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perltooc (1)

Name

perltooc - Tom's OO Tutorial for Class Data in Perl

Synopsis

Please see following description for synopsis

Description




Perl Programmers Reference Guide                      PERLTOOC(1)



NAME
     perltooc - Tom's OO Tutorial for Class Data in Perl

DESCRIPTION
     When designing an object class, you are sometimes faced with
     the situation of wanting common state shared by all objects
     of that class.  Such class attributes act somewhat like
     global variables for the entire class, but unlike program-
     wide globals, class attributes have meaning only to the
     class itself.

     Here are a few examples where class attributes might come in
     handy:

     o   to keep a count of the objects you've created, or how
         many are still extant.

     o   to extract the name or file descriptor for a logfile
         used by a debugging method.

     o   to access collective data, like the total amount of cash
         dispensed by all ATMs in a network in a given day.

     o   to access the last object created by a class, or the
         most accessed object, or to retrieve a list of all
         objects.

     Unlike a true global, class attributes should not be
     accessed directly.  Instead, their state should be
     inspected, and perhaps altered, only through the mediated
     access of class methods.  These class attributes accessor
     methods are similar in spirit and function to accessors used
     to manipulate the state of instance attributes on an object.
     They provide a clear firewall between interface and
     implementation.

     You should allow access to class attributes through either
     the class name or any object of that class.  If we assume
     that $an_object is of type Some_Class, and the
     &Some_Class::population_count method accesses class
     attributes, then these two invocations should both be
     possible, and almost certainly equivalent.

         Some_Class->population_count()
         $an_object->population_count()

     The question is, where do you store the state which that
     method accesses?  Unlike more restrictive languages like
     C++, where these are called static data members, Perl
     provides no syntactic mechanism to declare class attributes,
     any more than it provides a syntactic mechanism to declare
     instance attributes.  Perl provides the developer with a



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     broad set of powerful but flexible features that can be
     uniquely crafted to the particular demands of the situation.

     A class in Perl is typically implemented in a module.  A
     module consists of two complementary feature sets: a package
     for interfacing with the outside world, and a lexical file
     scope for privacy.  Either of these two mechanisms can be
     used to implement class attributes.  That means you get to
     decide whether to put your class attributes in package
     variables or to put them in lexical variables.

     And those aren't the only decisions to make.  If you choose
     to use package variables, you can make your class attribute
     accessor methods either ignorant of inheritance or sensitive
     to it.  If you choose lexical variables, you can elect to
     permit access to them from anywhere in the entire file
     scope, or you can limit direct data access exclusively to
     the methods implementing those attributes.

Class Data in a Can
     One of the easiest ways to solve a hard problem is to let
     someone else do it for you!  In this case,
     Class::Data::Inheritable (available on a CPAN near you)
     offers a canned solution to the class data problem using
     closures.  So before you wade into this document, consider
     having a look at that module.

Class Data as Package Variables
     Because a class in Perl is really just a package, using
     package variables to hold class attributes is the most
     natural choice.  This makes it simple for each class to have
     its own class attributes.  Let's say you have a class called
     Some_Class that needs a couple of different attributes that
     you'd like to be global to the entire class.  The simplest
     thing to do is to use package variables like
     $Some_Class::CData1 and $Some_Class::CData2 to hold these
     attributes.  But we certainly don't want to encourage
     outsiders to touch those data directly, so we provide
     methods to mediate access.

     In the accessor methods below, we'll for now just ignore the
     first argument--that part to the left of the arrow on method
     invocation, which is either a class name or an object
     reference.











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         package Some_Class;
         sub CData1 {
             shift;  # XXX: ignore calling class/object
             $Some_Class::CData1 = shift if @_;
             return $Some_Class::CData1;
         }
         sub CData2 {
             shift;  # XXX: ignore calling class/object
             $Some_Class::CData2 = shift if @_;
             return $Some_Class::CData2;
         }

     This technique is highly legible and should be completely
     straightforward to even the novice Perl programmer.  By
     fully qualifying the package variables, they stand out
     clearly when reading the code.  Unfortunately, if you
     misspell one of these, you've introduced an error that's
     hard to catch.  It's also somewhat disconcerting to see the
     class name itself hard-coded in so many places.

     Both these problems can be easily fixed.  Just add the "use
     strict" pragma, then pre-declare your package variables.
     (The "our" operator will be new in 5.6, and will work for
     package globals just like "my" works for scoped lexicals.)

         package Some_Class;
         use strict;
         our($CData1, $CData2);      # our() is new to perl5.6
         sub CData1 {
             shift;  # XXX: ignore calling class/object
             $CData1 = shift if @_;
             return $CData1;
         }
         sub CData2 {
             shift;  # XXX: ignore calling class/object
             $CData2 = shift if @_;
             return $CData2;
         }

     As with any other global variable, some programmers prefer
     to start their package variables with capital letters.  This
     helps clarity somewhat, but by no longer fully qualifying
     the package variables, their significance can be lost when
     reading the code.  You can fix this easily enough by
     choosing better names than were used here.

  Putting All Your Eggs in One Basket
     Just as the mindless enumeration of accessor methods for
     instance attributes grows tedious after the first few (see
     perltoot), so too does the repetition begin to grate when
     listing out accessor methods for class data.  Repetition
     runs counter to the primary virtue of a programmer:



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     Laziness, here manifesting as that innate urge every
     programmer feels to factor out duplicate code whenever
     possible.

     Here's what to do.  First, make just one hash to hold all
     class attributes.

         package Some_Class;
         use strict;
         our %ClassData = (          # our() is new to perl5.6
             CData1 => "",
             CData2 => "",
         );

     Using closures (see perlref) and direct access to the
     package symbol table (see perlmod), now clone an accessor
     method for each key in the %ClassData hash.  Each of these
     methods is used to fetch or store values to the specific,
     named class attribute.

         for my $datum (keys %ClassData) {
             no strict "refs";       # to register new methods in package
             *$datum = sub {
                 shift;      # XXX: ignore calling class/object
                 $ClassData{$datum} = shift if @_;
                 return $ClassData{$datum};
             }
         }

     It's true that you could work out a solution employing an
     &AUTOLOAD method, but this approach is unlikely to prove
     satisfactory.  Your function would have to distinguish
     between class attributes and object attributes; it could
     interfere with inheritance; and it would have to careful
     about DESTROY.  Such complexity is uncalled for in most
     cases, and certainly in this one.

     You may wonder why we're rescinding strict refs for the
     loop.  We're manipulating the package's symbol table to
     introduce new function names using symbolic references
     (indirect naming), which the strict pragma would otherwise
     forbid.  Normally, symbolic references are a dodgy notion at
     best.  This isn't just because they can be used accidentally
     when you aren't meaning to.  It's also because for most uses
     to which beginning Perl programmers attempt to put symbolic
     references, we have much better approaches, like nested
     hashes or hashes of arrays.  But there's nothing wrong with
     using symbolic references to manipulate something that is
     meaningful only from the perspective of the package symbol
     table, like method names or package variables.  In other
     words, when you want to refer to the symbol table, use
     symbol references.



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     Clustering all the class attributes in one place has several
     advantages.  They're easy to spot, initialize, and change.
     The aggregation also makes them convenient to access
     externally, such as from a debugger or a persistence
     package.  The only possible problem is that we don't
     automatically know the name of each class's class object,
     should it have one.  This issue is addressed below in "The
     Eponymous Meta-Object".

  Inheritance Concerns
     Suppose you have an instance of a derived class, and you
     access class data using an inherited method call.  Should
     that end up referring to the base class's attributes, or to
     those in the derived class?  How would it work in the
     earlier examples?  The derived class inherits all the base
     class's methods, including those that access class
     attributes.  But what package are the class attributes
     stored in?

     The answer is that, as written, class attributes are stored
     in the package into which those methods were compiled.  When
     you invoke the &CData1 method on the name of the derived
     class or on one of that class's objects, the version shown
     above is still run, so you'll access $Some_Class::CData1--or
     in the method cloning version,
     $Some_Class::ClassData{CData1}.

     Think of these class methods as executing in the context of
     their base class, not in that of their derived class.
     Sometimes this is exactly what you want.  If Feline
     subclasses Carnivore, then the population of Carnivores in
     the world should go up when a new Feline is born.  But what
     if you wanted to figure out how many Felines you have apart
     from Carnivores?  The current approach doesn't support that.

     You'll have to decide on a case-by-case basis whether it
     makes any sense for class attributes to be package-relative.
     If you want it to be so, then stop ignoring the first
     argument to the function.  Either it will be a package name
     if the method was invoked directly on a class name, or else
     it will be an object reference if the method was invoked on
     an object reference.  In the latter case, the ref() function
     provides the class of that object.












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         package Some_Class;
         sub CData1 {
             my $obclass = shift;
             my $class   = ref($obclass) || $obclass;
             my $varname = $class . "::CData1";
             no strict "refs";       # to access package data symbolically
             $$varname = shift if @_;
             return $$varname;
         }

     And then do likewise for all other class attributes (such as
     CData2, etc.) that you wish to access as package variables
     in the invoking package instead of the compiling package as
     we had previously.

     Once again we temporarily disable the strict references ban,
     because otherwise we couldn't use the fully-qualified
     symbolic name for the package global.  This is perfectly
     reasonable: since all package variables by definition live
     in a package, there's nothing wrong with accessing them via
     that package's symbol table.  That's what it's there for
     (well, somewhat).

     What about just using a single hash for everything and then
     cloning methods?  What would that look like?  The only
     difference would be the closure used to produce new method
     entries for the class's symbol table.

         no strict "refs";
         *$datum = sub {
             my $obclass = shift;
             my $class   = ref($obclass) || $obclass;
             my $varname = $class . "::ClassData";
             $varname->{$datum} = shift if @_;
             return $varname->{$datum};
         }

  The Eponymous Meta-Object
     It could be argued that the %ClassData hash in the previous
     example is neither the most imaginative nor the most
     intuitive of names.  Is there something else that might make
     more sense, be more useful, or both?

     As it happens, yes, there is.  For the "class meta-object",
     we'll use a package variable of the same name as the package
     itself.  Within the scope of a package Some_Class
     declaration, we'll use the eponymously named hash
     %Some_Class as that class's meta-object.  (Using an
     eponymously named hash is somewhat reminiscent of classes
     that name their constructors eponymously in the Python or
     C++ fashion.  That is, class Some_Class would use
     &Some_Class::Some_Class as a constructor, probably even



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     exporting that name as well.  The StrNum class in Recipe
     13.14 in The Perl Cookbook does this, if you're looking for
     an example.)

     This predictable approach has many benefits, including
     having a well-known identifier to aid in debugging,
     transparent persistence, or checkpointing.  It's also the
     obvious name for monadic classes and translucent attributes,
     discussed later.

     Here's an example of such a class.  Notice how the name of
     the hash storing the meta-object is the same as the name of
     the package used to implement the class.

         package Some_Class;
         use strict;

         # create class meta-object using that most perfect of names
         our %Some_Class = (         # our() is new to perl5.6
             CData1 => "",
             CData2 => "",
         );

         # this accessor is calling-package-relative
         sub CData1 {
             my $obclass = shift;
             my $class   = ref($obclass) || $obclass;
             no strict "refs";       # to access eponymous meta-object
             $class->{CData1} = shift if @_;
             return $class->{CData1};
         }

         # but this accessor is not
         sub CData2 {
             shift;                  # XXX: ignore calling class/object
             no strict "refs";       # to access eponymous meta-object
             __PACKAGE__ -> {CData2} = shift if @_;
             return __PACKAGE__ -> {CData2};
         }

     In the second accessor method, the __PACKAGE__ notation was
     used for two reasons.  First, to avoid hardcoding the
     literal package name in the code in case we later want to
     change that name.  Second, to clarify to the reader that
     what matters here is the package currently being compiled
     into, not the package of the invoking object or class.  If
     the long sequence of non-alphabetic characters bothers you,
     you can always put the __PACKAGE__ in a variable first.







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         sub CData2 {
             shift;                  # XXX: ignore calling class/object
             no strict "refs";       # to access eponymous meta-object
             my $class = __PACKAGE__;
             $class->{CData2} = shift if @_;
             return $class->{CData2};
         }

     Even though we're using symbolic references for good not
     evil, some folks tend to become unnerved when they see so
     many places with strict ref checking disabled.  Given a
     symbolic reference, you can always produce a real reference
     (the reverse is not true, though).  So we'll create a
     subroutine that does this conversion for us.  If invoked as
     a function of no arguments, it returns a reference to the
     compiling class's eponymous hash.  Invoked as a class
     method, it returns a reference to the eponymous hash of its
     caller.  And when invoked as an object method, this function
     returns a reference to the eponymous hash for whatever class
     the object belongs to.

         package Some_Class;
         use strict;

         our %Some_Class = (         # our() is new to perl5.6
             CData1 => "",
             CData2 => "",
         );

         # tri-natured: function, class method, or object method
         sub _classobj {
             my $obclass = shift || __PACKAGE__;
             my $class   = ref($obclass) || $obclass;
             no strict "refs";   # to convert sym ref to real one
             return \%$class;
         }

         for my $datum (keys %{ _classobj() } ) {
             # turn off strict refs so that we can
             # register a method in the symbol table
             no strict "refs";
             *$datum = sub {
                 use strict "refs";
                 my $self = shift->_classobj();
                 $self->{$datum} = shift if @_;
                 return $self->{$datum};
             }
         }

  Indirect References to Class Data
     A reasonably common strategy for handling class attributes
     is to store a reference to each package variable on the



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     object itself.  This is a strategy you've probably seen
     before, such as in perltoot and perlbot, but there may be
     variations in the example below that you haven't thought of
     before.

         package Some_Class;
         our($CData1, $CData2);              # our() is new to perl5.6

         sub new {
             my $obclass = shift;
             return bless my $self = {
                 ObData1 => "",
                 ObData2 => "",
                 CData1  => \$CData1,
                 CData2  => \$CData2,
             } => (ref $obclass || $obclass);
         }

         sub ObData1 {
             my $self = shift;
             $self->{ObData1} = shift if @_;
             return $self->{ObData1};
         }

         sub ObData2 {
             my $self = shift;
             $self->{ObData2} = shift if @_;
             return $self->{ObData2};
         }

         sub CData1 {
             my $self = shift;
             my $dataref = ref $self
                             ? $self->{CData1}
                             : \$CData1;
             $$dataref = shift if @_;
             return $$dataref;
         }

         sub CData2 {
             my $self = shift;
             my $dataref = ref $self
                             ? $self->{CData2}
                             : \$CData2;
             $$dataref = shift if @_;
             return $$dataref;
         }

     As written above, a derived class will inherit these
     methods, which will consequently access package variables in
     the base class's package.  This is not necessarily expected
     behavior in all circumstances.  Here's an example that uses



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     a variable meta-object, taking care to access the proper
     package's data.

             package Some_Class;
             use strict;

             our %Some_Class = (     # our() is new to perl5.6
                 CData1 => "",
                 CData2 => "",
             );

             sub _classobj {
                 my $self  = shift;
                 my $class = ref($self) || $self;
                 no strict "refs";
                 # get (hard) ref to eponymous meta-object
                 return \%$class;
             }

             sub new {
                 my $obclass  = shift;
                 my $classobj = $obclass->_classobj();
                 bless my $self = {
                     ObData1 => "",
                     ObData2 => "",
                     CData1  => \$classobj->{CData1},
                     CData2  => \$classobj->{CData2},
                 } => (ref $obclass || $obclass);
                 return $self;
             }

             sub ObData1 {
                 my $self = shift;
                 $self->{ObData1} = shift if @_;
                 return $self->{ObData1};
             }

             sub ObData2 {
                 my $self = shift;
                 $self->{ObData2} = shift if @_;
                 return $self->{ObData2};
             }

             sub CData1 {
                 my $self = shift;
                 $self = $self->_classobj() unless ref $self;
                 my $dataref = $self->{CData1};
                 $$dataref = shift if @_;
                 return $$dataref;
             }

             sub CData2 {



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                 my $self = shift;
                 $self = $self->_classobj() unless ref $self;
                 my $dataref = $self->{CData2};
                 $$dataref = shift if @_;
                 return $$dataref;
             }

     Not only are we now strict refs clean, using an eponymous
     meta-object seems to make the code cleaner.  Unlike the
     previous version, this one does something interesting in the
     face of inheritance: it accesses the class meta-object in
     the invoking class instead of the one into which the method
     was initially compiled.

     You can easily access data in the class meta-object, making
     it easy to dump the complete class state using an external
     mechanism such as when debugging or implementing a
     persistent class.  This works because the class meta-object
     is a package variable, has a well-known name, and clusters
     all its data together.  (Transparent persistence is not
     always feasible, but it's certainly an appealing idea.)

     There's still no check that object accessor methods have not
     been invoked on a class name.  If strict ref checking is
     enabled, you'd blow up.  If not, then you get the eponymous
     meta-object.  What you do with--or about--this is up to you.
     The next two sections demonstrate innovative uses for this
     powerful feature.

  Monadic Classes
     Some of the standard modules shipped with Perl provide class
     interfaces without any attribute methods whatsoever.  The
     most commonly used module not numbered amongst the pragmata,
     the Exporter module, is a class with neither constructors
     nor attributes.  Its job is simply to provide a standard
     interface for modules wishing to export part of their
     namespace into that of their caller.  Modules use the
     Exporter's &import method by setting their inheritance list
     in their package's @ISA array to mention "Exporter".  But
     class Exporter provides no constructor, so you can't have
     several instances of the class.  In fact, you can't have
     any--it just doesn't make any sense.  All you get is its
     methods.  Its interface contains no statefulness, so state
     data is wholly superfluous.

     Another sort of class that pops up from time to time is one
     that supports a unique instance.  Such classes are called
     monadic classes, or less formally, singletons or highlander
     classes.

     If a class is monadic, where do you store its state, that
     is, its attributes?  How do you make sure that there's never



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     more than one instance?  While you could merely use a slew
     of package variables, it's a lot cleaner to use the
     eponymously named hash.  Here's a complete example of a
     monadic class:

         package Cosmos;
         %Cosmos = ();

         # accessor method for "name" attribute
         sub name {
             my $self = shift;
             $self->{name} = shift if @_;
             return $self->{name};
         }

         # read-only accessor method for "birthday" attribute
         sub birthday {
             my $self = shift;
             die "can't reset birthday" if @_;  # XXX: croak() is better
             return $self->{birthday};
         }

         # accessor method for "stars" attribute
         sub stars {
             my $self = shift;
             $self->{stars} = shift if @_;
             return $self->{stars};
         }

         # oh my - one of our stars just went out!
         sub supernova {
             my $self = shift;
             my $count = $self->stars();
             $self->stars($count - 1) if $count > 0;
         }

         # constructor/initializer method - fix by reboot
         sub bigbang {
             my $self = shift;
             %$self = (
                 name         => "the world according to tchrist",
                 birthday     => time(),
                 stars        => 0,
             );
             return $self;       # yes, it's probably a class.  SURPRISE!
         }

         # After the class is compiled, but before any use or require
         # returns, we start off the universe with a bang.
         __PACKAGE__ -> bigbang();





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     Hold on, that doesn't look like anything special.  Those
     attribute accessors look no different than they would if
     this were a regular class instead of a monadic one.  The
     crux of the matter is there's nothing that says that $self
     must hold a reference to a blessed object.  It merely has to
     be something you can invoke methods on.  Here the package
     name itself, Cosmos, works as an object.  Look at the
     &supernova method.  Is that a class method or an object
     method?  The answer is that static analysis cannot reveal
     the answer.  Perl doesn't care, and neither should you.  In
     the three attribute methods, %$self is really accessing the
     %Cosmos package variable.

     If like Stephen Hawking, you posit the existence of
     multiple, sequential, and unrelated universes, then you can
     invoke the &bigbang method yourself at any time to start
     everything all over again.  You might think of &bigbang as
     more of an initializer than a constructor, since the
     function doesn't allocate new memory; it only initializes
     what's already there.  But like any other constructor, it
     does return a scalar value to use for later method
     invocations.

     Imagine that some day in the future, you decide that one
     universe just isn't enough.  You could write a new class
     from scratch, but you already have an existing class that
     does what you want--except that it's monadic, and you want
     more than just one cosmos.

     That's what code reuse via subclassing is all about.  Look
     how short the new code is:

         package Multiverse;
         use Cosmos;
         @ISA = qw(Cosmos);

         sub new {
             my $protoverse = shift;
             my $class      = ref($protoverse) || $protoverse;
             my $self       = {};
             return bless($self, $class)->bigbang();
         }
         1;

     Because we were careful to be good little creators when we
     designed our Cosmos class, we can now reuse it without
     touching a single line of code when it comes time to write
     our Multiverse class.  The same code that worked when
     invoked as a class method continues to work perfectly well
     when invoked against separate instances of a derived class.





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     The astonishing thing about the Cosmos class above is that
     the value returned by the &bigbang "constructor" is not a
     reference to a blessed object at all.  It's just the class's
     own name.  A class name is, for virtually all intents and
     purposes, a perfectly acceptable object.  It has state,
     behavior, and identity, the three crucial components of an
     object system.  It even manifests inheritance, polymorphism,
     and encapsulation.  And what more can you ask of an object?

     To understand object orientation in Perl, it's important to
     recognize the unification of what other programming
     languages might think of as class methods and object methods
     into just plain methods.  "Class methods" and "object
     methods" are distinct only in the compartmentalizing mind of
     the Perl programmer, not in the Perl language itself.

     Along those same lines, a constructor is nothing special
     either, which is one reason why Perl has no pre-ordained
     name for them.  "Constructor" is just an informal term
     loosely used to describe a method that returns a scalar
     value that you can make further method calls against.  So
     long as it's either a class name or an object reference,
     that's good enough.  It doesn't even have to be a reference
     to a brand new object.

     You can have as many--or as few--constructors as you want,
     and you can name them whatever you care to.  Blindly and
     obediently using new() for each and every constructor you
     ever write is to speak Perl with such a severe C++ accent
     that you do a disservice to both languages.  There's no
     reason to insist that each class have but one constructor,
     or that a constructor be named new(), or that a constructor
     be used solely as a class method and not an object method.

     The next section shows how useful it can be to further
     distance ourselves from any formal distinction between class
     method calls and object method calls, both in constructors
     and in accessor methods.

  Translucent Attributes
     A package's eponymous hash can be used for more than just
     containing per-class, global state data.  It can also serve
     as a sort of template containing default settings for object
     attributes.  These default settings can then be used in
     constructors for initialization of a particular object.  The
     class's eponymous hash can also be used to implement
     translucent attributes.  A translucent attribute is one that
     has a class-wide default.  Each object can set its own value
     for the attribute, in which case "$object->attribute()"
     returns that value.  But if no value has been set, then
     "$object->attribute()" returns the class-wide default.




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     We'll apply something of a copy-on-write approach to these
     translucent attributes.  If you're just fetching values from
     them, you get translucency.  But if you store a new value to
     them, that new value is set on the current object.  On the
     other hand, if you use the class as an object and store the
     attribute value directly on the class, then the meta-
     object's value changes, and later fetch operations on
     objects with uninitialized values for those attributes will
     retrieve the meta-object's new values.  Objects with their
     own initialized values, however, won't see any change.

     Let's look at some concrete examples of using these
     properties before we show how to implement them.  Suppose
     that a class named Some_Class had a translucent data
     attribute called "color".  First you set the color in the
     meta-object, then you create three objects using a
     constructor that happens to be named &spawn.

         use Vermin;
         Vermin->color("vermilion");

         $ob1 = Vermin->spawn();     # so that's where Jedi come from
         $ob2 = Vermin->spawn();
         $ob3 = Vermin->spawn();

         print $obj3->color();       # prints "vermilion"

     Each of these objects' colors is now "vermilion", because
     that's the meta-object's value for that attribute, and these
     objects do not have individual color values set.

     Changing the attribute on one object has no effect on other
     objects previously created.

         $ob3->color("chartreuse");
         print $ob3->color();        # prints "chartreuse"
         print $ob1->color();        # prints "vermilion", translucently

     If you now use $ob3 to spawn off another object, the new
     object will take the color its parent held, which now
     happens to be "chartreuse".  That's because the constructor
     uses the invoking object as its template for initializing
     attributes.  When that invoking object is the class name,
     the object used as a template is the eponymous meta-object.
     When the invoking object is a reference to an instantiated
     object, the &spawn constructor uses that existing object as
     a template.

         $ob4 = $ob3->spawn();       # $ob3 now template, not %Vermin
         print $ob4->color();        # prints "chartreuse"





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     Any actual values set on the template object will be copied
     to the new object.  But attributes undefined in the template
     object, being translucent, will remain undefined and
     consequently translucent in the new one as well.

     Now let's change the color attribute on the entire class:

         Vermin->color("azure");
         print $ob1->color();        # prints "azure"
         print $ob2->color();        # prints "azure"
         print $ob3->color();        # prints "chartreuse"
         print $ob4->color();        # prints "chartreuse"

     That color change took effect only in the first pair of
     objects, which were still translucently accessing the meta-
     object's values.  The second pair had per-object initialized
     colors, and so didn't change.

     One important question remains.  Changes to the meta-object
     are reflected in translucent attributes in the entire class,
     but what about changes to discrete objects?  If you change
     the color of $ob3, does the value of $ob4 see that change?
     Or vice-versa.  If you change the color of $ob4, does then
     the value of $ob3 shift?

         $ob3->color("amethyst");
         print $ob3->color();        # prints "amethyst"
         print $ob4->color();        # hmm: "chartreuse" or "amethyst"?

     While one could argue that in certain rare cases it should,
     let's not do that.  Good taste aside, we want the answer to
     the question posed in the comment above to be "chartreuse",
     not "amethyst".  So we'll treat these attributes similar to
     the way process attributes like environment variables, user
     and group IDs, or the current working directory are treated
     across a fork().  You can change only yourself, but you will
     see those changes reflected in your unspawned children.
     Changes to one object will propagate neither up to the
     parent nor down to any existing child objects.  Those
     objects made later, however, will see the changes.

     If you have an object with an actual attribute value, and
     you want to make that object's attribute value translucent
     again, what do you do?  Let's design the class so that when
     you invoke an accessor method with "undef" as its argument,
     that attribute returns to translucency.

         $ob4->color(undef);         # back to "azure"

     Here's a complete implementation of Vermin as described
     above.




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         package Vermin;

         # here's the class meta-object, eponymously named.
         # it holds all class attributes, and also all instance attributes
         # so the latter can be used for both initialization
         # and translucency.

         our %Vermin = (             # our() is new to perl5.6
             PopCount => 0,          # capital for class attributes
             color    => "beige",    # small for instance attributes
         );

         # constructor method
         # invoked as class method or object method
         sub spawn {
             my $obclass = shift;
             my $class   = ref($obclass) || $obclass;
             my $self = {};
             bless($self, $class);
             $class->{PopCount}++;
             # init fields from invoking object, or omit if
             # invoking object is the class to provide translucency
             %$self = %$obclass if ref $obclass;
             return $self;
         }

         # translucent accessor for "color" attribute
         # invoked as class method or object method
         sub color {
             my $self  = shift;
             my $class = ref($self) || $self;

             # handle class invocation
             unless (ref $self) {
                 $class->{color} = shift if @_;
                 return $class->{color}
             }

             # handle object invocation
             $self->{color} = shift if @_;
             if (defined $self->{color}) {  # not exists!
                 return $self->{color};
             } else {
                 return $class->{color};
             }
         }

         # accessor for "PopCount" class attribute
         # invoked as class method or object method
         # but uses object solely to locate meta-object
         sub population {
             my $obclass = shift;



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             my $class   = ref($obclass) || $obclass;
             return $class->{PopCount};
         }

         # instance destructor
         # invoked only as object method
         sub DESTROY {
             my $self  = shift;
             my $class = ref $self;
             $class->{PopCount}--;
         }

     Here are a couple of helper methods that might be
     convenient.  They aren't accessor methods at all.  They're
     used to detect accessibility of data attributes.  The
     &is_translucent method determines whether a particular
     object attribute is coming from the meta-object.  The
     &has_attribute method detects whether a class implements a
     particular property at all.  It could also be used to
     distinguish undefined properties from non-existent ones.

         # detect whether an object attribute is translucent
         # (typically?) invoked only as object method
         sub is_translucent {
             my($self, $attr)  = @_;
             return !defined $self->{$attr};
         }

         # test for presence of attribute in class
         # invoked as class method or object method
         sub has_attribute {
             my($self, $attr)  = @_;
             my $class = ref($self) || $self;
             return exists $class->{$attr};
         }

     If you prefer to install your accessors more generically,
     you can make use of the upper-case versus lower-case
     convention to register into the package appropriate methods
     cloned from generic closures.

         for my $datum (keys %{ +__PACKAGE__ }) {
             *$datum = ($datum =~ /^[A-Z]/)
                 ? sub {  # install class accessor
                         my $obclass = shift;
                         my $class   = ref($obclass) || $obclass;
                         return $class->{$datum};
                       }
                 : sub { # install translucent accessor
                         my $self  = shift;
                         my $class = ref($self) || $self;
                         unless (ref $self) {



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                             $class->{$datum} = shift if @_;
                             return $class->{$datum}
                         }
                         $self->{$datum} = shift if @_;
                         return defined $self->{$datum}
                             ? $self  -> {$datum}
                             : $class -> {$datum}
                       }
         }

     Translations of this closure-based approach into C++, Java,
     and Python have been left as exercises for the reader.  Be
     sure to send us mail as soon as you're done.

Class Data as Lexical Variables
  Privacy and Responsibility
     Unlike conventions used by some Perl programmers, in the
     previous examples, we didn't prefix the package variables
     used for class attributes with an underscore, nor did we do
     so for the names of the hash keys used for instance
     attributes.  You don't need little markers on data names to
     suggest nominal privacy on attribute variables or hash keys,
     because these are already notionally private!  Outsiders
     have no business whatsoever playing with anything within a
     class save through the mediated access of its documented
     interface; in other words, through method invocations.  And
     not even through just any method, either.  Methods that
     begin with an underscore are traditionally considered off-
     limits outside the class.  If outsiders skip the documented
     method interface to poke around the internals of your class
     and end up breaking something, that's not your fault--it's
     theirs.

     Perl believes in individual responsibility rather than
     mandated control.  Perl respects you enough to let you
     choose your own preferred level of pain, or of pleasure.
     Perl believes that you are creative, intelligent, and
     capable of making your own decisions--and fully expects you
     to take complete responsibility for your own actions.  In a
     perfect world, these admonitions alone would suffice, and
     everyone would be intelligent, responsible, happy, and
     creative.  And careful.  One probably shouldn't forget
     careful, and that's a good bit harder to expect.  Even
     Einstein would take wrong turns by accident and end up lost
     in the wrong part of town.

     Some folks get the heebie-jeebies when they see package
     variables hanging out there for anyone to reach over and
     alter them.  Some folks live in constant fear that someone
     somewhere might do something wicked.  The solution to that
     problem is simply to fire the wicked, of course.  But
     unfortunately, it's not as simple as all that.  These



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     cautious types are also afraid that they or others will do
     something not so much wicked as careless, whether by
     accident or out of desperation.  If we fire everyone who
     ever gets careless, pretty soon there won't be anybody left
     to get any work done.

     Whether it's needless paranoia or sensible caution, this
     uneasiness can be a problem for some people.  We can take
     the edge off their discomfort by providing the option of
     storing class attributes as lexical variables instead of as
     package variables.  The my() operator is the source of all
     privacy in Perl, and it is a powerful form of privacy
     indeed.

     It is widely perceived, and indeed has often been written,
     that Perl provides no data hiding, that it affords the class
     designer no privacy nor isolation, merely a rag-tag
     assortment of weak and unenforceable social conventions
     instead.  This perception is demonstrably false and easily
     disproven.  In the next section, we show how to implement
     forms of privacy that are far stronger than those provided
     in nearly any other object-oriented language.

  File-Scoped Lexicals
     A lexical variable is visible only through the end of its
     static scope.  That means that the only code able to access
     that variable is code residing textually below the my()
     operator through the end of its block if it has one, or
     through the end of the current file if it doesn't.

     Starting again with our simplest example given at the start
     of this document, we replace our() variables with my()
     versions.

         package Some_Class;
         my($CData1, $CData2);   # file scope, not in any package
         sub CData1 {
             shift;  # XXX: ignore calling class/object
             $CData1 = shift if @_;
             return $CData1;
         }
         sub CData2 {
             shift;  # XXX: ignore calling class/object
             $CData2 = shift if @_;
             return $CData2;
         }

     So much for that old $Some_Class::CData1 package variable
     and its brethren!  Those are gone now, replaced with
     lexicals.  No one outside the scope can reach in and alter
     the class state without resorting to the documented
     interface.  Not even subclasses or superclasses of this one



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     have unmediated access to $CData1.  They have to invoke the
     &CData1 method against Some_Class or an instance thereof,
     just like anybody else.

     To be scrupulously honest, that last statement assumes you
     haven't packed several classes together into the same file
     scope, nor strewn your class implementation across several
     different files.  Accessibility of those variables is based
     uniquely on the static file scope.  It has nothing to do
     with the package.  That means that code in a different file
     but the same package (class) could not access those
     variables, yet code in the same file but a different package
     (class) could.  There are sound reasons why we usually
     suggest a one-to-one mapping between files and packages and
     modules and classes.  You don't have to stick to this
     suggestion if you really know what you're doing, but you're
     apt to confuse yourself otherwise, especially at first.

     If you'd like to aggregate your class attributes into one
     lexically scoped, composite structure, you're perfectly free
     to do so.

         package Some_Class;
         my %ClassData = (
             CData1 => "",
             CData2 => "",
         );
         sub CData1 {
             shift;  # XXX: ignore calling class/object
             $ClassData{CData1} = shift if @_;
             return $ClassData{CData1};
         }
         sub CData2 {
             shift;  # XXX: ignore calling class/object
             $ClassData{CData2} = shift if @_;
             return $ClassData{CData2};
         }

     To make this more scalable as other class attributes are
     added, we can again register closures into the package
     symbol table to create accessor methods for them.

         package Some_Class;
         my %ClassData = (
             CData1 => "",
             CData2 => "",
         );
         for my $datum (keys %ClassData) {
             no strict "refs";
             *$datum = sub {
                 shift;      # XXX: ignore calling class/object
                 $ClassData{$datum} = shift if @_;



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                 return $ClassData{$datum};
             };
         }

     Requiring even your own class to use accessor methods like
     anybody else is probably a good thing.  But demanding and
     expecting that everyone else, be they subclass or
     superclass, friend or foe, will all come to your object
     through mediation is more than just a good idea.  It's
     absolutely critical to the model.  Let there be in your mind
     no such thing as "public" data, nor even "protected" data,
     which is a seductive but ultimately destructive notion.
     Both will come back to bite at you.  That's because as soon
     as you take that first step out of the solid position in
     which all state is considered completely private, save from
     the perspective of its own accessor methods, you have
     violated the envelope.  And, having pierced that
     encapsulating envelope, you shall doubtless someday pay the
     price when future changes in the implementation break
     unrelated code.  Considering that avoiding this infelicitous
     outcome was precisely why you consented to suffer the slings
     and arrows of obsequious abstraction by turning to object
     orientation in the first place, such breakage seems
     unfortunate in the extreme.

  More Inheritance Concerns
     Suppose that Some_Class were used as a base class from which
     to derive Another_Class.  If you invoke a &CData method on
     the derived class or on an object of that class, what do you
     get?  Would the derived class have its own state, or would
     it piggyback on its base class's versions of the class
     attributes?

     The answer is that under the scheme outlined above, the
     derived class would not have its own state data.  As before,
     whether you consider this a good thing or a bad one depends
     on the semantics of the classes involved.

     The cleanest, sanest, simplest way to address per-class
     state in a lexical is for the derived class to override its
     base class's version of the method that accesses the class
     attributes.  Since the actual method called is the one in
     the object's derived class if this exists, you automatically
     get per-class state this way.  Any urge to provide an
     unadvertised method to sneak out a reference to the
     %ClassData hash should be strenuously resisted.

     As with any other overridden method, the implementation in
     the derived class always has the option of invoking its base
     class's version of the method in addition to its own.
     Here's an example:




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         package Another_Class;
         @ISA = qw(Some_Class);

         my %ClassData = (
             CData1 => "",
         );

         sub CData1 {
             my($self, $newvalue) = @_;
             if (@_ > 1) {
                 # set locally first
                 $ClassData{CData1} = $newvalue;

                 # then pass the buck up to the first
                 # overridden version, if there is one
                 if ($self->can("SUPER::CData1")) {
                     $self->SUPER::CData1($newvalue);
                 }
             }
             return $ClassData{CData1};
         }

     Those dabbling in multiple inheritance might be concerned
     about there being more than one override.

         for my $parent (@ISA) {
             my $methname = $parent . "::CData1";
             if ($self->can($methname)) {
                 $self->$methname($newvalue);
             }
         }

     Because the &UNIVERSAL::can method returns a reference to
     the function directly, you can use this directly for a
     significant performance improvement:

         for my $parent (@ISA) {
             if (my $coderef = $self->can($parent . "::CData1")) {
                 $self->$coderef($newvalue);
             }
         }

     If you override "UNIVERSAL::can" in your own classes, be
     sure to return the reference appropriately.

  Locking the Door and Throwing Away the Key
     As currently implemented, any code within the same scope as
     the file-scoped lexical %ClassData can alter that hash
     directly.  Is that ok?  Is it acceptable or even desirable
     to allow other parts of the implementation of this class to
     access class attributes directly?




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     That depends on how careful you want to be.  Think back to
     the Cosmos class.  If the &supernova method had directly
     altered $Cosmos::Stars or $Cosmos::Cosmos{stars}, then we
     wouldn't have been able to reuse the class when it came to
     inventing a Multiverse.  So letting even the class itself
     access its own class attributes without the mediating
     intervention of properly designed accessor methods is
     probably not a good idea after all.

     Restricting access to class attributes from the class itself
     is usually not enforceable even in strongly object-oriented
     languages.  But in Perl, you can.

     Here's one way:

         package Some_Class;

         {  # scope for hiding $CData1
             my $CData1;
             sub CData1 {
                 shift;      # XXX: unused
                 $CData1 = shift if @_;
                 return $CData1;
             }
         }

         {  # scope for hiding $CData2
             my $CData2;
             sub CData2 {
                 shift;      # XXX: unused
                 $CData2 = shift if @_;
                 return $CData2;
             }
         }

     No one--absolutely no one--is allowed to read or write the
     class attributes without the mediation of the managing
     accessor method, since only that method has access to the
     lexical variable it's managing.  This use of mediated access
     to class attributes is a form of privacy far stronger than
     most OO languages provide.

     The repetition of code used to create per-datum accessor
     methods chafes at our Laziness, so we'll again use closures
     to create similar methods.

         package Some_Class;

         {  # scope for ultra-private meta-object for class attributes
             my %ClassData = (
                 CData1 => "",
                 CData2 => "",



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             );

             for my $datum (keys %ClassData ) {
                 no strict "refs";
                 *$datum = sub {
                     use strict "refs";
                     my ($self, $newvalue) = @_;
                     $ClassData{$datum} = $newvalue if @_ > 1;
                     return $ClassData{$datum};
                 }
             }

         }

     The closure above can be modified to take inheritance into
     account using the &UNIVERSAL::can method and SUPER as shown
     previously.

  Translucency Revisited
     The Vermin class demonstrates translucency using a package
     variable, eponymously named %Vermin, as its meta-object.  If
     you prefer to use absolutely no package variables beyond
     those necessary to appease inheritance or possibly the
     Exporter, this strategy is closed to you.  That's too bad,
     because translucent attributes are an appealing technique,
     so it would be valuable to devise an implementation using
     only lexicals.

     There's a second reason why you might wish to avoid the
     eponymous package hash.  If you use class names with double-
     colons in them, you would end up poking around somewhere you
     might not have meant to poke.

         package Vermin;
         $class = "Vermin";
         $class->{PopCount}++;
         # accesses $Vermin::Vermin{PopCount}

         package Vermin::Noxious;
         $class = "Vermin::Noxious";
         $class->{PopCount}++;
         # accesses $Vermin::Noxious{PopCount}

     In the first case, because the class name had no double-
     colons, we got the hash in the current package.  But in the
     second case, instead of getting some hash in the current
     package, we got the hash %Noxious in the Vermin package.
     (The noxious vermin just invaded another package and sprayed
     their data around it. :-) Perl doesn't support relative
     packages in its naming conventions, so any double-colons
     trigger a fully-qualified lookup instead of just looking in
     the current package.



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     In practice, it is unlikely that the Vermin class had an
     existing package variable named %Noxious that you just blew
     away.  If you're still mistrustful, you could always stake
     out your own territory where you know the rules, such as
     using Eponymous::Vermin::Noxious or
     Hieronymus::Vermin::Boschious or
     Leave_Me_Alone::Vermin::Noxious as class names instead.
     Sure, it's in theory possible that someone else has a class
     named Eponymous::Vermin with its own %Noxious hash, but this
     kind of thing is always true.  There's no arbiter of package
     names.  It's always the case that globals like @Cwd::ISA
     would collide if more than one class uses the same Cwd
     package.

     If this still leaves you with an uncomfortable twinge of
     paranoia, we have another solution for you.  There's nothing
     that says that you have to have a package variable to hold a
     class meta-object, either for monadic classes or for
     translucent attributes.  Just code up the methods so that
     they access a lexical instead.

     Here's another implementation of the Vermin class with
     semantics identical to those given previously, but this time
     using no package variables.

         package Vermin;


         # Here's the class meta-object, eponymously named.
         # It holds all class data, and also all instance data
         # so the latter can be used for both initialization
         # and translucency.  it's a template.
         my %ClassData = (
             PopCount => 0,          # capital for class attributes
             color    => "beige",    # small for instance attributes
         );

         # constructor method
         # invoked as class method or object method
         sub spawn {
             my $obclass = shift;
             my $class   = ref($obclass) || $obclass;
             my $self = {};
             bless($self, $class);
             $ClassData{PopCount}++;
             # init fields from invoking object, or omit if
             # invoking object is the class to provide translucency
             %$self = %$obclass if ref $obclass;
             return $self;
         }

         # translucent accessor for "color" attribute



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         # invoked as class method or object method
         sub color {
             my $self  = shift;

             # handle class invocation
             unless (ref $self) {
                 $ClassData{color} = shift if @_;
                 return $ClassData{color}
             }

             # handle object invocation
             $self->{color} = shift if @_;
             if (defined $self->{color}) {  # not exists!
                 return $self->{color};
             } else {
                 return $ClassData{color};
             }
         }

         # class attribute accessor for "PopCount" attribute
         # invoked as class method or object method
         sub population {
             return $ClassData{PopCount};
         }

         # instance destructor; invoked only as object method
         sub DESTROY {
             $ClassData{PopCount}--;
         }

         # detect whether an object attribute is translucent
         # (typically?) invoked only as object method
         sub is_translucent {
             my($self, $attr)  = @_;
             $self = \%ClassData if !ref $self;
             return !defined $self->{$attr};
         }

         # test for presence of attribute in class
         # invoked as class method or object method
         sub has_attribute {
             my($self, $attr)  = @_;
             return exists $ClassData{$attr};
         }


ATTRIBUTES
     See attributes(5) for descriptions of the following
     attributes:






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     +---------------+------------------+
     |ATTRIBUTE TYPE | ATTRIBUTE VALUE  |
     +---------------+------------------+
     |Availability   | runtime/perl-512 |
     +---------------+------------------+
     |Stability      | Uncommitted      |
     +---------------+------------------+
NOTES
     Inheritance is a powerful but subtle device, best used only
     after careful forethought and design.  Aggregation instead
     of inheritance is often a better approach.

     You can't use file-scoped lexicals in conjunction with the
     SelfLoader or the AutoLoader, because they alter the lexical
     scope in which the module's methods wind up getting
     compiled.

     The usual mealy-mouthed package-munging doubtless applies to
     setting up names of object attributes.  For example,
     "$self->{ObData1}" should probably be "$self->{ __PACKAGE__
     . "_ObData1" }", but that would just confuse the examples.

SEE ALSO
     perltoot, perlobj, perlmod, and perlbot.

     The Tie::SecureHash and Class::Data::Inheritable modules
     from CPAN are worth checking out.

AUTHOR AND COPYRIGHT
     Copyright (c) 1999 Tom Christiansen.  All rights reserved.

     This documentation is free; you can redistribute it and/or
     modify it under the same terms as Perl itself.

     Irrespective of its distribution, all code examples in this
     file are hereby placed into the public domain.  You are
     permitted and encouraged to use this code in your own
     programs for fun or for profit as you see fit.  A simple
     comment in the code giving credit would be courteous but is
     not required.

ACKNOWLEDGEMENTS
     Russ Allbery, Jon Orwant, Randy Ray, Larry Rosler, Nat
     Torkington, and Stephen Warren all contributed suggestions
     and corrections to this piece.  Thanks especially to Damian
     Conway for his ideas and feedback, and without whose
     indirect prodding I might never have taken the time to show
     others how much Perl has to offer in the way of objects once
     you start thinking outside the tiny little box that today's
     "popular" object-oriented languages enforce.





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Perl Programmers Reference Guide                      PERLTOOC(1)



HISTORY
     Last edit: Sun Feb  4 20:50:28 EST 2001


     This software was built from source available at
     https://java.net/projects/solaris-userland.  The original
     community source was downloaded from
     http://www.cpan.org/src/5.0/perl-5.12.5.tar.bz2

     Further information about this software can be found on the
     open source community website at http://www.perl.org/.












































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