Mobile 3D Graphics

JSR 205: Wireless Messaging API (WMA) Support

JSR 211: Content Handler API (CHAPI)

JSR 226: Scalable 2D Vector Graphics

JSR 229: Payment API Support

JSR 238: Mobile Internationalization API (MIA)

JSR 256: Mobile Sensor API Support


Support for Third-Party Emulators and Real Devices

Having an emulator does not eliminate the need to test your application on actual target devices. An emulator can only approximate a device’s user interface, functionality, and performance. For example, an emulator may not accurately simulate processing speed, so an application may run faster or slower on a target device than it does on an emulator.

Java ME SDK simplifies deployment to and debugging on real devices running the Sun Java runtime. This version supports Windows Mobile platform devices, and includes a bundled Java runtime for Windows Mobile devices.

On Windows, the Microsoft Device Emulator is an example of third‐party emulator integration. It means you can deploy applications to Microsoft Device Emulator as easily as you can run on the SDK’s built-in emulators. This promotes consistent behavior between applications running on the Microsoft Device emulator and applications running on a device running Windows mobile. See the topics CLDC Emulator Installation for a Device Running Windows Mobile and CLDC Installation for Windows Mobile.

On Mac OS there is no integration with the Microsoft Device Emulator, but you can install and debug applications on a real device. See CLDC Emulator Installation for a Device Running Windows Mobile, Adding Devices With the Device Wizard (Mac OS), and Wireless Debugging Procedure.