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Java Platform Micro Edition Software Development Kit Version 3.0

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Document Information

Getting Started

Java ME Platform SDK Features

Using Sample Projects

Creating and Editing Projects

Viewing and Editing Project Properties

Running Projects in the Emulator

Searching the WURFL Device Database

Finding Files in the Multiple User Environment

Profiling Applications

Monitoring Network Traffic

Lightweight UI Toolkit

Security and MIDlet Signing

BD-J Support

CLDC Emulation on a Windows Mobile Device

Installing CLDC Emulation on a Windows Mobile Emulator

On-device Debugging

Command Line Reference

Logs

JSR Support

JSR 75: PDA Optional Packages

JSR 82: Bluetooth and OBEX Support

JSR 135: Mobile Media API Support

JSR 172: Web Services Support

JSR 177: Smart Card Security (SATSA)

JSR 179: Location API Support

JSRs 184, 226, and 239: Graphics Capabilities

Mobile 3D Graphics (JSR 184)

Choosing a Graphics Mode

Immediate Mode

Retained Mode

Quality Versus Speed

Content for Mobile 3D Graphics

Running Demo3D Samples

Life3D

retainedmode

PogoRoo

Java Bindings for OpenGL ES (JSR 239)

Scalable 2D Vector Graphics (JSR 226)

Running SVGDemo

SVG Browser

Render SVG Image

Play SVG Animation

Create SVG Image from Scratch

Bouncing Balls

Optimized Menu

Picture Decorator

Location Based Service

PlaySVGImageDemo

Running SVGContactList

JSR 205: Wireless Messaging API (WMA) Support

JSR 211: Content Handler API (CHAPI)

JSR 238: Mobile Internationalization API (MIA)

JSR 229: Payment API Support

JSR 256: Mobile Sensor API Support

Index

Play SVG Animation

This application plays an SVG animation depicting a Halloween greeting card. Press 8 to play, 5 to start, and 0 to stop. If you press 8, pressing 5 resumes the animation. If you press 0, pressing 5 starts the animation from the beginning.

The SVG file contains a description of how the various image elements evolve over time to provide this short animation.

In the following code sample, the JSR 226 javax.microedition.m2g.SVGImage class is used to load the SVG resource. Then, the javax.microedition.m2g.SVGAnimator class can take all the complexity of SVG animations and provides a java.awt.Component or javax.swing.JComponent which plays the animation. The SVGAnimator class provides methods to play, pause and stop the animation.

import javax.microedition.m2g.ScalableGraphics;
import javax.microedition.m2g.SVGImage;
 
...
String svgURI = ...;
SVGImage svgImage = (SVGImage) SVGImage.createImage(svgURI, null);
SVGAnimator svgAnimator = SVGAnimator.createAnimator(svgImage);
 
// If running a JSE applet, the target component is a JComponent.
JComponent svgAnimationComponent = (JComponent) svgAnimator.getTargetComponent();
...
 
svgAnimator.play();
...
svgAnimator.pause();
...
svgAnimator.stop();