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更新: 2016年12月6日
 
 

cgc (1)

名前

cgc - cg compiler driver

形式

cgc [options] file ...

説明

CGC(1)                            Cg Commands                           CGC(1)



NAME
       cgc - cg compiler driver

SYNOPSIS
       cgc [options] file ...

DESCRIPTION
       cgc is the standalone Cg compiler which translates Cg or GLSL programs
       into OpenGL or DirectX shader assembly code, or OpenGL or DirectX
       shading language code.

OPTIONS
       Basic options

       -entry name
           Sets the entry function for the shader to compile.  Defaults to
           "main".

       -o file
           Sets the output file to be written.  Default outputs to "stdout".

       -l file
           Sets the listing file, where error and warning messages are
           written.  Defaults to "stderr".

       -profile name
           Selects the target profile, specifying the shader language to be
           generated.

       -profileopts opt1,opt2,...
       -po opt1,opt2,...
           Sets one or more profile specific options.

       -noentry
           Sets check only mode, where no shader is compiled, but all the code
           in the input file is checked for syntactic correctness.

       Language options

       -oglsl
           Sets the source language to GLSL.

       -ogles
           Sets the source language to OpneGL/ES GLSL.

       -strict
       -nostrict
           Enable or disable strict typechecking, where most questionable
           constructs will be flagged as warnings.

       -glslWerror
           Like "-strict" but in addition, unportable GLSL constructs will be
           flagged as errors.

       -nowarn
           Disable all warnings.

       -nowarn=N,N,...
           Disable one or more specific numbered warnings.

       -fx
       -nofx
           Enables or disables FX parsing mode, where FX keywords are
           recognized.  Defaults to on in Cg mode and off in GLSL mode.

       -nostdlib
           Disable the standard library.

       Code Generation Options

       -fastmath
       -nofastmath
           Enable or disable optimizations that may chage/lose precision in
           low order bits, such as assocative transforms like "(a + b) + c"
           instead of "a + (b + c)".  Default is "-fastmath".

       -fastprecision
       -nofastprecision
           Enable or disable optimzations doing operations at lower precision
           than is specified when the result is later converted to a lower
           precision or the operands were originally in lower precision.
           Default is "-nofastprecision".

       -bestprecision
           Always do things in the best possible precision; only use lower
           precision operations if there is no possibility of difference.
           Implies "-nofastmath" and "-nofastprecision".

       -unroll all|none|count=N
           Control loop unrolling.  "-unroll all" will force unrolling of all
           loops that can be unrolled, while "-unroll none" will prevent
           unrolling except if code cannot otherwise be generated in the
           current profiles (so it will have no effect in profiles that don't
           support looping).  "unroll count=N " will unroll loops if the
           estimate of the resulting code is less than N instructions.  The
           estimate does not take into account further optimizations that may
           be done after unrolling, so it might be quite inaccurate.

       -inline all|none|count=N
           Control function inlining.  Setting "-inline none" will
           additionally disable inlining of functions with an explicit
           "inline" keyword, which are otherwise always inlined.  Setting
           "-inline count=0" will effectively disable inlining of all
           functions that do not have an explicit "inline" keyword.

       -ifcvt all|none|count=N
           control if conversion (replacement of small if/else blocks with
           conditional assignments).

       -ON Sets the optimization level of the compiler, from 0 (lowest) to 3
           (highest).  Higher values may produce better code and will cause
           compile time to increase.  Default is "-O1".

       -looplimit N
           Assume loops that the compiler cannot determine an upper bound on
           the number of iterations may loop as many as N iterations.  This
           may require generating extra code for such loops in some profiles.

       -d3d
           Generate code compatable with the Direct3D specification.

       -MaxInstInBasicBlock N
           break basic blocks after N instructions.  This has an effect on
           local optimizations that don't cross basic block boundaries and may
           avoid bad compile time blowups in the presence of huge basic blocks
           due to algorithms that are non-linear in the basic block size.

       -maxunrollcount N
           Deprecated.  Don't unroll loops with more than N iterations.  Use
           the -unroll option instead, which provides better fine-grained
           control.

       Preprocessor Options

       -DMACRO[=VALUE]
           Sets a preprocessor macro.  If VALUE is not specified it defaults
           to 1.

       -Idirectory
           Adds a directory to the end of the search path for "#include"
           files.  The default search path is empty.

       -E  Don't compile, just prepocess the input.

       -P  With "-E", supresses the generation of "#line" directives in the
           output.

       -C  With "-E", preserves comments in the output.

       -MG Ignore "#include" files that can't be found, rather than issuing an
           error.

       -M
       -MM
       -MD
       -MMD
       -MP
       -MF file
       -MT target
       -MQ target
           Generate dependency information about "#include"d files.  These
           options are intended to be compatible with the options to "gcc".

       Miscellaneous Options

       -quiet
       -q  Supress all 'noise' output (copyright notices, indications of which
           files are being compiled, etc).  With -o and -l, should result in
           no output being produced.

       -nocode
           Supress final code generation.  Will actually run all the way
           through the compiler (so any errors present should be diagnosed),
           but don't produce any actual output code.

       -v
       --version
           Print compiler version information to listing.

       -h  Print short option help summary to stdout and exit.

       -help
           Print longer option help summary to stdout, including all supported
           profiles and profile options, and exit.

       -type type_definition
           Set an override type binding for a variable.

       -typefile file
           Read override type bindings for variables from a file.

       -dumpinputbind file
           Dump type bindings for all variables to a file.  This file may be
           passed back to the compiler with "-typefile".

       Debugging options

       -debug
           Enable the "debug" builtin function to abort operation of a shader
           and immedaitely output a value.

       -debuglast
           Like "-debug", except the shader does not abort; instead it
           continues and outputs the value of the last "debug" function
           called.

       -debugdefault=value
           Like "-debug", except if no "debug" call is reached, the output
           will be set to the specified value instead of what the shader
           normally computes.

       -deprecated
           Issue errors instead of warnings for any deprecated features used.

PROFILES
       A profile specifies the output language of the cg compiler (either a
       shader assembly dialect, or a shading language).  Each profile has its
       own set of profile options that can be set for it, though many related
       profiles have similar or identical options.  Profiles can be grouped by
       program type, API, or GPU generation.

       DirectX profiles
           ds_5_0, gs_4_0, gs_5_0, hlslf, hlslv, hs_5_0, ps_1_1, ps_1_2,
           ps_1_3, ps_2_0, ps_2_x, ps_3_0, ps_4_0, ps_5_0, vs_1_1, vs_2_0,
           vs_2_x, vs_3_0, vs_4_0, vs_5_0

       OpenGL profiles
           arbfp1, arbvp1, fp20, fp30, "fp30unlimited", fp40, "fp40unlimited",
           glslf, glslg, glslv, gp4fp, gp4gp, gp4vp, gp5fp, gp5gp, gp5tcp,
           gp5tep, gp5vp, vp20, vp30, vp40

       Fragment profiles
           arbfp1, fp20, fp30, "fp30unlimited", fp40, "fp40unlimited", glslf,
           gp4fp, gp5fp, hlslf, ps_1_1, ps_1_2, ps_1_3, ps_2_0, ps_2_x,
           ps_3_0, ps_4_0, ps_5_0

       Geometry profiles
           glslg, gp4gp, gp5gp, gs_4_0, gs_5_0

       Vertex profiles
           arbvp1, glslv, gp4vp, gp5vp, hlslv, vp20, vp30, vp40, vs_1_1,
           vs_2_0, vs_2_x, vs_3_0, vs_4_0, vs_5_0

       GeForce 3/4 Series profiles
           fp20, vp20

       GeForce 5 Series profiles
           fp30, vp30

       GeForce 6/7 Series profiles
           fp40, vp40

       GeForce 8/9/100/200/300 Series, OpenGL 3.x Quadro profiles
           gp4fp, gp4gp, gp4vp

       GeForce 400 Series, OpenGL 4.x Quadro profiles
           gp5fp, gp5gp, gp5tcp, gp5tep, gp5vp

       Profile options

       Here is a complete list of all profiles and their corresponding profile
       options

       arbfp1
           Targets the ARB_fragment_program OpenGL extension

           "-po" "ARB_draw_buffers"
               Use the ARB_draw_buffers option for multiple renderbuffer
               targets (MRT).  This is the default

           "-po" "ATI_draw_buffers"
               Use the ATI_draw_buffers option for multiple renderbuffer
               targets (MRT).

           "-po" "MaxDrawBuffers="N
               Set the maximum number of renderbuffer targets.  Default is 1

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.
               Default is 32

           "-po" "MaxTexIndirections="N
               Sets the maximum number of texture indirections allowed in the
               output program.  Default is 1024

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.
               Default is 1024

           "-po" "NumMathInstructionSlots="N
               Sets the maximum number of non-texture instructions in the
               output program.  Default is 1024

           "-po" "NumTemps="N
               Sets the maximum number of TEMP registers in the output
               program.  Default is 32

           "-po" "NumTexInstructionSlots="N
               Sets the maximum number of texture instructions in the output
               program.  Default is 1024

       arbvp1
           Targets the ARB_vertex_program OpenGL extension

           "-po" "MaxAddressRegs="N
               Sets the maximum number of ADDRESS registers in the output
               program.  Default is 1

           "-po" "MaxInstructions="N
               Sets the maximum number of instructions in the output program.
               Default is 1024

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.
               Default is 96

           "-po" "NumTemps="N
               Sets the maximum number of TEMP registers in the output
               program.  Default is 32

           "-po" "PosInv"
               Generate position invariant code (same as fixed-function) for
               POSITION output

       fp20
           Targets the NV_register_combiners2 and NV_texture_shader OpenGL
           extensions

       fp30
           Targets the NV_fragment_program OpenGL extension

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.
               Default is 256

           "-po" "NumTemps="N
               Sets the maximum number of temporaries in the output program.
               Default is 32

       "fp30unlimited"
           Same as fp30 with various hardware limits on registers and
           instructions lifted

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.
               Default is 4194304

           "-po" "NumTemps="N
               Sets the maximum number of temporaries in the output program.
               Default is 512

       fp40
           Targets the NV_fragment_program2 OpenGL extension

           "-po" "appleKilWAR"
               Work around various bugs with KIL instructions in the OSX-tiger
               implementation of NV_fragment_program2

           "-po" "ARB_draw_buffers"
               Use the ARB_draw_buffers option for multiple renderbuffer
               targets (MRT).  This is the default

           "-po" "ATI_draw_buffers"
               Use the ATI_draw_buffers option for multiple renderbuffer
               targets (MRT).

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.
               Default is infinite

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.
               Default is infinite

           "-po" "NumTemps="N
               Sets the maximum number of TEMP registers in the output
               program.  Default is infinite

           "-po" "OutColorPrec="N
               If N is 3 or 4, force output to fp16 precision.  If N is 2,
               force output to fp32 precision.

       "fp40unlimited"
           Same as fp40 with various hardware limits on registers and
           instructions lifted

           "-po" "appleKilWAR"
               Work around various bugs with KIL instructions in the OSX-tiger
               implementation of NV_fragment_program2

           "-po" "ARB_draw_buffers"
               Use the ARB_draw_buffers option for multiple renderbuffer
               targets (MRT).  This is the default

           "-po" "ATI_draw_buffers"
               Use the ATI_draw_buffers option for multiple renderbuffer
               targets (MRT).

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.
               Default is 1024

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.
               Default is 4194304

           "-po" "NumTemps="N
               Sets the maximum number of TEMP registers in the output
               program.  Default is 512

           "-po" "OutColorPrec="N
               If N is 3 or 4, force output to fp16 precision.  If N is 2,
               force output to fp32 precision.

       "generic"
           Produces a dump of the program in a non-executable format

       glslf, glslg and glslv
           Targets the OpenGL Shading language (GLSL) v1.10.  glslf targets
           fragment programs while glslv targets vertex programs

           version=val
               GLSL version to target.  Supported versions are 100, 110, 120,
               130, 140 and 150.

           userTexCoord
               Use user-defined varying instead of gl_TexCoord.

           ATI_draw_buffers
               Use ATI_draw_buffers extension for MRT.

           EXT_gpu_shader4
               Use EXT_gpu_shader4 extension where useful.

       gp4fp
           Targets the NV_gpu_program4 and NV_fragment_program4 OpenGL
           extensions.

           "-po" "fastimul"
               Assume integer multiply inputs have at most 24 significant
               bits.

           "-po" "NV_shader_buffer_load"
               Use the NV_shader_buffer_load OpenGL extension.

           "-po" "NV_parameter_buffer_object2"
               Use the NV_parameter_buffer_object2 OpenGL extension.

           "-po" "PaBO2"
               Use the NV_parameter_buffer_object2 OpenGL extension.

           "-po" "ARB_draw_buffers"
               Use the ARB_draw_buffers option for multiple renderbuffer
               targets (MRT).  This is the default

           "-po" "ATI_draw_buffers"
               Use the ATI_draw_buffers option for multiple renderbuffer
               targets (MRT).

           "-po" "pixel_center_integer"
               Use integer pixel centers.

           "-po" "origin_upper_left"
               Use upper left pixel origin.

       gp4gp
           Targets the NV_gpu_program4 and NV_geometry_program4 OpenGL
           extensions.

           "-po" "POINT"
           "-po" "LINE"
           "-po" "LINE_ADJ"
           "-po" "TRIANGLE"
           "-po" "TRIANGLE_ADJ"
               Set the input primitive type for the geometry program

           "-po" "POINT_OUT"
           "-po" "LINE_OUT"
           "-po" "TRIANGLE_OUT"
               Set the output primitive type for the geometry program

           "-po" "Vertices="N
               Set the number of vertices output by the geometry program

       gp4vp
           Targets the NV_gpu_program4 and NV_vertex_program4 OpenGL
           extensions.

           "-po" "PosInv"
               Generate position invariant code (same as fixed-function) for
               POSITION output

       gp5fp
           Targets the NV_gpu_program5 OpenGL extension.

           "-po" "fastimul"
               Assume integer multiply inputs have at most 24 significant
               bits.

           "-po" "NV_shader_buffer_load"
               Use the NV_shader_buffer_load OpenGL extension.

           "-po" "NV_parameter_buffer_object2"
               Use the NV_parameter_buffer_object2 OpenGL extension.

           "-po" "PaBO2"
               Use the NV_parameter_buffer_object2 OpenGL extension.

           "-po" "ARB_draw_buffers"
               Use the ARB_draw_buffers option for multiple renderbuffer
               targets (MRT).  This is the default

           "-po" "ATI_draw_buffers"
               Use the ATI_draw_buffers option for multiple renderbuffer
               targets (MRT).

           "-po" "pixel_center_integer"
               Use the ARB_fragment_coord_conventions OpenGL extension to
               specify integer pixel centers.

           "-po" "origin_upper_left"
               Use the ARB_fragment_coord_conventions OpenGL extension to
               specify upper left pixel origin.

           "-po" "NV_early_fragment_tests"
               Perform depth and stencil tests prior to fragment program
               invocation.

       gp5gp
           Targets the NV_gpu_program5 OpenGL extension.

           "-po" "POINT"
           "-po" "LINE"
           "-po" "LINE_ADJ"
           "-po" "TRIANGLE"
           "-po" "TRIANGLE_ADJ"
               Set the input primitive type for the geometry program

           "-po" "POINT_OUT"
           "-po" "LINE_OUT"
           "-po" "TRIANGLE_OUT"
               Set the output primitive type for the geometry program

           "-po" "Vertices="N
               Set the number of vertices output by the geometry program

       gp5tcp
           Targets the NV_tessellation_program and NV_gpu_program5 OpenGL
           extensions.

       gp5tep
           Targets the NV_tessellation_program and NV_gpu_program5 OpenGL
           extensions.

       gp5vp
           Targets the NV_gpu_program5 OpenGL extension.

           "-po" "PosInv"
               Generate position invariant code (same as fixed-function) for
               POSITION output

       hlslf hlslv
           Targets Microsoft High-Level Shading Language (HLSL).  hlslf
           targets pixel programs while hlslv targets vertex programs

       ps_1_1 ps_1_2 ps_1_3
           Targets DirectX pixel programs

           "-po" "MaxPixelShaderValue="N
               Maximum absolute value representable in a pixel shader.
               Default is 1.

       ps_2_0 ps_2_x
           Targets DirectX pixel programs

           "-po" "MaxDrawBuffers="N
               Set the maximum number of renderbuffer targets.  Default is 1

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.
               Default is 96 or 512

           "-po" "NumTemps="N
               Sets the maximum number of temporaries in the output program.
               Default is 12 or 32

       ps_3_0
           Targets DirectX pixel programs

           "-po" "MaxDrawBuffers="N
               Set the maximum number of renderbuffer targets.  Default is 1

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.
               Default is 224

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.
               Default is 32768

           "-po" "NumTemps="N
               Sets the maximum number of temporaries in the output program.
               Default is 32

           "-po" "OutColorPrec="N
               If N is 3 or 4, force output to fp16 precision.  If N is 2,
               force output to fp32 precision.

       vp20
           Targets the NV_vertex_program OpenGL extension

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.
               Default is 96

           "-po" "PosInv"
               Generate position invariant code (same as fixed-function) for
               POSITION output

       vp30
           Targets the NV_vertex_program2 OpenGL extension

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.
               Default is 256

           "-po" "PosInv"
               Generate position invariant code (same as fixed-function) for
               POSITION output

       vp40
           Targets the NV_vertex_program3 OpenGL extension

           "-po" "MaxAddressRegs="N
               Sets the maximum number of ADDRESS registers in the output
               program.  Default is 2

           "-po" "MaxInstructions="N
               Sets the maximum number of instructions in the output program.
               Default is 2048

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.
               Default is 544

           "-po" "NumTemps="N
               Sets the maximum number of TEMP registers in the output
               program.  Default is 32

           "-po" "PosInv"
               Generate position invariant code (same as fixed-function) for
               POSITION output

       vs_1_1
           Targets DirectX vertex programs

           "-po" "dcls"
               Output dx9-style dcls statements

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.
               Default is 96

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.
               Default is 128

           "-po" "NumTemps="N
               Sets the maximum number of temporaries in the output program.
               Default is 12

       vs_2_0 vs_2_x
           Targets DirectX vertex programs

           "-po" "dcls"
               Output dx9-style dcls statements

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.
               Default is 256

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.
               Default is 256

           "-po" "NumTemps="N
               Sets the maximum number of temporaries in the output program.
               Default is 12

       vs_3_0
           Targets DirectX vertex programs

           "-po" "dcls"
               Output dx9-style dcls statements

           "-po" "MaxLocalParams="N
               Set the maximum number of uniform parameter slots available.
               Default is 256

           "-po" "NumInstructionSlots="N
               Sets the maximum number of instructions in the output program.
               Default is 32768

           "-po" "NumTemps="N
               Sets the maximum number of temporaries in the output program.
               Default is 32

ENVIRONMENT
SEE ALSO
       Cg_language, arbfp1, arbvp1, fp20, fp30, fp40, glslf, glslv, gp4fp,
       gp4gp, gp4vp, hlslf, hlslv, vp20, vp30, vp40



perl v5.10.0                    Cg Toolkit 3.0                          CGC(1)