Viewing and Editing Project Properties
Running Projects in the Emulator
Searching the WURFL Device Database
Finding Files in the Multiple User Environment
CLDC Emulation on a Windows Mobile Device
Installing CLDC Emulation on a Windows Mobile Emulator
JSR 82: Bluetooth and OBEX Support
JSR 135: Mobile Media API Support
JSR 177: Smart Card Security (SATSA)
JSRs 184, 226, and 239: Graphics Capabilities
Content for Mobile 3D Graphics
Java Bindings for OpenGL ES (JSR 239)
JSR 205: Wireless Messaging API (WMA) Support
JSR 211: Content Handler API (CHAPI)
JSR 238: Mobile Internationalization API (MIA)
The Java ME Platform SDK emulator supports JSR 226, the Scalable 2D Vector Graphics API for J2ME. Scalable Vector Graphics (SVG) is a standard defined by the World Wide Web Consortium. It is an XML grammar for describing rich, interactive 2D graphics.
The Scalable Vector Graphics (SVG) 1.1 specification (available at http://www.w3.org/TR/SVG11/) defines a language for describing two-dimensional graphics in XML.
SVG Tiny (SVGT) is a subset of SVG that is appropriate for small devices such as mobile phones. See http://www.w3.org/TR/SVGMobile/. SVGT is a compact, yet powerful, XML format for describing rich, interactive, and animated 2D content. Graphical elements can be logically grouped and identified by the SVG markup.
Java ME applications using SVG content can create graphical effects that adapt to the display resolution and form factor of the user's display.
SVG images can be animated in two ways. One is to use declarative animation, as illustrated in Play SVG Animation. The other is to repeatedly modify the SVG image parameters (such as color or position), through API calls.
While it is possible to produce SVG content with a text editor, most people prefer to use an authoring tool. Here are two possibilities:
Ikivo Animator - http://www.ikivo.com/animator/
Adobe Illustrator - http://www.adobe.com/products/illustrator/main.html