- Direct Known Subclasses:
Mouse motion events occur when a mouse is moved or dragged. (Many such events will be generated in a normal program. To track clicks and other mouse events, use the MouseAdapter.)
Extend this class to create a
and override the methods for the events of interest. (If you implement the
MouseMotionListener interface, you have to define all of
the methods in it. This abstract class defines null methods for them
all, so you can only have to define methods for events you care about.)
Create a listener object using the extended class and then register it with
a component using the component's
method. When the mouse is moved or dragged, the relevant method in the
listener object is invoked and the
MouseEvent is passed to it.
MouseMotionAdapterprotected MouseMotionAdapter()Constructs a
mouseDraggedpublic void mouseDragged
(MouseEvent e)Invoked when a mouse button is pressed on a component and then dragged. Mouse drag events will continue to be delivered to the component where the first originated until the mouse button is released (regardless of whether the mouse position is within the bounds of the component).
mouseMovedpublic void mouseMoved
(MouseEvent e)Invoked when the mouse button has been moved on a component (with no buttons no down).