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Updated: June 2017
 
 

slasq5 (3p)

Name

slasq5 - pong form. Used by sbdsqr and sstegr

Synopsis

SUBROUTINE SLASQ5(I0, N0, Z, PP, TAU, SIGMA, DMIN,  DMIN1,  DMIN2,  DN,
DNM1, DNM2, IEEE, EPS)


LOGICAL IEEE

INTEGER I0, N0, PP

REAL DMIN, DMIN1, DMIN2, DN, DNM1, DNM2, TAU, SIGMA, EPS

REAL Z(*)


SUBROUTINE SLASQ5_64(I0, N0, Z, PP, TAU, SIGMA, DMIN, DMIN1, DMIN2, DN,
DNM1, DNM2, IEEE, EPS)


LOGICAL*8 IEEE

INTEGER*8 I0, N0, PP

REAL DMIN, DMIN1, DMIN2, DN, DNM1, DNM2, TAU, SIGMA, EPS

REAL Z(*)


F95 INTERFACE
SUBROUTINE LASQ5(I0, N0, Z, PP, TAU, SIGMA,  DMIN,  DMIN1,  DMIN2,  DN,
DNM1, DNM2, IEEE, EPS)


LOGICAL :: IEEE

INTEGER :: I0, N0, PP

REAL, DIMENSION(:) :: Z

REAL :: TAU, SIGMA, DMIN, DMIN1, DMIN2, DN, DNM1, DNM2, EPS


SUBROUTINE  LASQ5_64(I0, N0, Z, PP, TAU, SIGMA, DMIN, DMIN1, DMIN2, DN,
DNM1, DNM2, IEEE, EPS)


LOGICAL(8) :: IEEE

INTEGER(8) :: I0, N0, PP

REAL, DIMENSION(:) :: Z

REAL :: TAU, SIGVA, DMIN, DMIN1, DMIN2, DN, DNM1, DNM2, EPS


C INTERFACE
#include <sunperf.h>

void slasq5 (int i0, int n0, float *z, int pp, float tau, float  *dmin,
float  *dmin1,  float  *dmin2,  float *dn, float *dnm1, float
*dnm2, int ieee);


void slasq5_64 (long i0, long n0, float *z, long pp, float  tau,  float
*dmin,  float  *dmin1,  float *dmin2, float *dn, float *dnm1,
float *dnm2, long ieee);

Description

Oracle Solaris Studio Performance Library                           slasq5(3P)



NAME
       slasq5  -  compute one dqds transform in ping-pong form. Used by sbdsqr
       and sstegr


SYNOPSIS
       SUBROUTINE SLASQ5(I0, N0, Z, PP, TAU, SIGMA, DMIN,  DMIN1,  DMIN2,  DN,
                 DNM1, DNM2, IEEE, EPS)


       LOGICAL IEEE

       INTEGER I0, N0, PP

       REAL DMIN, DMIN1, DMIN2, DN, DNM1, DNM2, TAU, SIGMA, EPS

       REAL Z(*)


       SUBROUTINE SLASQ5_64(I0, N0, Z, PP, TAU, SIGMA, DMIN, DMIN1, DMIN2, DN,
                 DNM1, DNM2, IEEE, EPS)


       LOGICAL*8 IEEE

       INTEGER*8 I0, N0, PP

       REAL DMIN, DMIN1, DMIN2, DN, DNM1, DNM2, TAU, SIGMA, EPS

       REAL Z(*)


   F95 INTERFACE
       SUBROUTINE LASQ5(I0, N0, Z, PP, TAU, SIGMA,  DMIN,  DMIN1,  DMIN2,  DN,
                 DNM1, DNM2, IEEE, EPS)


       LOGICAL :: IEEE

       INTEGER :: I0, N0, PP

       REAL, DIMENSION(:) :: Z

       REAL :: TAU, SIGMA, DMIN, DMIN1, DMIN2, DN, DNM1, DNM2, EPS


       SUBROUTINE  LASQ5_64(I0, N0, Z, PP, TAU, SIGMA, DMIN, DMIN1, DMIN2, DN,
                 DNM1, DNM2, IEEE, EPS)


       LOGICAL(8) :: IEEE

       INTEGER(8) :: I0, N0, PP

       REAL, DIMENSION(:) :: Z

       REAL :: TAU, SIGVA, DMIN, DMIN1, DMIN2, DN, DNM1, DNM2, EPS


   C INTERFACE
       #include <sunperf.h>

       void slasq5 (int i0, int n0, float *z, int pp, float tau, float  *dmin,
                 float  *dmin1,  float  *dmin2,  float *dn, float *dnm1, float
                 *dnm2, int ieee);


       void slasq5_64 (long i0, long n0, float *z, long pp, float  tau,  float
                 *dmin,  float  *dmin1,  float *dmin2, float *dn, float *dnm1,
                 float *dnm2, long ieee);


PURPOSE
       slasq5 computes one dqds transform in ping-pong form, one  version  for
       IEEE machines another for non IEEE machines.


ARGUMENTS
       I0 (input)
                 I0 is INTEGER
                 First index.


       N0 (input)
                 N0 is INTEGER
                 Last index.


       Z (input)
                 Z is REAL array, dimension (4*N)
                 Z holds the qd array. EMIN is stored in Z(4*N0) to avoid
                 an extra argument.


       PP (input)
                 PP is INTEGER
                 PP=0 for ping, PP=1 for pong.


       TAU (input)
                 TAU is REAL
                 This is the shift.


       SIGMA (input)
                 SIGMA is REAL
                 This is the accumulated shift up to this step.


       DMIN (output)
                 DMIN is REAL
                 Minimum value of d.


       DMIN1 (output)
                 DMIN1 is REAL
                 Minimum value of d, excluding D(N0).


       DMIN2 (output)
                 DMIN2 is REAL
                 Minimum value of d, excluding D (N0) and D(N0-1).


       DN (output)
                 DN is REAL
                 d(N0), the last value of d.


       DNM1 (output)
                 DNM1 is REAL
                 d(N0-1).


       DNM2 (output)
                 DNM2 is REAL
                 d(N0-2).


       IEEE (input)
                 IEEE is LOGICAL
                 Flag for IEEE or non IEEE arithmetic.


       EPS (input)
                 EPS is DOUBLE PRECISION
                 This is the value of epsilon used.




                                  7 Nov 2015                        slasq5(3P)