Viewing and Editing Project Properties
Running Projects in the Emulator
Searching the WURFL Device Database
Finding Files in the Multiple User Environment
CLDC Emulation on a Windows Mobile Device
Installing CLDC Emulation on a Windows Mobile Emulator
JSR 82: Bluetooth and OBEX Support
JSR 135: Mobile Media API Support
JSR 177: Smart Card Security (SATSA)
JSRs 184, 226, and 239: Graphics Capabilities
Content for Mobile 3D Graphics
Scalable 2D Vector Graphics (JSR 226)
JSR 205: Wireless Messaging API (WMA) Support
JSR 211: Content Handler API (CHAPI)
JSR 238: Mobile Internationalization API (MIA)
JSR 239 defines the Java programming language bindings for two APIs, OpenGL for Embedded Systems (OpenGL ES) and EGL. OpenGL ES is a standard API for 3D graphics, a subset of OpenGL, which is pervasive on desktop computers. EGL is a standard platform interface layer. Both OpenGL ES and EGL are developed by the Khronos Group (http://khronos.org/opengles/).
While JSR 184 (which is object oriented) requires high level functionality, OpenGL is a low level graphics library that is suited for accessing hardware accelerated 3D graphics. Explore the OpenGLESDemo sample project code.