JSRs 184, 226, and 239: Graphics Capabilities > Mobile 3D Graphics (JSR 184) > Choosing a Graphics Mode |
Viewing and Editing Project Properties
Running Projects in the Emulator
Searching the WURFL Device Database
Finding Files in the Multiple User Environment
CLDC Emulation on a Windows Mobile Device
Installing CLDC Emulation on a Windows Mobile Emulator
JSR 82: Bluetooth and OBEX Support
JSR 135: Mobile Media API Support
JSR 177: Smart Card Security (SATSA)
JSRs 184, 226, and 239: Graphics Capabilities
Content for Mobile 3D Graphics
Java Bindings for OpenGL ES (JSR 239)
Scalable 2D Vector Graphics (JSR 226)
JSR 205: Wireless Messaging API (WMA) Support
JSR 211: Content Handler API (CHAPI)
JSR 238: Mobile Internationalization API (MIA)
Immediate mode is appropriate for applications that generate 3D graphics content algorithmically, such as scientific visualizations or statistical graphs. The application creates 3D objects and manipulates them directly.
For an example of immediate mode, see the Life3D MIDlet in the Demo3D example application.