Overview
Specifies a perspective camera for rendering a scene.
This camera defines a viewing volume for a perspective projection;
a truncated right pyramid.
The fieldOfView
value can be used to change viewing volume.
This camera is always located at center of the window and looks along the
positive z-axis. The coordinate system defined by this camera has its
origin in the upper left corner of the panel with the Y-axis pointing
down and the Z axis pointing away from the viewer (into the screen). The
units are in pixel coordinates at the projection plane (Z=0).
Profile: common conditional scene3d
Variable Summary
access | name | type | Can Read | Can Init | Can Write | Default Value | description |
---|---|---|---|---|---|---|---|
public | fieldOfView | Number | 30.0 |
Specifies the vertical angle of the camera's projection. |