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Java Platform Micro Edition Software Development Kit Version 3.0, Mac OS

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Document Information

Getting Started

Features

Using Sample Projects

Creating and Editing Projects

Viewing and Editing Project Properties

Running Projects in the Emulator

Searching the WURFL Device Database

Finding Files in the Multiple User Environment

Profiling Applications

Network Monitoring

Lightweight UI Toolkit

Security and MIDlet Signing

CLDC Emulation on a Windows Mobile Device

Installing CLDC Emulation on a Windows Mobile Emulator (Windows Only)

On-device Debugging

Command Line Reference

Logs

JSR Support

JSR 75: PDA Optional Packages

JSR 82: Bluetooth and OBEX Support

JSR 135: Mobile Media API Support

JSR 172: Web Services Support

JSR 177: Smart Card Security (SATSA)

JSR 179: Location API Support

JSR 180: SIP Communications

JSR 184: Mobile 3D Graphics

JSR 205: Wireless Messaging API (WMA) Support

Using the WMA Console to Send and Receive Messages

Launching the WMA Console

WMA Console Interface

Emulator Phone Numbers

Sending a Text SMS Message

Sending a Binary SMS Message

Sending Text or Binary CBS Messages

Sending MMS Messages

Receiving Messages in the WMA Console

Running WMADemo

Sending Messages from WMA Console to an Emulator

Running WMA Tool

JSR 211: Content Handler API (CHAPI)

JSR 226: Scalable 2D Vector Graphics

JSR 229: Payment API Support

JSR 238: Mobile Internationalization API (MIA)

JSR 256: Mobile Sensor API Support

Index


WMA Console Interface

To view this interface, select Tools > WMA Console. If the WMA Output window is not visible, select Window > Output > WMA Console Output.

The WMA Console user interface has a tab for sending messages and an output window that displays incoming messages.

As shown here, the console has a phone number, and it is displayed as part of the WMA console tab label.

WMA Console sending SMS to emulator

To set the phone number, select Tools > Options > Miscellaneous. On the WMA Console tab, edit the Assigned Phone Number field and click OK. If the number is available it is assigned to the console immediately. If the number is in use it is assigned to the console the next time you restart the SDK.