perlipc
(1)
名称
perlipc - Perl interprocess communication (signals, fifos,
pipes, safe subprocesses, sockets, and semaphores)
用法概要
Please see following description for synopsis
描述
Perl Programmers Reference Guide PERLIPC(1)
NAME
perlipc - Perl interprocess communication (signals, fifos,
pipes, safe subprocesses, sockets, and semaphores)
DESCRIPTION
The basic IPC facilities of Perl are built out of the good
old Unix signals, named pipes, pipe opens, the Berkeley
socket routines, and SysV IPC calls. Each is used in
slightly different situations.
Signals
Perl uses a simple signal handling model: the %SIG hash
contains names or references of user-installed signal
handlers. These handlers will be called with an argument
which is the name of the signal that triggered it. A signal
may be generated intentionally from a particular keyboard
sequence like control-C or control-Z, sent to you from
another process, or triggered automatically by the kernel
when special events transpire, like a child process exiting,
your process running out of stack space, or hitting file
size limit.
For example, to trap an interrupt signal, set up a handler
like this:
sub catch_zap {
my $signame = shift;
$shucks++;
die "Somebody sent me a SIG$signame";
}
$SIG{INT} = 'catch_zap'; # could fail in modules
$SIG{INT} = \&catch_zap; # best strategy
Prior to Perl 5.7.3 it was necessary to do as little as you
possibly could in your handler; notice how all we do is set
a global variable and then raise an exception. That's
because on most systems, libraries are not re-entrant;
particularly, memory allocation and I/O routines are not.
That meant that doing nearly anything in your handler could
in theory trigger a memory fault and subsequent core dump -
see "Deferred Signals (Safe Signals)" below.
The names of the signals are the ones listed out by "kill
-l" on your system, or you can retrieve them from the Config
module. Set up an @signame list indexed by number to get
the name and a %signo table indexed by name to get the
number:
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use Config;
defined $Config{sig_name} || die "No sigs?";
foreach $name (split(' ', $Config{sig_name})) {
$signo{$name} = $i;
$signame[$i] = $name;
$i++;
}
So to check whether signal 17 and SIGALRM were the same, do
just this:
print "signal #17 = $signame[17]\n";
if ($signo{ALRM}) {
print "SIGALRM is $signo{ALRM}\n";
}
You may also choose to assign the strings 'IGNORE' or
'DEFAULT' as the handler, in which case Perl will try to
discard the signal or do the default thing.
On most Unix platforms, the "CHLD" (sometimes also known as
"CLD") signal has special behavior with respect to a value
of 'IGNORE'. Setting $SIG{CHLD} to 'IGNORE' on such a
platform has the effect of not creating zombie processes
when the parent process fails to "wait()" on its child
processes (i.e. child processes are automatically reaped).
Calling "wait()" with $SIG{CHLD} set to 'IGNORE' usually
returns "-1" on such platforms.
Some signals can be neither trapped nor ignored, such as the
KILL and STOP (but not the TSTP) signals. One strategy for
temporarily ignoring signals is to use a local() statement,
which will be automatically restored once your block is
exited. (Remember that local() values are "inherited" by
functions called from within that block.)
sub precious {
local $SIG{INT} = 'IGNORE';
&more_functions;
}
sub more_functions {
# interrupts still ignored, for now...
}
Sending a signal to a negative process ID means that you
send the signal to the entire Unix process-group. This code
sends a hang-up signal to all processes in the current
process group (and sets $SIG{HUP} to IGNORE so it doesn't
kill itself):
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{
local $SIG{HUP} = 'IGNORE';
kill HUP => -$$;
# snazzy writing of: kill('HUP', -$$)
}
Another interesting signal to send is signal number zero.
This doesn't actually affect a child process, but instead
checks whether it's alive or has changed its UID.
unless (kill 0 => $kid_pid) {
warn "something wicked happened to $kid_pid";
}
When directed at a process whose UID is not identical to
that of the sending process, signal number zero may fail
because you lack permission to send the signal, even though
the process is alive. You may be able to determine the
cause of failure using "%!".
unless (kill 0 => $pid or $!{EPERM}) {
warn "$pid looks dead";
}
You might also want to employ anonymous functions for simple
signal handlers:
$SIG{INT} = sub { die "\nOutta here!\n" };
But that will be problematic for the more complicated
handlers that need to reinstall themselves. Because Perl's
signal mechanism is currently based on the signal(3)
function from the C library, you may sometimes be so
unfortunate as to run on systems where that function is
"broken", that is, it behaves in the old unreliable SysV way
rather than the newer, more reasonable BSD and POSIX
fashion. So you'll see defensive people writing signal
handlers like this:
sub REAPER {
$waitedpid = wait;
# loathe SysV: it makes us not only reinstate
# the handler, but place it after the wait
$SIG{CHLD} = \&REAPER;
}
$SIG{CHLD} = \&REAPER;
# now do something that forks...
or better still:
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use POSIX ":sys_wait_h";
sub REAPER {
my $child;
# If a second child dies while in the signal handler caused by the
# first death, we won't get another signal. So must loop here else
# we will leave the unreaped child as a zombie. And the next time
# two children die we get another zombie. And so on.
while (($child = waitpid(-1,WNOHANG)) > 0) {
$Kid_Status{$child} = $?;
}
$SIG{CHLD} = \&REAPER; # still loathe SysV
}
$SIG{CHLD} = \&REAPER;
# do something that forks...
Note: qx(), system() and some modules for calling external
commands do a fork() and wait() for the result. Thus, your
signal handler (REAPER in the example) will be called. Since
wait() was already called by system() or qx() the wait() in
the signal handler will not see any more zombies and
therefore block.
The best way to prevent this issue is to use waitpid, as in
the following example:
use POSIX ":sys_wait_h"; # for nonblocking read
my %children;
$SIG{CHLD} = sub {
# don't change $! and $? outside handler
local ($!,$?);
my $pid = waitpid(-1, WNOHANG);
return if $pid == -1;
return unless defined $children{$pid};
delete $children{$pid};
cleanup_child($pid, $?);
};
while (1) {
my $pid = fork();
if ($pid == 0) {
# ...
exit 0;
} else {
$children{$pid}=1;
# ...
system($command);
# ...
}
}
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Signal handling is also used for timeouts in Unix. While
safely protected within an "eval{}" block, you set a signal
handler to trap alarm signals and then schedule to have one
delivered to you in some number of seconds. Then try your
blocking operation, clearing the alarm when it's done but
not before you've exited your "eval{}" block. If it goes
off, you'll use die() to jump out of the block, much as you
might using longjmp() or throw() in other languages.
Here's an example:
eval {
local $SIG{ALRM} = sub { die "alarm clock restart" };
alarm 10;
flock(FH, 2); # blocking write lock
alarm 0;
};
if ($@ and $@ !~ /alarm clock restart/) { die }
If the operation being timed out is system() or qx(), this
technique is liable to generate zombies. If this matters
to you, you'll need to do your own fork() and exec(), and
kill the errant child process.
For more complex signal handling, you might see the standard
POSIX module. Lamentably, this is almost entirely
undocumented, but the t/lib/posix.t file from the Perl
source distribution has some examples in it.
Handling the SIGHUP Signal in Daemons
A process that usually starts when the system boots and
shuts down when the system is shut down is called a daemon
(Disk And Execution MONitor). If a daemon process has a
configuration file which is modified after the process has
been started, there should be a way to tell that process to
re-read its configuration file, without stopping the
process. Many daemons provide this mechanism using the
"SIGHUP" signal handler. When you want to tell the daemon to
re-read the file you simply send it the "SIGHUP" signal.
Not all platforms automatically reinstall their (native)
signal handlers after a signal delivery. This means that
the handler works only the first time the signal is sent.
The solution to this problem is to use "POSIX" signal
handlers if available, their behaviour is well-defined.
The following example implements a simple daemon, which
restarts itself every time the "SIGHUP" signal is received.
The actual code is located in the subroutine "code()", which
simply prints some debug info to show that it works and
should be replaced with the real code.
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#!/usr/bin/perl -w
use POSIX ();
use FindBin ();
use File::Basename ();
use File::Spec::Functions;
$|=1;
# make the daemon cross-platform, so exec always calls the script
# itself with the right path, no matter how the script was invoked.
my $script = File::Basename::basename($0);
my $SELF = catfile $FindBin::Bin, $script;
# POSIX unmasks the sigprocmask properly
my $sigset = POSIX::SigSet->new();
my $action = POSIX::SigAction->new('sigHUP_handler',
$sigset,
&POSIX::SA_NODEFER);
POSIX::sigaction(&POSIX::SIGHUP, $action);
sub sigHUP_handler {
print "got SIGHUP\n";
exec($SELF, @ARGV) or die "Couldn't restart: $!\n";
}
code();
sub code {
print "PID: $$\n";
print "ARGV: @ARGV\n";
my $c = 0;
while (++$c) {
sleep 2;
print "$c\n";
}
}
__END__
Named Pipes
A named pipe (often referred to as a FIFO) is an old Unix
IPC mechanism for processes communicating on the same
machine. It works just like a regular, connected anonymous
pipes, except that the processes rendezvous using a filename
and don't have to be related.
To create a named pipe, use the "POSIX::mkfifo()" function.
use POSIX qw(mkfifo);
mkfifo($path, 0700) or die "mkfifo $path failed: $!";
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You can also use the Unix command mknod(1) or on some
systems, mkfifo(1). These may not be in your normal path.
# system return val is backwards, so && not ||
#
$ENV{PATH} .= ":/etc:/usr/etc";
if ( system('mknod', $path, 'p')
&& system('mkfifo', $path) )
{
die "mk{nod,fifo} $path failed";
}
A fifo is convenient when you want to connect a process to
an unrelated one. When you open a fifo, the program will
block until there's something on the other end.
For example, let's say you'd like to have your .signature
file be a named pipe that has a Perl program on the other
end. Now every time any program (like a mailer, news
reader, finger program, etc.) tries to read from that file,
the reading program will block and your program will supply
the new signature. We'll use the pipe-checking file test -p
to find out whether anyone (or anything) has accidentally
removed our fifo.
chdir; # go home
$FIFO = '.signature';
while (1) {
unless (-p $FIFO) {
unlink $FIFO;
require POSIX;
POSIX::mkfifo($FIFO, 0700)
or die "can't mkfifo $FIFO: $!";
}
# next line blocks until there's a reader
open (FIFO, "> $FIFO") || die "can't write $FIFO: $!";
print FIFO "John Smith (smith\@host.org)\n", `fortune -s`;
close FIFO;
sleep 2; # to avoid dup signals
}
Deferred Signals (Safe Signals)
In Perls before Perl 5.7.3 by installing Perl code to deal
with signals, you were exposing yourself to danger from two
things. First, few system library functions are re-entrant.
If the signal interrupts while Perl is executing one
function (like malloc(3) or printf(3)), and your signal
handler then calls the same function again, you could get
unpredictable behavior--often, a core dump. Second, Perl
isn't itself re-entrant at the lowest levels. If the signal
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interrupts Perl while Perl is changing its own internal data
structures, similarly unpredictable behaviour may result.
There were two things you could do, knowing this: be
paranoid or be pragmatic. The paranoid approach was to do
as little as possible in your signal handler. Set an
existing integer variable that already has a value, and
return. This doesn't help you if you're in a slow system
call, which will just restart. That means you have to "die"
to longjmp(3) out of the handler. Even this is a little
cavalier for the true paranoiac, who avoids "die" in a
handler because the system is out to get you. The pragmatic
approach was to say "I know the risks, but prefer the
convenience", and to do anything you wanted in your signal
handler, and be prepared to clean up core dumps now and
again.
Perl 5.7.3 and later avoid these problems by "deferring"
signals. That is, when the signal is delivered to the
process by the system (to the C code that implements Perl) a
flag is set, and the handler returns immediately. Then at
strategic "safe" points in the Perl interpreter (e.g. when
it is about to execute a new opcode) the flags are checked
and the Perl level handler from %SIG is executed. The
"deferred" scheme allows much more flexibility in the coding
of signal handler as we know Perl interpreter is in a safe
state, and that we are not in a system library function when
the handler is called. However the implementation does
differ from previous Perls in the following ways:
Long-running opcodes
As the Perl interpreter only looks at the signal flags
when it is about to execute a new opcode, a signal that
arrives during a long-running opcode (e.g. a regular
expression operation on a very large string) will not be
seen until the current opcode completes.
N.B. If a signal of any given type fires multiple times
during an opcode (such as from a fine-grained timer),
the handler for that signal will only be called once
after the opcode completes, and all the other instances
will be discarded. Furthermore, if your system's signal
queue gets flooded to the point that there are signals
that have been raised but not yet caught (and thus not
deferred) at the time an opcode completes, those signals
may well be caught and deferred during subsequent
opcodes, with sometimes surprising results. For
example, you may see alarms delivered even after calling
alarm(0) as the latter stops the raising of alarms but
does not cancel the delivery of alarms raised but not
yet caught. Do not depend on the behaviors described in
this paragraph as they are side effects of the current
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implementation and may change in future versions of
Perl.
Interrupting IO
When a signal is delivered (e.g. INT control-C) the
operating system breaks into IO operations like "read"
(used to implement Perls <> operator). On older Perls
the handler was called immediately (and as "read" is not
"unsafe" this worked well). With the "deferred" scheme
the handler is not called immediately, and if Perl is
using system's "stdio" library that library may re-start
the "read" without returning to Perl and giving it a
chance to call the %SIG handler. If this happens on your
system the solution is to use ":perlio" layer to do IO -
at least on those handles which you want to be able to
break into with signals. (The ":perlio" layer checks the
signal flags and calls %SIG handlers before resuming IO
operation.)
Note that the default in Perl 5.7.3 and later is to
automatically use the ":perlio" layer.
Note that some networking library functions like
gethostbyname() are known to have their own
implementations of timeouts which may conflict with your
timeouts. If you are having problems with such
functions, you can try using the POSIX sigaction()
function, which bypasses the Perl safe signals (note
that this means subjecting yourself to possible memory
corruption, as described above). Instead of setting
$SIG{ALRM}:
local $SIG{ALRM} = sub { die "alarm" };
try something like the following:
use POSIX qw(SIGALRM);
POSIX::sigaction(SIGALRM,
POSIX::SigAction->new(sub { die "alarm" }))
or die "Error setting SIGALRM handler: $!\n";
Another way to disable the safe signal behavior locally
is to use the "Perl::Unsafe::Signals" module from CPAN
(which will affect all signals).
Restartable system calls
On systems that supported it, older versions of Perl
used the SA_RESTART flag when installing %SIG handlers.
This meant that restartable system calls would continue
rather than returning when a signal arrived. In order
to deliver deferred signals promptly, Perl 5.7.3 and
later do not use SA_RESTART. Consequently, restartable
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system calls can fail (with $! set to "EINTR") in places
where they previously would have succeeded.
Note that the default ":perlio" layer will retry "read",
"write" and "close" as described above and that
interrupted "wait" and "waitpid" calls will always be
retried.
Signals as "faults"
Certain signals, e.g. SEGV, ILL, and BUS, are generated
as a result of virtual memory or other "faults". These
are normally fatal and there is little a Perl-level
handler can do with them, so Perl now delivers them
immediately rather than attempting to defer them.
Signals triggered by operating system state
On some operating systems certain signal handlers are
supposed to "do something" before returning. One example
can be CHLD or CLD which indicates a child process has
completed. On some operating systems the signal handler
is expected to "wait" for the completed child process.
On such systems the deferred signal scheme will not work
for those signals (it does not do the "wait"). Again the
failure will look like a loop as the operating system
will re-issue the signal as there are un-waited-for
completed child processes.
If you want the old signal behaviour back regardless of
possible memory corruption, set the environment variable
"PERL_SIGNALS" to "unsafe" (a new feature since Perl 5.8.1).
Using open() for IPC
Perl's basic open() statement can also be used for
unidirectional interprocess communication by either
appending or prepending a pipe symbol to the second argument
to open(). Here's how to start something up in a child
process you intend to write to:
open(SPOOLER, "| cat -v | lpr -h 2>/dev/null")
|| die "can't fork: $!";
local $SIG{PIPE} = sub { die "spooler pipe broke" };
print SPOOLER "stuff\n";
close SPOOLER || die "bad spool: $! $?";
And here's how to start up a child process you intend to
read from:
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open(STATUS, "netstat -an 2>&1 |")
|| die "can't fork: $!";
while (<STATUS>) {
next if /^(tcp|udp)/;
print;
}
close STATUS || die "bad netstat: $! $?";
If one can be sure that a particular program is a Perl
script that is expecting filenames in @ARGV, the clever
programmer can write something like this:
% program f1 "cmd1|" - f2 "cmd2|" f3 < tmpfile
and irrespective of which shell it's called from, the Perl
program will read from the file f1, the process cmd1,
standard input (tmpfile in this case), the f2 file, the cmd2
command, and finally the f3 file. Pretty nifty, eh?
You might notice that you could use backticks for much the
same effect as opening a pipe for reading:
print grep { !/^(tcp|udp)/ } `netstat -an 2>&1`;
die "bad netstat" if $?;
While this is true on the surface, it's much more efficient
to process the file one line or record at a time because
then you don't have to read the whole thing into memory at
once. It also gives you finer control of the whole process,
letting you to kill off the child process early if you'd
like.
Be careful to check both the open() and the close() return
values. If you're writing to a pipe, you should also trap
SIGPIPE. Otherwise, think of what happens when you start up
a pipe to a command that doesn't exist: the open() will in
all likelihood succeed (it only reflects the fork()'s
success), but then your output will fail--spectacularly.
Perl can't know whether the command worked because your
command is actually running in a separate process whose
exec() might have failed. Therefore, while readers of bogus
commands return just a quick end of file, writers to bogus
command will trigger a signal they'd better be prepared to
handle. Consider:
open(FH, "|bogus") or die "can't fork: $!";
print FH "bang\n" or die "can't write: $!";
close FH or die "can't close: $!";
That won't blow up until the close, and it will blow up with
a SIGPIPE. To catch it, you could use this:
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$SIG{PIPE} = 'IGNORE';
open(FH, "|bogus") or die "can't fork: $!";
print FH "bang\n" or die "can't write: $!";
close FH or die "can't close: status=$?";
Filehandles
Both the main process and any child processes it forks share
the same STDIN, STDOUT, and STDERR filehandles. If both
processes try to access them at once, strange things can
happen. You may also want to close or reopen the
filehandles for the child. You can get around this by
opening your pipe with open(), but on some systems this
means that the child process cannot outlive the parent.
Background Processes
You can run a command in the background with:
system("cmd &");
The command's STDOUT and STDERR (and possibly STDIN,
depending on your shell) will be the same as the parent's.
You won't need to catch SIGCHLD because of the double-fork
taking place (see below for more details).
Complete Dissociation of Child from Parent
In some cases (starting server processes, for instance)
you'll want to completely dissociate the child process from
the parent. This is often called daemonization. A well
behaved daemon will also chdir() to the root directory (so
it doesn't prevent unmounting the filesystem containing the
directory from which it was launched) and redirect its
standard file descriptors from and to /dev/null (so that
random output doesn't wind up on the user's terminal).
use POSIX 'setsid';
sub daemonize {
chdir '/' or die "Can't chdir to /: $!";
open STDIN, '/dev/null' or die "Can't read /dev/null: $!";
open STDOUT, '>/dev/null'
or die "Can't write to /dev/null: $!";
defined(my $pid = fork) or die "Can't fork: $!";
exit if $pid;
die "Can't start a new session: $!" if setsid == -1;
open STDERR, '>&STDOUT' or die "Can't dup stdout: $!";
}
The fork() has to come before the setsid() to ensure that
you aren't a process group leader (the setsid() will fail if
you are). If your system doesn't have the setsid()
function, open /dev/tty and use the "TIOCNOTTY" ioctl() on
it instead. See tty(4) for details.
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Non-Unix users should check their Your_OS::Process module
for other solutions.
Safe Pipe Opens
Another interesting approach to IPC is making your single
program go multiprocess and communicate between (or even
amongst) yourselves. The open() function will accept a file
argument of either "-|" or "|-" to do a very interesting
thing: it forks a child connected to the filehandle you've
opened. The child is running the same program as the
parent. This is useful for safely opening a file when
running under an assumed UID or GID, for example. If you
open a pipe to minus, you can write to the filehandle you
opened and your kid will find it in his STDIN. If you open
a pipe from minus, you can read from the filehandle you
opened whatever your kid writes to his STDOUT.
use English '-no_match_vars';
my $sleep_count = 0;
do {
$pid = open(KID_TO_WRITE, "|-");
unless (defined $pid) {
warn "cannot fork: $!";
die "bailing out" if $sleep_count++ > 6;
sleep 10;
}
} until defined $pid;
if ($pid) { # parent
print KID_TO_WRITE @some_data;
close(KID_TO_WRITE) || warn "kid exited $?";
} else { # child
($EUID, $EGID) = ($UID, $GID); # suid progs only
open (FILE, "> /safe/file")
|| die "can't open /safe/file: $!";
while (<STDIN>) {
print FILE; # child's STDIN is parent's KID_TO_WRITE
}
exit; # don't forget this
}
Another common use for this construct is when you need to
execute something without the shell's interference. With
system(), it's straightforward, but you can't use a pipe
open or backticks safely. That's because there's no way to
stop the shell from getting its hands on your arguments.
Instead, use lower-level control to call exec() directly.
Here's a safe backtick or pipe open for read:
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# add error processing as above
$pid = open(KID_TO_READ, "-|");
if ($pid) { # parent
while (<KID_TO_READ>) {
# do something interesting
}
close(KID_TO_READ) || warn "kid exited $?";
} else { # child
($EUID, $EGID) = ($UID, $GID); # suid only
exec($program, @options, @args)
|| die "can't exec program: $!";
# NOTREACHED
}
And here's a safe pipe open for writing:
# add error processing as above
$pid = open(KID_TO_WRITE, "|-");
$SIG{PIPE} = sub { die "whoops, $program pipe broke" };
if ($pid) { # parent
for (@data) {
print KID_TO_WRITE;
}
close(KID_TO_WRITE) || warn "kid exited $?";
} else { # child
($EUID, $EGID) = ($UID, $GID);
exec($program, @options, @args)
|| die "can't exec program: $!";
# NOTREACHED
}
It is very easy to dead-lock a process using this form of
open(), or indeed any use of pipe() and multiple sub-
processes. The above example is 'safe' because it is simple
and calls exec(). See "Avoiding Pipe Deadlocks" for general
safety principles, but there are extra gotchas with Safe
Pipe Opens.
In particular, if you opened the pipe using "open FH, "|-"",
then you cannot simply use close() in the parent process to
close an unwanted writer. Consider this code:
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$pid = open WRITER, "|-";
defined $pid or die "fork failed; $!";
if ($pid) {
if (my $sub_pid = fork()) {
close WRITER;
# do something else...
}
else {
# write to WRITER...
exit;
}
}
else {
# do something with STDIN...
exit;
}
In the above, the true parent does not want to write to the
WRITER filehandle, so it closes it. However, because WRITER
was opened using "open FH, "|-"", it has a special
behaviour: closing it will call waitpid() (see "waitpid" in
perlfunc), which waits for the sub-process to exit. If the
child process ends up waiting for something happening in the
section marked "do something else", then you have a
deadlock.
This can also be a problem with intermediate sub-processes
in more complicated code, which will call waitpid() on all
open filehandles during global destruction; in no
predictable order.
To solve this, you must manually use pipe(), fork(), and the
form of open() which sets one file descriptor to another, as
below:
pipe(READER, WRITER);
$pid = fork();
defined $pid or die "fork failed; $!";
if ($pid) {
close READER;
if (my $sub_pid = fork()) {
close WRITER;
}
else {
# write to WRITER...
exit;
}
# write to WRITER...
}
else {
open STDIN, "<&READER";
close WRITER;
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# do something...
exit;
}
Since Perl 5.8.0, you can also use the list form of "open"
for pipes : the syntax
open KID_PS, "-|", "ps", "aux" or die $!;
forks the ps(1) command (without spawning a shell, as there
are more than three arguments to open()), and reads its
standard output via the "KID_PS" filehandle. The
corresponding syntax to write to command pipes (with "|-" in
place of "-|") is also implemented.
Note that these operations are full Unix forks, which means
they may not be correctly implemented on alien systems.
Additionally, these are not true multithreading. If you'd
like to learn more about threading, see the modules file
mentioned below in the SEE ALSO section.
Avoiding Pipe Deadlocks
In general, if you have more than one sub-process, you need
to be very careful that any process which does not need the
writer half of any pipe you create for inter-process
communication does not have it open.
The reason for this is that any child process which is
reading from the pipe and expecting an EOF will never
receive it, and therefore never exit. A single process
closing a pipe is not enough to close it; the last process
with the pipe open must close it for it to read EOF.
Certain built-in Unix features help prevent this most of the
time. For instance, filehandles have a 'close on exec' flag
(set en masse with Perl using the $^F perlvar), so that any
filehandles which you didn't explicitly route to the STDIN,
STDOUT or STDERR of a child program will automatically be
closed for you.
So, always explicitly and immediately call close() on the
writable end of any pipe, unless that process is actually
writing to it. If you don't explicitly call close() then be
warned Perl will still close() all the filehandles during
global destruction. As warned above, if those filehandles
were opened with Safe Pipe Open, they will also call
waitpid() and you might again deadlock.
Bidirectional Communication with Another Process
While this works reasonably well for unidirectional
communication, what about bidirectional communication? The
obvious thing you'd like to do doesn't actually work:
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open(PROG_FOR_READING_AND_WRITING, "| some program |")
and if you forget to use the "use warnings" pragma or the -w
flag, then you'll miss out entirely on the diagnostic
message:
Can't do bidirectional pipe at -e line 1.
If you really want to, you can use the standard open2()
library function to catch both ends. There's also an
open3() for tridirectional I/O so you can also catch your
child's STDERR, but doing so would then require an awkward
select() loop and wouldn't allow you to use normal Perl
input operations.
If you look at its source, you'll see that open2() uses low-
level primitives like Unix pipe() and exec() calls to create
all the connections. While it might have been slightly more
efficient by using socketpair(), it would have then been
even less portable than it already is. The open2() and
open3() functions are unlikely to work anywhere except on a
Unix system or some other one purporting to be POSIX
compliant.
Here's an example of using open2():
use FileHandle;
use IPC::Open2;
$pid = open2(*Reader, *Writer, "cat -u -n" );
print Writer "stuff\n";
$got = <Reader>;
The problem with this is that Unix buffering is really going
to ruin your day. Even though your "Writer" filehandle is
auto-flushed, and the process on the other end will get your
data in a timely manner, you can't usually do anything to
force it to give it back to you in a similarly quick
fashion. In this case, we could, because we gave cat a -u
flag to make it unbuffered. But very few Unix commands are
designed to operate over pipes, so this seldom works unless
you yourself wrote the program on the other end of the
double-ended pipe.
A solution to this is the nonstandard Comm.pl library. It
uses pseudo-ttys to make your program behave more
reasonably:
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require 'Comm.pl';
$ph = open_proc('cat -n');
for (1..10) {
print $ph "a line\n";
print "got back ", scalar <$ph>;
}
This way you don't have to have control over the source code
of the program you're using. The Comm library also has
expect() and interact() functions. Find the library (and we
hope its successor IPC::Chat) at your nearest CPAN archive
as detailed in the SEE ALSO section below.
The newer Expect.pm module from CPAN also addresses this
kind of thing. This module requires two other modules from
CPAN: IO::Pty and IO::Stty. It sets up a pseudo-terminal to
interact with programs that insist on using talking to the
terminal device driver. If your system is amongst those
supported, this may be your best bet.
Bidirectional Communication with Yourself
If you want, you may make low-level pipe() and fork() to
stitch this together by hand. This example only talks to
itself, but you could reopen the appropriate handles to
STDIN and STDOUT and call other processes.
#!/usr/bin/perl -w
# pipe1 - bidirectional communication using two pipe pairs
# designed for the socketpair-challenged
use IO::Handle; # thousands of lines just for autoflush :-(
pipe(PARENT_RDR, CHILD_WTR); # XXX: failure?
pipe(CHILD_RDR, PARENT_WTR); # XXX: failure?
CHILD_WTR->autoflush(1);
PARENT_WTR->autoflush(1);
if ($pid = fork) {
close PARENT_RDR; close PARENT_WTR;
print CHILD_WTR "Parent Pid $$ is sending this\n";
chomp($line = <CHILD_RDR>);
print "Parent Pid $$ just read this: `$line'\n";
close CHILD_RDR; close CHILD_WTR;
waitpid($pid,0);
} else {
die "cannot fork: $!" unless defined $pid;
close CHILD_RDR; close CHILD_WTR;
chomp($line = <PARENT_RDR>);
print "Child Pid $$ just read this: `$line'\n";
print PARENT_WTR "Child Pid $$ is sending this\n";
close PARENT_RDR; close PARENT_WTR;
exit;
}
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But you don't actually have to make two pipe calls. If you
have the socketpair() system call, it will do this all for
you.
#!/usr/bin/perl -w
# pipe2 - bidirectional communication using socketpair
# "the best ones always go both ways"
use Socket;
use IO::Handle; # thousands of lines just for autoflush :-(
# We say AF_UNIX because although *_LOCAL is the
# POSIX 1003.1g form of the constant, many machines
# still don't have it.
socketpair(CHILD, PARENT, AF_UNIX, SOCK_STREAM, PF_UNSPEC)
or die "socketpair: $!";
CHILD->autoflush(1);
PARENT->autoflush(1);
if ($pid = fork) {
close PARENT;
print CHILD "Parent Pid $$ is sending this\n";
chomp($line = <CHILD>);
print "Parent Pid $$ just read this: `$line'\n";
close CHILD;
waitpid($pid,0);
} else {
die "cannot fork: $!" unless defined $pid;
close CHILD;
chomp($line = <PARENT>);
print "Child Pid $$ just read this: `$line'\n";
print PARENT "Child Pid $$ is sending this\n";
close PARENT;
exit;
}
Sockets: Client/Server Communication
While not limited to Unix-derived operating systems (e.g.,
WinSock on PCs provides socket support, as do some VMS
libraries), you may not have sockets on your system, in
which case this section probably isn't going to do you much
good. With sockets, you can do both virtual circuits (i.e.,
TCP streams) and datagrams (i.e., UDP packets). You may be
able to do even more depending on your system.
The Perl function calls for dealing with sockets have the
same names as the corresponding system calls in C, but their
arguments tend to differ for two reasons: first, Perl
filehandles work differently than C file descriptors.
Second, Perl already knows the length of its strings, so you
don't need to pass that information.
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One of the major problems with old socket code in Perl was
that it used hard-coded values for some of the constants,
which severely hurt portability. If you ever see code that
does anything like explicitly setting "$AF_INET = 2", you
know you're in for big trouble: An immeasurably superior
approach is to use the "Socket" module, which more reliably
grants access to various constants and functions you'll
need.
If you're not writing a server/client for an existing
protocol like NNTP or SMTP, you should give some thought to
how your server will know when the client has finished
talking, and vice-versa. Most protocols are based on one-
line messages and responses (so one party knows the other
has finished when a "\n" is received) or multi-line messages
and responses that end with a period on an empty line
("\n.\n" terminates a message/response).
Internet Line Terminators
The Internet line terminator is "\015\012". Under ASCII
variants of Unix, that could usually be written as "\r\n",
but under other systems, "\r\n" might at times be
"\015\015\012", "\012\012\015", or something completely
different. The standards specify writing "\015\012" to be
conformant (be strict in what you provide), but they also
recommend accepting a lone "\012" on input (but be lenient
in what you require). We haven't always been very good
about that in the code in this manpage, but unless you're on
a Mac, you'll probably be ok.
Internet TCP Clients and Servers
Use Internet-domain sockets when you want to do client-
server communication that might extend to machines outside
of your own system.
Here's a sample TCP client using Internet-domain sockets:
#!/usr/bin/perl -w
use strict;
use Socket;
my ($remote,$port, $iaddr, $paddr, $proto, $line);
$remote = shift || 'localhost';
$port = shift || 2345; # random port
if ($port =~ /\D/) { $port = getservbyname($port, 'tcp') }
die "No port" unless $port;
$iaddr = inet_aton($remote) || die "no host: $remote";
$paddr = sockaddr_in($port, $iaddr);
$proto = getprotobyname('tcp');
socket(SOCK, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
connect(SOCK, $paddr) || die "connect: $!";
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while (defined($line = <SOCK>)) {
print $line;
}
close (SOCK) || die "close: $!";
exit;
And here's a corresponding server to go along with it.
We'll leave the address as INADDR_ANY so that the kernel can
choose the appropriate interface on multihomed hosts. If
you want sit on a particular interface (like the external
side of a gateway or firewall machine), you should fill this
in with your real address instead.
#!/usr/bin/perl -Tw
use strict;
BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
use Socket;
use Carp;
my $EOL = "\015\012";
sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }
my $port = shift || 2345;
my $proto = getprotobyname('tcp');
($port) = $port =~ /^(\d+)$/ or die "invalid port";
socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
setsockopt(Server, SOL_SOCKET, SO_REUSEADDR,
pack("l", 1)) || die "setsockopt: $!";
bind(Server, sockaddr_in($port, INADDR_ANY)) || die "bind: $!";
listen(Server,SOMAXCONN) || die "listen: $!";
logmsg "server started on port $port";
my $paddr;
$SIG{CHLD} = \&REAPER;
for ( ; $paddr = accept(Client,Server); close Client) {
my($port,$iaddr) = sockaddr_in($paddr);
my $name = gethostbyaddr($iaddr,AF_INET);
logmsg "connection from $name [",
inet_ntoa($iaddr), "]
at port $port";
print Client "Hello there, $name, it's now ",
scalar localtime, $EOL;
}
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And here's a multithreaded version. It's multithreaded in
that like most typical servers, it spawns (forks) a slave
server to handle the client request so that the master
server can quickly go back to service a new client.
#!/usr/bin/perl -Tw
use strict;
BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
use Socket;
use Carp;
my $EOL = "\015\012";
sub spawn; # forward declaration
sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }
my $port = shift || 2345;
my $proto = getprotobyname('tcp');
($port) = $port =~ /^(\d+)$/ or die "invalid port";
socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
setsockopt(Server, SOL_SOCKET, SO_REUSEADDR,
pack("l", 1)) || die "setsockopt: $!";
bind(Server, sockaddr_in($port, INADDR_ANY)) || die "bind: $!";
listen(Server,SOMAXCONN) || die "listen: $!";
logmsg "server started on port $port";
my $waitedpid = 0;
my $paddr;
use POSIX ":sys_wait_h";
use Errno;
sub REAPER {
local $!; # don't let waitpid() overwrite current error
while ((my $pid = waitpid(-1,WNOHANG)) > 0 && WIFEXITED($?)) {
logmsg "reaped $waitedpid" . ($? ? " with exit $?" : '');
}
$SIG{CHLD} = \&REAPER; # loathe SysV
}
$SIG{CHLD} = \&REAPER;
while(1) {
$paddr = accept(Client, Server) || do {
# try again if accept() returned because a signal was received
next if $!{EINTR};
die "accept: $!";
};
my ($port, $iaddr) = sockaddr_in($paddr);
my $name = gethostbyaddr($iaddr, AF_INET);
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logmsg "connection from $name [",
inet_ntoa($iaddr),
"] at port $port";
spawn sub {
$|=1;
print "Hello there, $name, it's now ", scalar localtime, $EOL;
exec '/usr/games/fortune' # XXX: `wrong' line terminators
or confess "can't exec fortune: $!";
};
close Client;
}
sub spawn {
my $coderef = shift;
unless (@_ == 0 && $coderef && ref($coderef) eq 'CODE') {
confess "usage: spawn CODEREF";
}
my $pid;
if (! defined($pid = fork)) {
logmsg "cannot fork: $!";
return;
}
elsif ($pid) {
logmsg "begat $pid";
return; # I'm the parent
}
# else I'm the child -- go spawn
open(STDIN, "<&Client") || die "can't dup client to stdin";
open(STDOUT, ">&Client") || die "can't dup client to stdout";
## open(STDERR, ">&STDOUT") || die "can't dup stdout to stderr";
exit &$coderef();
}
This server takes the trouble to clone off a child version
via fork() for each incoming request. That way it can
handle many requests at once, which you might not always
want. Even if you don't fork(), the listen() will allow
that many pending connections. Forking servers have to be
particularly careful about cleaning up their dead children
(called "zombies" in Unix parlance), because otherwise
you'll quickly fill up your process table. The REAPER
subroutine is used here to call waitpid() for any child
processes that have finished, thereby ensuring that they
terminate cleanly and don't join the ranks of the living
dead.
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Within the while loop we call accept() and check to see if
it returns a false value. This would normally indicate a
system error that needs to be reported. However the
introduction of safe signals (see "Deferred Signals (Safe
Signals)" above) in Perl 5.7.3 means that accept() may also
be interrupted when the process receives a signal. This
typically happens when one of the forked sub-processes exits
and notifies the parent process with a CHLD signal.
If accept() is interrupted by a signal then $! will be set
to EINTR. If this happens then we can safely continue to
the next iteration of the loop and another call to accept().
It is important that your signal handling code doesn't
modify the value of $! or this test will most likely fail.
In the REAPER subroutine we create a local version of $!
before calling waitpid(). When waitpid() sets $! to ECHILD
(as it inevitably does when it has no more children
waiting), it will update the local copy leaving the original
unchanged.
We suggest that you use the -T flag to use taint checking
(see perlsec) even if we aren't running setuid or setgid.
This is always a good idea for servers and other programs
run on behalf of someone else (like CGI scripts), because it
lessens the chances that people from the outside will be
able to compromise your system.
Let's look at another TCP client. This one connects to the
TCP "time" service on a number of different machines and
shows how far their clocks differ from the system on which
it's being run:
#!/usr/bin/perl -w
use strict;
use Socket;
my $SECS_of_70_YEARS = 2208988800;
sub ctime { scalar localtime(shift) }
my $iaddr = gethostbyname('localhost');
my $proto = getprotobyname('tcp');
my $port = getservbyname('time', 'tcp');
my $paddr = sockaddr_in(0, $iaddr);
my($host);
$| = 1;
printf "%-24s %8s %s\n", "localhost", 0, ctime(time());
foreach $host (@ARGV) {
printf "%-24s ", $host;
my $hisiaddr = inet_aton($host) || die "unknown host";
my $hispaddr = sockaddr_in($port, $hisiaddr);
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socket(SOCKET, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
connect(SOCKET, $hispaddr) || die "connect: $!";
my $rtime = ' ';
read(SOCKET, $rtime, 4);
close(SOCKET);
my $histime = unpack("N", $rtime) - $SECS_of_70_YEARS;
printf "%8d %s\n", $histime - time, ctime($histime);
}
Unix-Domain TCP Clients and Servers
That's fine for Internet-domain clients and servers, but
what about local communications? While you can use the same
setup, sometimes you don't want to. Unix-domain sockets are
local to the current host, and are often used internally to
implement pipes. Unlike Internet domain sockets, Unix
domain sockets can show up in the file system with an ls(1)
listing.
% ls -l /dev/log
srw-rw-rw- 1 root 0 Oct 31 07:23 /dev/log
You can test for these with Perl's -S file test:
unless ( -S '/dev/log' ) {
die "something's wicked with the log system";
}
Here's a sample Unix-domain client:
#!/usr/bin/perl -w
use Socket;
use strict;
my ($rendezvous, $line);
$rendezvous = shift || 'catsock';
socket(SOCK, PF_UNIX, SOCK_STREAM, 0) || die "socket: $!";
connect(SOCK, sockaddr_un($rendezvous)) || die "connect: $!";
while (defined($line = <SOCK>)) {
print $line;
}
exit;
And here's a corresponding server. You don't have to worry
about silly network terminators here because Unix domain
sockets are guaranteed to be on the localhost, and thus
everything works right.
#!/usr/bin/perl -Tw
use strict;
use Socket;
use Carp;
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BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
sub spawn; # forward declaration
sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }
my $NAME = 'catsock';
my $uaddr = sockaddr_un($NAME);
my $proto = getprotobyname('tcp');
socket(Server,PF_UNIX,SOCK_STREAM,0) || die "socket: $!";
unlink($NAME);
bind (Server, $uaddr) || die "bind: $!";
listen(Server,SOMAXCONN) || die "listen: $!";
logmsg "server started on $NAME";
my $waitedpid;
use POSIX ":sys_wait_h";
sub REAPER {
my $child;
while (($waitedpid = waitpid(-1,WNOHANG)) > 0) {
logmsg "reaped $waitedpid" . ($? ? " with exit $?" : '');
}
$SIG{CHLD} = \&REAPER; # loathe SysV
}
$SIG{CHLD} = \&REAPER;
for ( $waitedpid = 0;
accept(Client,Server) || $waitedpid;
$waitedpid = 0, close Client)
{
next if $waitedpid;
logmsg "connection on $NAME";
spawn sub {
print "Hello there, it's now ", scalar localtime, "\n";
exec '/usr/games/fortune' or die "can't exec fortune: $!";
};
}
sub spawn {
my $coderef = shift;
unless (@_ == 0 && $coderef && ref($coderef) eq 'CODE') {
confess "usage: spawn CODEREF";
}
my $pid;
if (!defined($pid = fork)) {
logmsg "cannot fork: $!";
return;
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} elsif ($pid) {
logmsg "begat $pid";
return; # I'm the parent
}
# else I'm the child -- go spawn
open(STDIN, "<&Client") || die "can't dup client to stdin";
open(STDOUT, ">&Client") || die "can't dup client to stdout";
## open(STDERR, ">&STDOUT") || die "can't dup stdout to stderr";
exit &$coderef();
}
As you see, it's remarkably similar to the Internet domain
TCP server, so much so, in fact, that we've omitted several
duplicate functions--spawn(), logmsg(), ctime(), and
REAPER()--which are exactly the same as in the other server.
So why would you ever want to use a Unix domain socket
instead of a simpler named pipe? Because a named pipe
doesn't give you sessions. You can't tell one process's
data from another's. With socket programming, you get a
separate session for each client: that's why accept() takes
two arguments.
For example, let's say that you have a long running database
server daemon that you want folks from the World Wide Web to
be able to access, but only if they go through a CGI
interface. You'd have a small, simple CGI program that does
whatever checks and logging you feel like, and then acts as
a Unix-domain client and connects to your private server.
TCP Clients with IO::Socket
For those preferring a higher-level interface to socket
programming, the IO::Socket module provides an object-
oriented approach. IO::Socket is included as part of the
standard Perl distribution as of the 5.004 release. If
you're running an earlier version of Perl, just fetch
IO::Socket from CPAN, where you'll also find modules
providing easy interfaces to the following systems: DNS,
FTP, Ident (RFC 931), NIS and NISPlus, NNTP, Ping, POP3,
SMTP, SNMP, SSLeay, Telnet, and Time--just to name a few.
A Simple Client
Here's a client that creates a TCP connection to the
"daytime" service at port 13 of the host name "localhost"
and prints out everything that the server there cares to
provide.
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#!/usr/bin/perl -w
use IO::Socket;
$remote = IO::Socket::INET->new(
Proto => "tcp",
PeerAddr => "localhost",
PeerPort => "daytime(13)",
)
or die "cannot connect to daytime port at localhost";
while ( <$remote> ) { print }
When you run this program, you should get something back
that looks like this:
Wed May 14 08:40:46 MDT 1997
Here are what those parameters to the "new" constructor
mean:
"Proto"
This is which protocol to use. In this case, the socket
handle returned will be connected to a TCP socket,
because we want a stream-oriented connection, that is,
one that acts pretty much like a plain old file. Not
all sockets are this of this type. For example, the UDP
protocol can be used to make a datagram socket, used for
message-passing.
"PeerAddr"
This is the name or Internet address of the remote host
the server is running on. We could have specified a
longer name like "www.perl.com", or an address like
"204.148.40.9". For demonstration purposes, we've used
the special hostname "localhost", which should always
mean the current machine you're running on. The
corresponding Internet address for localhost is "127.1",
if you'd rather use that.
"PeerPort"
This is the service name or port number we'd like to
connect to. We could have gotten away with using just
"daytime" on systems with a well-configured system
services file,[FOOTNOTE: The system services file is in
/etc/services under Unix] but just in case, we've
specified the port number (13) in parentheses. Using
just the number would also have worked, but constant
numbers make careful programmers nervous.
Notice how the return value from the "new" constructor is
used as a filehandle in the "while" loop? That's what's
called an indirect filehandle, a scalar variable containing
a filehandle. You can use it the same way you would a
normal filehandle. For example, you can read one line from
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it this way:
$line = <$handle>;
all remaining lines from is this way:
@lines = <$handle>;
and send a line of data to it this way:
print $handle "some data\n";
A Webget Client
Here's a simple client that takes a remote host to fetch a
document from, and then a list of documents to get from that
host. This is a more interesting client than the previous
one because it first sends something to the server before
fetching the server's response.
#!/usr/bin/perl -w
use IO::Socket;
unless (@ARGV > 1) { die "usage: $0 host document ..." }
$host = shift(@ARGV);
$EOL = "\015\012";
$BLANK = $EOL x 2;
foreach $document ( @ARGV ) {
$remote = IO::Socket::INET->new( Proto => "tcp",
PeerAddr => $host,
PeerPort => "http(80)",
);
unless ($remote) { die "cannot connect to http daemon on $host" }
$remote->autoflush(1);
print $remote "GET $document HTTP/1.0" . $BLANK;
while ( <$remote> ) { print }
close $remote;
}
The web server handing the "http" service, which is assumed
to be at its standard port, number 80. If the web server
you're trying to connect to is at a different port (like
1080 or 8080), you should specify as the named-parameter
pair, "PeerPort => 8080". The "autoflush" method is used on
the socket because otherwise the system would buffer up the
output we sent it. (If you're on a Mac, you'll also need to
change every "\n" in your code that sends data over the
network to be a "\015\012" instead.)
Connecting to the server is only the first part of the
process: once you have the connection, you have to use the
server's language. Each server on the network has its own
little command language that it expects as input. The
string that we send to the server starting with "GET" is in
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HTTP syntax. In this case, we simply request each specified
document. Yes, we really are making a new connection for
each document, even though it's the same host. That's the
way you always used to have to speak HTTP. Recent versions
of web browsers may request that the remote server leave the
connection open a little while, but the server doesn't have
to honor such a request.
Here's an example of running that program, which we'll call
webget:
% webget www.perl.com /guanaco.html
HTTP/1.1 404 File Not Found
Date: Thu, 08 May 1997 18:02:32 GMT
Server: Apache/1.2b6
Connection: close
Content-type: text/html
<HEAD><TITLE>404 File Not Found</TITLE></HEAD>
<BODY><H1>File Not Found</H1>
The requested URL /guanaco.html was not found on this server.<P>
</BODY>
Ok, so that's not very interesting, because it didn't find
that particular document. But a long response wouldn't have
fit on this page.
For a more fully-featured version of this program, you
should look to the lwp-request program included with the LWP
modules from CPAN.
Interactive Client with IO::Socket
Well, that's all fine if you want to send one command and
get one answer, but what about setting up something fully
interactive, somewhat like the way telnet works? That way
you can type a line, get the answer, type a line, get the
answer, etc.
This client is more complicated than the two we've done so
far, but if you're on a system that supports the powerful
"fork" call, the solution isn't that rough. Once you've
made the connection to whatever service you'd like to chat
with, call "fork" to clone your process. Each of these two
identical process has a very simple job to do: the parent
copies everything from the socket to standard output, while
the child simultaneously copies everything from standard
input to the socket. To accomplish the same thing using
just one process would be much harder, because it's easier
to code two processes to do one thing than it is to code one
process to do two things. (This keep-it-simple principle a
cornerstones of the Unix philosophy, and good software
engineering as well, which is probably why it's spread to
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other systems.)
Here's the code:
#!/usr/bin/perl -w
use strict;
use IO::Socket;
my ($host, $port, $kidpid, $handle, $line);
unless (@ARGV == 2) { die "usage: $0 host port" }
($host, $port) = @ARGV;
# create a tcp connection to the specified host and port
$handle = IO::Socket::INET->new(Proto => "tcp",
PeerAddr => $host,
PeerPort => $port)
or die "can't connect to port $port on $host: $!";
$handle->autoflush(1); # so output gets there right away
print STDERR "[Connected to $host:$port]\n";
# split the program into two processes, identical twins
die "can't fork: $!" unless defined($kidpid = fork());
# the if{} block runs only in the parent process
if ($kidpid) {
# copy the socket to standard output
while (defined ($line = <$handle>)) {
print STDOUT $line;
}
kill("TERM", $kidpid); # send SIGTERM to child
}
# the else{} block runs only in the child process
else {
# copy standard input to the socket
while (defined ($line = <STDIN>)) {
print $handle $line;
}
}
The "kill" function in the parent's "if" block is there to
send a signal to our child process (current running in the
"else" block) as soon as the remote server has closed its
end of the connection.
If the remote server sends data a byte at time, and you need
that data immediately without waiting for a newline (which
might not happen), you may wish to replace the "while" loop
in the parent with the following:
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my $byte;
while (sysread($handle, $byte, 1) == 1) {
print STDOUT $byte;
}
Making a system call for each byte you want to read is not
very efficient (to put it mildly) but is the simplest to
explain and works reasonably well.
TCP Servers with IO::Socket
As always, setting up a server is little bit more involved
than running a client. The model is that the server creates
a special kind of socket that does nothing but listen on a
particular port for incoming connections. It does this by
calling the "IO::Socket::INET->new()" method with slightly
different arguments than the client did.
Proto
This is which protocol to use. Like our clients, we'll
still specify "tcp" here.
LocalPort
We specify a local port in the "LocalPort" argument,
which we didn't do for the client. This is service name
or port number for which you want to be the server.
(Under Unix, ports under 1024 are restricted to the
superuser.) In our sample, we'll use port 9000, but you
can use any port that's not currently in use on your
system. If you try to use one already in used, you'll
get an "Address already in use" message. Under Unix,
the "netstat -a" command will show which services
current have servers.
Listen
The "Listen" parameter is set to the maximum number of
pending connections we can accept until we turn away
incoming clients. Think of it as a call-waiting queue
for your telephone. The low-level Socket module has a
special symbol for the system maximum, which is
SOMAXCONN.
Reuse
The "Reuse" parameter is needed so that we restart our
server manually without waiting a few minutes to allow
system buffers to clear out.
Once the generic server socket has been created using the
parameters listed above, the server then waits for a new
client to connect to it. The server blocks in the "accept"
method, which eventually accepts a bidirectional connection
from the remote client. (Make sure to autoflush this handle
to circumvent buffering.)
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To add to user-friendliness, our server prompts the user for
commands. Most servers don't do this. Because of the
prompt without a newline, you'll have to use the "sysread"
variant of the interactive client above.
This server accepts one of five different commands, sending
output back to the client. Note that unlike most network
servers, this one only handles one incoming client at a
time. Multithreaded servers are covered in Chapter 6 of the
Camel.
Here's the code. We'll
#!/usr/bin/perl -w
use IO::Socket;
use Net::hostent; # for OO version of gethostbyaddr
$PORT = 9000; # pick something not in use
$server = IO::Socket::INET->new( Proto => 'tcp',
LocalPort => $PORT,
Listen => SOMAXCONN,
Reuse => 1);
die "can't setup server" unless $server;
print "[Server $0 accepting clients]\n";
while ($client = $server->accept()) {
$client->autoflush(1);
print $client "Welcome to $0; type help for command list.\n";
$hostinfo = gethostbyaddr($client->peeraddr);
printf "[Connect from %s]\n", $hostinfo ? $hostinfo->name : $client->peerhost;
print $client "Command? ";
while ( <$client>) {
next unless /\S/; # blank line
if (/quit|exit/i) { last; }
elsif (/date|time/i) { printf $client "%s\n", scalar localtime; }
elsif (/who/i ) { print $client `who 2>&1`; }
elsif (/cookie/i ) { print $client `/usr/games/fortune 2>&1`; }
elsif (/motd/i ) { print $client `cat /etc/motd 2>&1`; }
else {
print $client "Commands: quit date who cookie motd\n";
}
} continue {
print $client "Command? ";
}
close $client;
}
UDP: Message Passing
Another kind of client-server setup is one that uses not
connections, but messages. UDP communications involve much
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lower overhead but also provide less reliability, as there
are no promises that messages will arrive at all, let alone
in order and unmangled. Still, UDP offers some advantages
over TCP, including being able to "broadcast" or "multicast"
to a whole bunch of destination hosts at once (usually on
your local subnet). If you find yourself overly concerned
about reliability and start building checks into your
message system, then you probably should use just TCP to
start with.
Note that UDP datagrams are not a bytestream and should not
be treated as such. This makes using I/O mechanisms with
internal buffering like stdio (i.e. print() and friends)
especially cumbersome. Use syswrite(), or better send(),
like in the example below.
Here's a UDP program similar to the sample Internet TCP
client given earlier. However, instead of checking one host
at a time, the UDP version will check many of them
asynchronously by simulating a multicast and then using
select() to do a timed-out wait for I/O. To do something
similar with TCP, you'd have to use a different socket
handle for each host.
#!/usr/bin/perl -w
use strict;
use Socket;
use Sys::Hostname;
my ( $count, $hisiaddr, $hispaddr, $histime,
$host, $iaddr, $paddr, $port, $proto,
$rin, $rout, $rtime, $SECS_of_70_YEARS);
$SECS_of_70_YEARS = 2208988800;
$iaddr = gethostbyname(hostname());
$proto = getprotobyname('udp');
$port = getservbyname('time', 'udp');
$paddr = sockaddr_in(0, $iaddr); # 0 means let kernel pick
socket(SOCKET, PF_INET, SOCK_DGRAM, $proto) || die "socket: $!";
bind(SOCKET, $paddr) || die "bind: $!";
$| = 1;
printf "%-12s %8s %s\n", "localhost", 0, scalar localtime time;
$count = 0;
for $host (@ARGV) {
$count++;
$hisiaddr = inet_aton($host) || die "unknown host";
$hispaddr = sockaddr_in($port, $hisiaddr);
defined(send(SOCKET, 0, 0, $hispaddr)) || die "send $host: $!";
}
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$rin = '';
vec($rin, fileno(SOCKET), 1) = 1;
# timeout after 10.0 seconds
while ($count && select($rout = $rin, undef, undef, 10.0)) {
$rtime = '';
($hispaddr = recv(SOCKET, $rtime, 4, 0)) || die "recv: $!";
($port, $hisiaddr) = sockaddr_in($hispaddr);
$host = gethostbyaddr($hisiaddr, AF_INET);
$histime = unpack("N", $rtime) - $SECS_of_70_YEARS;
printf "%-12s ", $host;
printf "%8d %s\n", $histime - time, scalar localtime($histime);
$count--;
}
Note that this example does not include any retries and may
consequently fail to contact a reachable host. The most
prominent reason for this is congestion of the queues on the
sending host if the number of list of hosts to contact is
sufficiently large.
SysV IPC
While System V IPC isn't so widely used as sockets, it still
has some interesting uses. You can't, however, effectively
use SysV IPC or Berkeley mmap() to have shared memory so as
to share a variable amongst several processes. That's
because Perl would reallocate your string when you weren't
wanting it to.
Here's a small example showing shared memory usage.
use IPC::SysV qw(IPC_PRIVATE IPC_RMID S_IRUSR S_IWUSR);
$size = 2000;
$id = shmget(IPC_PRIVATE, $size, S_IRUSR|S_IWUSR) // die "$!";
print "shm key $id\n";
$message = "Message #1";
shmwrite($id, $message, 0, 60) || die "$!";
print "wrote: '$message'\n";
shmread($id, $buff, 0, 60) || die "$!";
print "read : '$buff'\n";
# the buffer of shmread is zero-character end-padded.
substr($buff, index($buff, "\0")) = '';
print "un" unless $buff eq $message;
print "swell\n";
print "deleting shm $id\n";
shmctl($id, IPC_RMID, 0) || die "$!";
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Here's an example of a semaphore:
use IPC::SysV qw(IPC_CREAT);
$IPC_KEY = 1234;
$id = semget($IPC_KEY, 10, 0666 | IPC_CREAT ) // die "$!";
print "shm key $id\n";
Put this code in a separate file to be run in more than one
process. Call the file take:
# create a semaphore
$IPC_KEY = 1234;
$id = semget($IPC_KEY, 0 , 0 );
die if !defined($id);
$semnum = 0;
$semflag = 0;
# 'take' semaphore
# wait for semaphore to be zero
$semop = 0;
$opstring1 = pack("s!s!s!", $semnum, $semop, $semflag);
# Increment the semaphore count
$semop = 1;
$opstring2 = pack("s!s!s!", $semnum, $semop, $semflag);
$opstring = $opstring1 . $opstring2;
semop($id,$opstring) || die "$!";
Put this code in a separate file to be run in more than one
process. Call this file give:
# 'give' the semaphore
# run this in the original process and you will see
# that the second process continues
$IPC_KEY = 1234;
$id = semget($IPC_KEY, 0, 0);
die if !defined($id);
$semnum = 0;
$semflag = 0;
# Decrement the semaphore count
$semop = -1;
$opstring = pack("s!s!s!", $semnum, $semop, $semflag);
semop($id,$opstring) || die "$!";
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The SysV IPC code above was written long ago, and it's
definitely clunky looking. For a more modern look, see the
IPC::SysV module which is included with Perl starting from
Perl 5.005.
A small example demonstrating SysV message queues:
use IPC::SysV qw(IPC_PRIVATE IPC_RMID IPC_CREAT S_IRUSR S_IWUSR);
my $id = msgget(IPC_PRIVATE, IPC_CREAT | S_IRUSR | S_IWUSR);
my $sent = "message";
my $type_sent = 1234;
my $rcvd;
my $type_rcvd;
if (defined $id) {
if (msgsnd($id, pack("l! a*", $type_sent, $sent), 0)) {
if (msgrcv($id, $rcvd, 60, 0, 0)) {
($type_rcvd, $rcvd) = unpack("l! a*", $rcvd);
if ($rcvd eq $sent) {
print "okay\n";
} else {
print "not okay\n";
}
} else {
die "# msgrcv failed\n";
}
} else {
die "# msgsnd failed\n";
}
msgctl($id, IPC_RMID, 0) || die "# msgctl failed: $!\n";
} else {
die "# msgget failed\n";
}
ATTRIBUTES
See attributes(5) for descriptions of the following
attributes:
+---------------+------------------+
|ATTRIBUTE TYPE | ATTRIBUTE VALUE |
+---------------+------------------+
|Availability | runtime/perl-512 |
+---------------+------------------+
|Stability | Uncommitted |
+---------------+------------------+
NOTES
Most of these routines quietly but politely return "undef"
when they fail instead of causing your program to die right
then and there due to an uncaught exception. (Actually,
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some of the new Socket conversion functions croak() on bad
arguments.) It is therefore essential to check return
values from these functions. Always begin your socket
programs this way for optimal success, and don't forget to
add -T taint checking flag to the #! line for servers:
#!/usr/bin/perl -Tw
use strict;
use sigtrap;
use Socket;
BUGS
All these routines create system-specific portability
problems. As noted elsewhere, Perl is at the mercy of your
C libraries for much of its system behaviour. It's probably
safest to assume broken SysV semantics for signals and to
stick with simple TCP and UDP socket operations; e.g., don't
try to pass open file descriptors over a local UDP datagram
socket if you want your code to stand a chance of being
portable.
AUTHOR
Tom Christiansen, with occasional vestiges of Larry Wall's
original version and suggestions from the Perl Porters.
SEE ALSO
There's a lot more to networking than this, but this should
get you started.
For intrepid programmers, the indispensable textbook is Unix
Network Programming, 2nd Edition, Volume 1 by W. Richard
Stevens (published by Prentice-Hall). Note that most books
on networking address the subject from the perspective of a
C programmer; translation to Perl is left as an exercise for
the reader.
The IO::Socket(3) manpage describes the object library, and
the Socket(3) manpage describes the low-level interface to
sockets. Besides the obvious functions in perlfunc, you
should also check out the modules file at your nearest CPAN
site. (See perlmodlib or best yet, the Perl FAQ for a
description of what CPAN is and where to get it.)
Section 5 of the modules file is devoted to "Networking,
Device Control (modems), and Interprocess Communication",
and contains numerous unbundled modules numerous networking
modules, Chat and Expect operations, CGI programming, DCE,
FTP, IPC, NNTP, Proxy, Ptty, RPC, SNMP, SMTP, Telnet,
Threads, and ToolTalk--just to name a few.
This software was built from source available at
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https://java.net/projects/solaris-userland. The original
community source was downloaded from
http://www.cpan.org/src/5.0/perl-5.12.5.tar.bz2
Further information about this software can be found on the
open source community website at http://www.perl.org/.
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