Viewing and Editing Project Properties
Running Projects in the Emulator
Searching the WURFL Device Database
Finding Files in the Multiple User Environment
CLDC Emulation on a Windows Mobile Device
Installing CLDC Emulation on a Windows Mobile Emulator
JSR 82: Bluetooth and OBEX Support
JSR 135: Mobile Media API Support
JSR 177: Smart Card Security (SATSA)
JSRs 184, 226, and 239: Graphics Capabilities
Java Bindings for OpenGL ES (JSR 239)
Scalable 2D Vector Graphics (JSR 226)
JSR 205: Wireless Messaging API (WMA) Support
JSR 211: Content Handler API (CHAPI)
JSR 238: Mobile Internationalization API (MIA)
Most mobile 3D applications use scene graphs in resource files to describe objects, scenes, and characters. Usually it is not programmers but graphic designers or artists who create the scene graphs, using standard 3D modeling tools.
Several vendors offer tools for authoring content and converting files to the JSR 184 format. Superscape (http://superscape.com/) is one such vendor.
Because it is relatively difficult to create and manipulate 3D graphics content in an application using the immediate mode API, most applications rely as much as possible on a scene graph file. By putting as much as possible into the scene graph file at design time, the application’s job at runtime is considerably simplified.