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man pages section 3: Extended Library Functions, Volume 1

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Updated: Wednesday, July 27, 2022
 
 

wxAuiManager (3erl)

Name

wxAuiManager - Functions for wxAuiManager class

Synopsis

Please see following description for synopsis

Description

wxAuiManager(3)            Erlang Module Definition            wxAuiManager(3)



NAME
       wxAuiManager - Functions for wxAuiManager class

DESCRIPTION
       wxAuiManager is the central class of the wxAUI class framework.

       wxAuiManager  manages  the  panes  associated  with it for a particular
       wxFrame, using a pane's wxAuiPaneInfo  information  to  determine  each
       pane's docking and floating behaviour.

       wxAuiManager uses wxWidgets' sizer mechanism to plan the layout of each
       frame. It uses a replaceable dock art class to do all drawing,  so  all
       drawing is localized in one area, and may be customized depending on an
       application's specific needs.

       wxAuiManager works as follows: the programmer adds panes to the  class,
       or  makes  changes to existing pane properties (dock position, floating
       state, show  state,  etc.).  To  apply  these  changes,  wxAuiManager's
       update/1 function is called. This batch processing can be used to avoid
       flicker, by modifying more than one pane at a time, and  then  "commit-
       ting" all of the changes at once by calling update/1.

       Panes can be added quite easily:

       Later  on,  the  positions  can  be modified easily. The following will
       float an existing pane in a tool window:

       Layers, Rows and Directions, Positions

       Inside wxAUI, the docking layout is figured  out  by  checking  several
       pane  parameters.  Four  of these are important for determining where a
       pane will end up:

       Styles

       This class supports the following styles:

       See: Overview aui, wxAuiNotebook, wxAuiDockArt, wxAuiPaneInfo

       This class is derived (and can use functions) from: wxEvtHandler

       wxWidgets docs: wxAuiManager

EVENTS
       Event types emitted from this class:  aui_pane_button,  aui_pane_close,
       aui_pane_maximize, aui_pane_restore, aui_pane_activated, aui_render

DATA TYPES
       wxAuiManager() = wx:wx_object()

EXPORTS
       new() -> wxAuiManager()

       new(Options :: [Option]) -> wxAuiManager()

              Types:

                 Option =
                     {managed_wnd, wxWindow:wxWindow()} | {flags, integer()}

              Constructor.

       destroy(This :: wxAuiManager()) -> ok

              Dtor.

       addPane(This, Window) -> boolean()

              Types:

                 This = wxAuiManager()
                 Window = wxWindow:wxWindow()

       addPane(This, Window, Options :: [Option]) -> boolean()

       addPane(This, Window, Pane_info) -> boolean()

              Types:

                 This = wxAuiManager()
                 Window = wxWindow:wxWindow()
                 Pane_info = wxAuiPaneInfo:wxAuiPaneInfo()

              addPane/4 tells the frame manager to start managing a child win-
              dow.

              There are several versions of this function. The  first  version
              allows  the  full  spectrum of pane parameter possibilities. The
              second version is used for simpler user interfaces which do  not
              require  as  much  configuration. The last version allows a drop
              position to be specified, which will determine  where  the  pane
              will be added.

       addPane(This, Window, Pane_info, Drop_pos) -> boolean()

              Types:

                 This = wxAuiManager()
                 Window = wxWindow:wxWindow()
                 Pane_info = wxAuiPaneInfo:wxAuiPaneInfo()
                 Drop_pos = {X :: integer(), Y :: integer()}

       detachPane(This, Window) -> boolean()

              Types:

                 This = wxAuiManager()
                 Window = wxWindow:wxWindow()

              Tells  the  wxAuiManager  to stop managing the pane specified by
              window.

              The window, if in a floated frame, is reparented  to  the  frame
              managed by wxAuiManager.

       getAllPanes(This) -> [wxAuiPaneInfo:wxAuiPaneInfo()]

              Types:

                 This = wxAuiManager()

              Returns an array of all panes managed by the frame manager.

       getArtProvider(This) -> wxAuiDockArt:wxAuiDockArt()

              Types:

                 This = wxAuiManager()

              Returns the current art provider being used.

              See: wxAuiDockArt

       getDockSizeConstraint(This) ->
                                {Widthpct :: number(),
                                 Heightpct :: number()}

              Types:

                 This = wxAuiManager()

              Returns the current dock constraint values.

              See setDockSizeConstraint/3 for more information.

       getFlags(This) -> integer()

              Types:

                 This = wxAuiManager()

              Returns the current ?wxAuiManagerOption's flags.

       getManagedWindow(This) -> wxWindow:wxWindow()

              Types:

                 This = wxAuiManager()

              Returns the frame currently being managed by wxAuiManager.

       getManager(Window) -> wxAuiManager()

              Types:

                 Window = wxWindow:wxWindow()

              Calling  this  method  will  return the wxAuiManager for a given
              window.

              The window parameter should specify any  child  window  or  sub-
              child window of the frame or window managed by wxAuiManager.

              The  window parameter need not be managed by the manager itself,
              nor does it even need to be a child or sub-child  of  a  managed
              window.  It  must  however be inside the window hierarchy under-
              neath the managed window.

       getPane(This, Name) -> wxAuiPaneInfo:wxAuiPaneInfo()

       getPane(This, Window) -> wxAuiPaneInfo:wxAuiPaneInfo()

              Types:

                 This = wxAuiManager()
                 Window = wxWindow:wxWindow()

              getPane/2 is used to lookup a  wxAuiPaneInfo  object  either  by
              window  pointer or by pane name, which acts as a unique id for a
              window pane.

              The returned wxAuiPaneInfo object may then be modified to change
              a  pane's  look,  state or position. After one or more modifica-
              tions to wxAuiPaneInfo, update/1 should be called to commit  the
              changes to the user interface. If the lookup failed (meaning the
              pane could not be found in the manager), a call to the  returned
              wxAuiPaneInfo's IsOk() method will return false.

       hideHint(This) -> ok

              Types:

                 This = wxAuiManager()

              hideHint/1 hides any docking hint that may be visible.

       insertPane(This, Window, Insert_location) -> boolean()

              Types:

                 This = wxAuiManager()
                 Window = wxWindow:wxWindow()
                 Insert_location = wxAuiPaneInfo:wxAuiPaneInfo()

       insertPane(This, Window, Insert_location, Options :: [Option]) ->
                     boolean()

              Types:

                 This = wxAuiManager()
                 Window = wxWindow:wxWindow()
                 Insert_location = wxAuiPaneInfo:wxAuiPaneInfo()
                 Option = {insert_level, integer()}

              This method is used to insert either a previously unmanaged pane
              window into the frame manager, or to insert a currently  managed
              pane somewhere else.

              insertPane/4  will  push  all  panes,  rows,  or docks aside and
              insert the window into the position  specified  by  insert_loca-
              tion.

              Because  insert_location can specify either a pane, dock row, or
              dock layer, the insert_level parameter is used  to  disambiguate
              this.   The   parameter   insert_level   can  take  a  value  of
              wxAUI_INSERT_PANE, wxAUI_INSERT_ROW or wxAUI_INSERT_DOCK.

       loadPaneInfo(This, Pane_part, Pane) -> ok

              Types:

                 This = wxAuiManager()
                 Pane_part = unicode:chardata()
                 Pane = wxAuiPaneInfo:wxAuiPaneInfo()

              loadPaneInfo/3 is similar to LoadPerspective, with the exception
              that it only loads information about a single pane.

              This  method  writes  the  serialized data into the passed pane.
              Pointers to UI elements are not modified.

              Note: This operation also changes the name in the pane  informa-
              tion!

              See: loadPerspective/3

              See: savePaneInfo/2

              See: savePerspective/1

       loadPerspective(This, Perspective) -> boolean()

              Types:

                 This = wxAuiManager()
                 Perspective = unicode:chardata()

       loadPerspective(This, Perspective, Options :: [Option]) ->
                          boolean()

              Types:

                 This = wxAuiManager()
                 Perspective = unicode:chardata()
                 Option = {update, boolean()}

              Loads a saved perspective.

              A perspective is the layout state of an AUI managed window.

              All  currently  existing  panes that have an object in "perspec-
              tive" with the same name ("equivalent") will receive the  layout
              parameters  of  the object in "perspective". Existing panes that
              do not have an equivalent  in  "perspective"  remain  unchanged,
              objects in "perspective" having no equivalent in the manager are
              ignored.

              See: loadPaneInfo/3

              See: loadPerspective/3

              See: savePerspective/1

       savePaneInfo(This, Pane) -> unicode:charlist()

              Types:

                 This = wxAuiManager()
                 Pane = wxAuiPaneInfo:wxAuiPaneInfo()

              savePaneInfo/2 is similar to SavePerspective, with the exception
              that it only saves information about a single pane.

              Return:  The  serialized  layout  parameters  of  the  pane  are
              returned within the string. Information about the pointers to UI
              elements stored in the pane are not serialized.

              See: loadPaneInfo/3

              See: loadPerspective/3

              See: savePerspective/1

       savePerspective(This) -> unicode:charlist()

              Types:

                 This = wxAuiManager()

              Saves  the entire user interface layout into an encoded wxString
              (not implemented in wx), which can then be stored by the  appli-
              cation (probably using wxConfig).

              See: loadPerspective/3

              See: loadPaneInfo/3

              See: savePaneInfo/2

       setArtProvider(This, Art_provider) -> ok

              Types:

                 This = wxAuiManager()
                 Art_provider = wxAuiDockArt:wxAuiDockArt()

              Instructs  wxAuiManager to use art provider specified by parame-
              ter art_provider for all drawing calls.

              This allows pluggable look-and-feel features. The  previous  art
              provider object, if any, will be deleted by wxAuiManager.

              See: wxAuiDockArt

       setDockSizeConstraint(This, Widthpct, Heightpct) -> ok

              Types:

                 This = wxAuiManager()
                 Widthpct = Heightpct = number()

              When  a  user  creates  a  new  dock by dragging a window into a
              docked position, often times the large size of the  window  will
              create a dock that is unwieldy large.

              wxAuiManager  by  default limits the size of any new dock to 1/3
              of the window size. For horizontal docks, this would be  1/3  of
              the window height. For vertical docks, 1/3 of the width.

              Calling  this  function  will  adjust this constraint value. The
              numbers must be between 0.0 and 1.0. For instance, calling  Set-
              DockSizeContraint  with 0.5, 0.5 will cause new docks to be lim-
              ited to half of the size of the entire managed window.

       setFlags(This, Flags) -> ok

              Types:

                 This = wxAuiManager()
                 Flags = integer()

              This method is used to specify ?wxAuiManagerOption's flags.

              flags specifies options which allow the frame management  behav-
              iour to be modified.

       setManagedWindow(This, Managed_wnd) -> ok

              Types:

                 This = wxAuiManager()
                 Managed_wnd = wxWindow:wxWindow()

              Called  to specify the frame or window which is to be managed by
              wxAuiManager.

              Frame management is not restricted to just frames. Child windows
              or custom controls are also allowed.

       showHint(This, Rect) -> ok

              Types:

                 This = wxAuiManager()
                 Rect =
                     {X :: integer(),
                      Y :: integer(),
                      W :: integer(),
                      H :: integer()}

              This function is used by controls to explicitly show a hint win-
              dow at the specified rectangle.

              It is rarely called, and is mostly used by controls implementing
              custom  pane drag/drop behaviour. The specified rectangle should
              be in screen coordinates.

       unInit(This) -> ok

              Types:

                 This = wxAuiManager()

              Dissociate the managed window from the manager.

              This function may be called before the managed frame  or  window
              is  destroyed,  but,  since wxWidgets 3.1.4, it's unnecessary to
              call it explicitly, as it will be called automatically when this
              window is destroyed, as well as when the manager itself is.

       update(This) -> ok

              Types:

                 This = wxAuiManager()

              This  method  is  called after any number of changes are made to
              any of the managed panes.

              update/1 must be invoked after  addPane/4  or  insertPane/4  are
              called  in  order to "realize" or "commit" the changes. In addi-
              tion, any number of changes may be made to wxAuiPaneInfo  struc-
              tures  (retrieved  with  getPane/2), but to realize the changes,
              update/1 must be called. This construction allows  pane  flicker
              to be avoided by updating the whole layout at one time.



wxWidgets team.                    wx 2.1.1                    wxAuiManager(3)