Go to main content

man pages section 3: Extended Library Functions, Volume 1

Exit Print View

Updated: Wednesday, July 27, 2022
 
 

wxScrolledWindow (3erl)

Name

wxScrolledWindow - The wxScrolled (not implemented in wx) class manages scrolling for its client area, transforming the coordinates according to the scrollbar positions, and setting the scroll positions, thumb sizes and ranges according to the area in view.

Synopsis

Please see following description for synopsis

Description

wxScrolledWindow(3)        Erlang Module Definition        wxScrolledWindow(3)



NAME
       wxScrolledWindow - The wxScrolled (not implemented in wx) class manages
       scrolling for its client area, transforming the  coordinates  according
       to  the  scrollbar  positions,  and setting the scroll positions, thumb
       sizes and ranges according to the area in view.

DESCRIPTION
       There are two commonly used (but not the  only  possible!)  specializa-
       tions of this class:

       Note:  See  wxScrolled::Create() (not implemented in wx) if you want to
       use wxScrolled (not implemented in wx) with a custom class.

       Starting from version 2.4 of wxWidgets, there are several ways to use a
       ?wxScrolledWindow (and now wxScrolled (not implemented in wx)). In par-
       ticular, there are three ways to set the size of the scrolling area:

       One way is to set the scrollbars directly using a  call  to  setScroll-
       bars/6. This is the way it used to be in any previous version of wxWid-
       gets and it will be kept for backwards compatibility.

       An additional method of manual control, which requires  a  little  less
       computation of your own, is to set the total size of the scrolling area
       by calling either wxWindow:setVirtualSize/3,  or  wxWindow:fitInside/1,
       and setting the scrolling increments for it by calling setScrollRate/3.
       Scrolling in some orientation is enabled by setting a  non-zero  incre-
       ment for it.

       The most automatic and newest way is to simply let sizers determine the
       scrolling area. This is now the default when you set an interior  sizer
       into a wxScrolled (not implemented in wx) with wxWindow:setSizer/3. The
       scrolling area will be set to the size requested by the sizer  and  the
       scrollbars  will be assigned for each orientation according to the need
       for them and the scrolling increment set by setScrollRate/3. As  above,
       scrolling  is  only  enabled in orientations with a non-zero increment.
       You can influence the minimum size of the scrolled area controlled by a
       sizer  by  calling wxWindow::SetVirtualSizeHints(). (Calling setScroll-
       bars/6 has analogous effects in wxWidgets 2.4 - in  later  versions  it
       may not continue to override the sizer.)

       Note  that  if  maximum  size  hints  are  still  supported  by  wxWin-
       dow::SetVirtualSizeHints(), use them at your own dire risk. They may or
       may  not  have  been removed for 2.4, but it really only makes sense to
       set  minimum  size  hints  here.  We  should  probably  replace  wxWin-
       dow::SetVirtualSizeHints()  with wxWindow::SetMinVirtualSize() or simi-
       lar and remove it entirely in future.

       As with all windows, an application can draw  onto  a  wxScrolled  (not
       implemented in wx) using a device context.

       You  have  the option of handling the OnPaint handler or overriding the
       wxScrolled::OnDraw() (not implemented in wx) function, which is  passed
       a pre-scrolled device context (prepared by doPrepareDC/2).

       If you don't wish to calculate your own scrolling, you must call doPre-
       pareDC/2 when not drawing from within OnDraw() (not implemented in wx),
       to  set  the device origin for the device context according to the cur-
       rent scroll position.

       A wxScrolled (not implemented in wx) will normally  scroll  itself  and
       therefore  its  child  windows  as well. It might however be desired to
       scroll a different window than itself: e.g. when  designing  a  spread-
       sheet,  you  will normally only have to scroll the (usually white) cell
       area, whereas the (usually grey) label area will  scroll  very  differ-
       ently.  For  this special purpose, you can call setTargetWindow/2 which
       means that pressing the scrollbars will scroll a different window.

       Note that the underlying system knows nothing about  scrolling  coordi-
       nates,  so  that  all  system  functions  (mouse events, expose events,
       refresh calls etc) as well as the position of subwindows  are  relative
       to  the  "physical" origin of the scrolled window. If the user insert a
       child window at position (10,10) and scrolls the window down 100 pixels
       (moving  the  child  window  out of the visible area), the child window
       will report a position of (10,-90).

       Styles

       This class supports the following styles:

       Note: Don't confuse wxScrollWinEvents  generated  by  this  class  with
       wxScrollEvent objects generated by wxScrollBar and wxSlider.

       Remark:  Use  wxScrolled (not implemented in wx) for applications where
       the user scrolls by a fixed amount, and where a 'page'  can  be  inter-
       preted  to  be  the  current  visible  portion  of the window. For more
       sophisticated applications, use the wxScrolled (not implemented in  wx)
       implementation  as  a  guide  to build your own scroll behaviour or use
       wxVScrolledWindow (not implemented in wx) or its variants.

       Since: The wxScrolled (not implemented in  wx)  template  exists  since
       version 2.9.0. In older versions, only ?wxScrolledWindow (equivalent of
       wxScrolled<wxPanel>) was available.

       See: wxScrollBar, wxClientDC, wxPaintDC, wxVScrolledWindow (not  imple-
       mented in wx), wxHScrolledWindow (not implemented in wx), wxHVScrolled-
       Window (not implemented in wx)

       This class is derived (and can use functions)  from:  wxPanel  wxWindow
       wxEvtHandler

       wxWidgets docs: wxScrolledWindow

EVENTS
       Event  types  emitted from this class: scrollwin_top, scrollwin_bottom,
       scrollwin_lineup, scrollwin_linedown, scrollwin_pageup, scrollwin_page-
       down, scrollwin_thumbtrack, scrollwin_thumbrelease

DATA TYPES
       wxScrolledWindow() = wx:wx_object()

EXPORTS
       new() -> wxScrolledWindow()

              Default constructor.

       new(Parent) -> wxScrolledWindow()

              Types:

                 Parent = wxWindow:wxWindow()

       new(Parent, Options :: [Option]) -> wxScrolledWindow()

              Types:

                 Parent = wxWindow:wxWindow()
                 Option =
                     {winid, integer()} |
                     {pos, {X :: integer(), Y :: integer()}} |
                     {size, {W :: integer(), H :: integer()}} |
                     {style, integer()}

              Constructor.

              Remark:  The window is initially created without visible scroll-
              bars. Call setScrollbars/6 to specify how big the virtual window
              size should be.

       calcScrolledPosition(This, Pt) -> {X :: integer(), Y :: integer()}

              Types:

                 This = wxScrolledWindow()
                 Pt = {X :: integer(), Y :: integer()}

       calcScrolledPosition(This, X, Y) ->
                               {Xx :: integer(), Yy :: integer()}

              Types:

                 This = wxScrolledWindow()
                 X = Y = integer()

              Translates the logical coordinates to the device ones.

              For  example,  if  a window is scrolled 10 pixels to the bottom,
              the device coordinates of the origin are (0, 0) (as always), but
              the  logical  coordinates  are  (0, 10) and so the call to Calc-
              ScrolledPosition(0, 10, xx, yy) will return 0 in yy.

              See: calcUnscrolledPosition/3

       calcUnscrolledPosition(This, Pt) ->
                                 {X :: integer(), Y :: integer()}

              Types:

                 This = wxScrolledWindow()
                 Pt = {X :: integer(), Y :: integer()}

       calcUnscrolledPosition(This, X, Y) ->
                                 {Xx :: integer(), Yy :: integer()}

              Types:

                 This = wxScrolledWindow()
                 X = Y = integer()

              Translates the device coordinates to the logical ones.

              For example, if a window is scrolled 10 pixels  to  the  bottom,
              the device coordinates of the origin are (0, 0) (as always), but
              the logical coordinates are (0, 10) and so the call  to  CalcUn-
              scrolledPosition(0, 0, xx, yy) will return 10 in yy.

              See: calcScrolledPosition/3

       enableScrolling(This, XScrolling, YScrolling) -> ok

              Types:

                 This = wxScrolledWindow()
                 XScrolling = YScrolling = boolean()

              Enable or disable use of wxWindow:scrollWindow/4 for scrolling.

              By default, when a scrolled window is logically scrolled, wxWin-
              dow:scrollWindow/4 is called  on  the  underlying  window  which
              scrolls the window contents and only invalidates the part of the
              window newly brought into view. If false is passed as  an  argu-
              ment,  then this "physical scrolling" is disabled and the window
              is entirely invalidated  whenever  it  is  scrolled  by  calling
              wxWindow:refresh/2.

              It  should be rarely necessary to disable physical scrolling, so
              this method shouldn't be called in normal circumstances.

       getScrollPixelsPerUnit(This) ->
                                 {XUnit :: integer(), YUnit :: integer()}

              Types:

                 This = wxScrolledWindow()

              Get the number of pixels per scroll unit (line), in each  direc-
              tion, as set by setScrollbars/6.

              A value of zero indicates no scrolling in that direction.

              See: setScrollbars/6, wxWindow:getVirtualSize/1

       getViewStart(This) -> {X :: integer(), Y :: integer()}

              Types:

                 This = wxScrolledWindow()

              This  is  a simple overload of GetViewStart(int*,int*); see that
              function for more info.

       doPrepareDC(This, Dc) -> ok

              Types:

                 This = wxScrolledWindow()
                 Dc = wxDC:wxDC()

              Call this function to prepare the device context for  drawing  a
              scrolled image.

              It  sets the device origin according to the current scroll posi-
              tion. doPrepareDC/2 is called automatically within  the  default
              wxEVT_PAINT  event handler, so your OnDraw() (not implemented in
              wx) override will be passed  an  already  'pre-scrolled'  device
              context.  However,  if you wish to draw from outside of OnDraw()
              (not implemented in wx) (e.g. from  your  own  wxEVT_PAINT  han-
              dler), you must call this function yourself.

              For example:

              Notice that the function sets the origin by moving it relatively
              to the current origin position, so you shouldn't change the ori-
              gin  before calling doPrepareDC/2 or, if you do, reset it to (0,
              0) later. If you call  doPrepareDC/2  immediately  after  device
              context  creation, as in the example above, this problem doesn't
              arise, of course, so it is customary to do it like this.

       prepareDC(This, Dc) -> ok

              Types:

                 This = wxScrolledWindow()
                 Dc = wxDC:wxDC()

              This function is for backwards  compatibility  only  and  simply
              calls doPrepareDC/2 now.

              Notice  that  it is not called by the default paint event handle
              (doPrepareDC/2 is), so overriding this method  in  your  derived
              class is useless.

       scroll(This, Pt) -> ok

              Types:

                 This = wxScrolledWindow()
                 Pt = {X :: integer(), Y :: integer()}

              This  is  an  overload  of  scroll/3; see that function for more
              info.

       scroll(This, X, Y) -> ok

              Types:

                 This = wxScrolledWindow()
                 X = Y = integer()

              Scrolls a window so the view start is at the given point.

              Remark: The positions are in scroll units,  not  pixels,  so  to
              convert  to  pixels  you  will have to multiply by the number of
              pixels per scroll increment. If either parameter is  ?wxDefault-
              Coord  (-1),  that  position  will be ignored (no change in that
              direction).

              See: setScrollbars/6, getScrollPixelsPerUnit/1

       setScrollbars(This, PixelsPerUnitX, PixelsPerUnitY, NoUnitsX,
                     NoUnitsY) ->
                        ok

              Types:

                 This = wxScrolledWindow()
                 PixelsPerUnitX = PixelsPerUnitY = NoUnitsX = NoUnitsY = inte-
                 ger()

       setScrollbars(This, PixelsPerUnitX, PixelsPerUnitY, NoUnitsX,
                     NoUnitsY,
                     Options :: [Option]) ->
                        ok

              Types:

                 This = wxScrolledWindow()
                 PixelsPerUnitX = PixelsPerUnitY = NoUnitsX = NoUnitsY = inte-
                 ger()
                 Option =
                     {xPos, integer()} | {yPos, integer()} | {noRefresh, bool-
                 ean()}

              Sets up vertical and/or horizontal scrollbars.

              The  first  pair  of  parameters  give  the number of pixels per
              'scroll step', i.e. amount moved when  the  up  or  down  scroll
              arrows  are pressed. The second pair gives the length of scroll-
              bar in scroll steps, which sets the size of the virtual window.

              xPos and yPos optionally specify a position to scroll to immedi-
              ately.

              For  example, the following gives a window horizontal and verti-
              cal scrollbars with 20 pixels per scroll step, and a size of  50
              steps (1000 pixels) in each direction:

              wxScrolled (not implemented in wx) manages the page size itself,
              using the current client window size as the page size.

              Note that for more  sophisticated  scrolling  applications,  for
              example  where  scroll  steps  may  be variable according to the
              position in the document, it will be necessary to derive  a  new
              class  from  wxWindow,  overriding  OnSize()  and  adjusting the
              scrollbars appropriately.

              See: wxWindow:setVirtualSize/3

       setScrollRate(This, Xstep, Ystep) -> ok

              Types:

                 This = wxScrolledWindow()
                 Xstep = Ystep = integer()

              Set the horizontal and vertical scrolling increment only.

              See the pixelsPerUnit parameter in setScrollbars/6.

       setTargetWindow(This, Window) -> ok

              Types:

                 This = wxScrolledWindow()
                 Window = wxWindow:wxWindow()

              Call this function to tell wxScrolled (not implemented in wx) to
              perform  the  actual scrolling on a different window (and not on
              itself).

              This method is useful when only a part of the window  should  be
              scrolled.  A  typical example is a control consisting of a fixed
              header and the scrollable contents window:  the  scrollbars  are
              attached  to  the main window itself, hence it, and not the con-
              tents window must be derived from wxScrolled (not implemented in
              wx),  but  only  the contents window scrolls when the scrollbars
              are used. To implement such setup, you need to call this  method
              with the contents window as argument.

              Notice  that  if this method is used, GetSizeAvailableForScroll-
              Target() (not implemented in wx) method must be overridden.

       destroy(This :: wxScrolledWindow()) -> ok

              Destroys the object.



wxWidgets team.                    wx 2.1.1                wxScrolledWindow(3)