You can either run the link-editor directly from the command line or have a compiler driver invoke the link-editor for you. In the following two sections the description of both methods are expanded. However, using the compiler driver is the preferred choice. The compilation environment is often the consequence of a complex and occasionally changing series of operations known only to compiler drivers.
When you invoke the link-editor directly, you have to supply every object file and library required to create the intended output. The link-editor makes no assumptions about the object modules or libraries that you meant to use in creating the output. For example, the following command instructs the link-editor to create a dynamic executable that is named a.out using only the input file test.o.
$ ld test.o
Typically, an executable requires specialized startup code and exit processing code. This code can be language or operating system specific, and is usually provided through files supplied by the compiler drivers.
Additionally, you can also supply your own initialization code and termination code. This code must be encapsulated and be labeled correctly for the code to be correctly recognized and made available to the runtime linker. This encapsulation and labeling can also be provided through files supplied by the compiler drivers.
When creating a dynamic object, you should use a compiler driver to invoke the link-editor. Direct invocation of the link-editor is recommended only when creating intermediate relocatable objects when using the –r option.
The conventional way to use the link-editor is through a language-specific compiler driver. You supply the compiler driver, cc (1) , CC (1) , and so forth, with the input files that make up your application. The compiler driver adds additional files and default libraries to complete the link-edit. These additional files can be seen by expanding the compilation invocation.
$ cc -# -o prog main.o /usr/bin/ld -dy /opt/COMPILER/crti.o /opt/COMPILER/crt1.o \ /usr/lib/values-Xt.o -o prog main.o \ -YP,/opt/COMPILER/lib:/lib:/usr/lib -Qy -lc \ /opt/COMPILER/crtn.o
The link-editor is a cross link-editor, able to link 32-bit objects or 64-bit objects, for SPARC or x86 targets. The mixing of 32-bit objects and 64-bit objects is not permitted. Similarly, only objects of a single machine type are allowed.
Typically, no command line option is required to distinguish the link-edit target. The link-editor uses the ELF machine type of the first relocatable object on the command line to govern the mode in which to operate. Specialized link-edits, such as linking solely from a mapfile or an archive library, are uninfluenced by the command line object. These link-edits default to a 32-bit native target. To explicitly define the link-edit target use the –z target option.