Viewing and Editing Project Properties
Running Projects in the Emulator
Searching the WURFL Device Database
Finding Files in the Multiple User Environment
CLDC Emulation on a Windows Mobile Device
Manually Deploy an Application to a Device
Install and Run an Application From the Command Line
Installing CLDC Emulation on a Windows Mobile Emulator (Windows Only)
JSR 82: Bluetooth and OBEX Support
JSR 135: Mobile Media API Support
JSR 177: Smart Card Security (SATSA)
JSR 205: Wireless Messaging API (WMA) Support
JSR 211: Content Handler API (CHAPI)
JSR 226: Scalable 2D Vector Graphics
JSR 238: Mobile Internationalization API (MIA)
JSR 256: Mobile Sensor API Support
This shows describes a sample installation using the Windows platform and Microsoft ActiveSync. This procedure can be adapted for Mac OS; download device synchronization software for Mac OS, and use it in place of ActiveSync.
Windows:
Allow up to 30 seconds (the default value) for Java ME SDK to recognize the connected device and the Sun Java CLDC emulation software.
Mac OS:
To add the device, see Adding Devices With the Device Wizard (Mac OS). You can test the connection as described in Wireless Debugging Procedure, Step 7.
The Detected Device
When the device is recognized a new device with the name, CldcWinceEmunumber (for example, CldcWinceEmu1) should appear in the Device Selector window, and the output from the command emulator.exe -Xquery should also be displayed.
You can select this device as a target device in the user interface. If you run the emulator from the command line it can be used as an argument. For example:
emulator -Xdevice:CldcWinceEmu1 ...