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man pages section 3: Extended Library Functions, Volume 1

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Updated: Wednesday, July 27, 2022
 
 

wxMemoryDC (3erl)

Name

wxMemoryDC - Functions for wxMemoryDC class

Synopsis

Please see following description for synopsis

Description

wxMemoryDC(3)              Erlang Module Definition              wxMemoryDC(3)



NAME
       wxMemoryDC - Functions for wxMemoryDC class

DESCRIPTION
       A  memory  device context provides a means to draw graphics onto a bit-
       map. When drawing in to a mono-bitmap, using wxWHITE,  wxWHITE_PEN  and
       wxWHITE_BRUSH  will  draw  the  background  colour (i.e. 0) whereas all
       other colours will draw the foreground colour (i.e. 1).

       A bitmap must be selected into the new memory DC before it may be  used
       for anything. Typical usage is as follows:

       Note  that the memory DC must be deleted (or the bitmap selected out of
       it) before a bitmap can be reselected into another memory DC.

       And, before performing any other operations on  the  bitmap  data,  the
       bitmap must be selected out of the memory DC:

       This happens automatically when wxMemoryDC object goes out of scope.

       See: wxBitmap, wxDC

       This class is derived (and can use functions) from: wxDC

       wxWidgets docs: wxMemoryDC

DATA TYPES
       wxMemoryDC() = wx:wx_object()

EXPORTS
       new() -> wxMemoryDC()

              Constructs a new memory device context.

              Use  the  wxDC:isOk/1 member to test whether the constructor was
              successful in creating a usable device context. Don't forget  to
              select a bitmap into the DC before drawing on it.

       new(Dc) -> wxMemoryDC()

              Types:

                 Dc = wxDC:wxDC() | wxBitmap:wxBitmap()

              Constructs  a  new memory device context having the same charac-
              teristics as the given existing device context.

              This constructor creates a memory device context compatible with
              dc  in  wxMSW, the argument is ignored in the other ports. If dc
              is NULL, a device context compatible with the screen is created,
              just as with the default constructor.

       selectObject(This, Bitmap) -> ok

              Types:

                 This = wxMemoryDC()
                 Bitmap = wxBitmap:wxBitmap()

              Works  exactly like selectObjectAsSource/2 but this is the func-
              tion you should use when you select a bitmap because you want to
              modify it, e.g.

              drawing on this DC.

              Using selectObjectAsSource/2 when modifying the bitmap may incur
              some problems related to  wxBitmap  being  a  reference  counted
              object (see overview_refcount).

              Before using the updated bitmap data, make sure to select it out
              of context first either  by  selecting  ?wxNullBitmap  into  the
              device context or destroying the device context entirely.

              If  the bitmap is already selected in this device context, noth-
              ing is done. If it is selected in another context, the  function
              asserts and drawing on the bitmap won't work correctly.

              See: wxDC:drawBitmap/4

       selectObjectAsSource(This, Bitmap) -> ok

              Types:

                 This = wxMemoryDC()
                 Bitmap = wxBitmap:wxBitmap()

              Selects  the given bitmap into the device context, to use as the
              memory bitmap.

              Selecting the bitmap into a memory DC allows you  to  draw  into
              the DC (and therefore the bitmap) and also to use wxDC:blit/6 to
              copy the bitmap to a window. For  this  purpose,  you  may  find
              wxDC:drawIcon/3 easier to use instead.

              If  the  argument  is ?wxNullBitmap (or some other uninitialised
              wxBitmap) the current bitmap is selected out of the device  con-
              text,  and  the  original  bitmap restored, allowing the current
              bitmap to be destroyed safely.

       destroy(This :: wxMemoryDC()) -> ok

              Destroys the object.



wxWidgets team.                    wx 2.1.1                      wxMemoryDC(3)