audio_engine_alloc, audio_engine_free - allocate or free an audio engine
#include <sys/audio/audio_driver.h> audio_engine_t *audio_engine_alloc(audio_engine_ops_t *ops, unsigned flags);
void audio_engine_free(audio_engine_t *engine);
pointer to an operations vector describing the engine
integer mask of flags indicating further details about the engine and its capabilities. ENGINE_INPUT_CAP indicates the engine supports recording ENGINE_OUTPUT_CAP indicates the engine supports playback. All other possible bits are reserved and should be unset.
pointer to an audio engine allocated with audio_engine_alloc()
The audio_engine_alloc() function allocates a structure representing an audio DMA or PIO engine (sometimes called a “stream”). The allocated structure is opaque to device drivers, but is used when the driver needs to supply a reference to the engine to other functions in the Solaris Audio DDI.
The audio_engine_free() function frees a previously allocated structure and releases any resources associated with it. It is important that device drivers not call this while the engine remains registered with the audio device. This should not be called until after the engine is deregistered with audio_dev_remove_engine(9F) or before it is registered with audio_dev_add_engine(9F).
The audio_engine_alloc function returns an opaque handle for the audio engine. It always succeeds.
These functions may be called from user or kernel context only.
See attributes(5) for descriptions of the following attributes: