Overview
An abstract class that contains the basic functionalities require by all
Transition
based animations, such as PathTransition and
RotateTransition.
This class offers a simple framework for incorporating animations onto an internal Timeline. It can also be used to compose the effects of multiple animations, such as ParallelTransition and SequentialTransition.
See Also:
Timeline
Profile: common
Variable Summary
access | name | type | Can Read | Can Init | Can Write | Default Value | description |
---|---|---|---|---|---|---|---|
public | action | function():Void | null |
The action to be executed at the end of this |
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public | autoReverse | Boolean | false |
Defines whether this Defines whether this Profile: common |
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public-read | currentRate | Number |
Defines the current direction/rate at which the transition is being played. Defines the current direction/rate at which the transition is being played.
Rate Profile: common |
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public | duration | Duration | 0 |
The length of this The length of this Profile: common |
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public | interpolate | Interpolator | EASEBOTH |
Controls the timing for acceleration and deceleration at each transition cycle. Controls the timing for acceleration and deceleration at each transition cycle. This may only be changed prior to starting the transition or after the transition has ended. Default interpolator is set to Interpolator#EASEBOTH. EASEBOTHProfile: common |
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public | node | Node | null |
The target node of this |
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protected | parent | Transition | subclass | subclass | subclass | null |
The parent of this The parent of this Profile: common |
public-read | paused | Boolean |
Read-only var that indicates whether this Read-only var that indicates whether this
This value is initially
Note that running will remain Profile: common |
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public | rate | Number | 1.0 |
Defines the direction/rate at which the transition is being played. Defines the direction/rate at which the transition is being played.
Rate Profile: common |
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public | repeatCount | Number | 1.0 |
Defines the number of cycles in this transition. Defines the number of cycles in this transition.
The Profile: common |
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public-read | running | Boolean |
Read-only var that indicates whether this Read-only var that indicates whether this
This value is initially
Note that Profile: common |
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public | time | Duration | 0 |
Defines the reference elapsed time offset within the Timeline. |
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protected | timeline | Timeline | subclass | subclass | subclass |
An internal Timeline that get created at the creation of this
|
|
protected | timelineDirty | Boolean | subclass | subclass | subclass | true |
A Boolean value to indicate, to the subclass, its internal
A Boolean value to indicate, to the subclass, its internal
Profile: common |
protected | UNDEFINED | Number | subclass |
A Number value which do not map to a valid value for use in animation of
A Number value which do not map to a valid value for use in animation of
|
Inherited Variables
Function Summary
- protected getTargetNode() : Node
- public pause() : Void
-
Pauses this
Transition
.Pauses this
Transition
. If the transition is not currently running, this method has no effect. See Timeline#pause() for details.Profile: common
- public play() : Void
-
Starts or resumes this
Transition
.Starts or resumes this
Transition
. It is a no-op if already running. See Timeline#play() for details.Profile: common
- public playFromStart() : Void
-
A convenient function.
A convenient function. It plays this
Transition
from initial position in forward direction. See Timeline#playFromStart() for details.Profile: common
- public stop() : Void
-
Stops this
Transition
and resets its playhead to initial position.Stops this
Transition
and resets its playhead to initial position. See Timeline#stop() for details.Profile: common